I like Delves. But I swear, I’ve wasted HOURS running back and forth beacuse I forgot to do the “click this thing” or “talk to this person” or “pick up this equipment” at the start of the delve.
Going forward, I would sincerely appreciate it if you could please make that optional and auto-completed once you get to the first or second pull.
Because - shockingly - not all delves have this stupid requirement. Sidestreet Sluice, for example, you just jump down the hole and start playing. Imagine that, a game where you can just start playing. Freaky, innit?
This general reaction is gobsmacking from the same forum that falls all over itself to exult the “accessibility” of OBR, and cries endless buckets about the mere idea of Timewalking being anything but a face-on-keboard steam roll.
But when someone comes along and just wants to hop right into gameplay and finds a roadblock to that and kindly asks that it be removed, all the knives come out. Huh. There’s actually a common thread in all this. OBR because you hate actually playing the game. TimeWalking being changed to actual gameplay instead of face-roll because you hate actually playing the game. You’re just mad someone who does actually enjoy playing the game might get to enjoy the game more.
I feel bad for you all.
If that was the case, why didn’t I say anything about all the non-kill objectives? Huh. It’s almost like that’s not my complaint. Weird.
This is super minor, but I do think forcing an interaction at the start is silly. Delves aren’t M+, they don’t need confirmation that you’re ready. It can “start” and you are in 0 danger unless you physically walk like 100 yards forward (sometimes jumping into pits or blasting off with a vehicle), pull mobs, then afk. The NPC should just start their dialogue and activate the objectives as soon as you walk past them.