Please, dont do this blizz

I’d much prefer a glyph or hero talent that let me smack people with lightning or void goop rather than whatever this ugly effect is. Shame Arms doesn’t get Mountain Thane and we get… whatever this is. Hoping its a placeholder because ever other new effect looks pretty good.

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I really hope they won’t put them in the game, it’s really atrocious, and they will let the old animations in retail like they are. Or just give us glyphs to keep the old animations or to remove the “ghost weapons” with the “impact effect” on the ground. Or we could also get glyphs to get these new animations for the ones who want them.

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these animations are not what warriors are about. we smash things with our existing weapons, not summon random ones like a paladin with its spinny hammers

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Before watching

Come on it can’t be that bad. They probably just want to make it more visible.

After watching

Oh, God why? That’s awful.

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That was literally also me. I was expecting to be mostly indifferent, but it is cheesy and over animated.

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Not much new to say here. It’s atrocious. It looks like a budget FF14 effect. Paladin is already too OTT for me, but at least it’s consistent with the class fantasy. This just does not belong anywhere near warrior.

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We just need legion warbreaker with more exploding/sundering the earth, and actual impactful sound effects (for all warrior abilities…). And the whirlwind animation needs to go. Its the absolute worst animation in warriors kit.

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My hope was we would have your charater make a brutal roar ( hell i would be fine with dragon roar) sound effect as we swung down onto our target. On impact the sound of shattering metal would go off as the animation of the target would have parts of their armor shattering off in different directions.

Whether we all agree warrior uses some magic or not, is no longer the point. We all have different views on that, as we all come different walks of life and cultures. However i think we can all agree, as a warrior our focus as a warrior is combat prowess and skill with our weapons.

We are not paladins calling upon a deity for aid, nor do we call upon out side forces for battle. We are the few that call upon our own courage, might, and skill. We are the ones that need no intervention from false gods. Or some boon of temporary power. It has always been and will always be from us. Whether it is some inner strength we dig deep for when the odds push against us or some force within us that lore has yet to explain in our world. This power has always come from us.

This “New Animation” does not represent this, in fact it takes away and leads us further away from what a warrior truly is. We are every knight, orc, soldier or warrior who has stood on a battle field an watched our enemies wield impossible magics and yet choose to rush forward and fight. It is not the Fel nor the Void our enemies should fear but, our determination to end thier miserable lives.

With this “ghost” animation can you really say " thats a warrior" when you see it. I really feel we can do better and find something that really fits who and what warriors are.

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There’s one very big concerning aspect of this too since it’s so late in the PTR cycle, we’re easily just over a month for the next patch which should be coming end of feb/start of march according to the time when both plunderstorm/turbulent timeways will be ending.

There definitely isn’t enough noise or people angry with the abomination of an animation they’ve put forth.

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So we got Pandaren npcs in Undermine cooking and managing stores among the Goblins in last PTR but still nothing about these horrible animations for Colossus Smash and Warbreaker for the arms warrior?

I think these horrible animations should be a priority over some random npcs we can add later. Many people are more concerned by these horrible animations for the arm warrior over adding new npcs in Undermine.

It’s not to late to do something about these horrible animations for Colossus Smash (ghost weapons + “impact effect”) and Warbreaker (ghost weapons + “impact effect”) or to give us a glyph for this.

But yes, many people aren’t happy with these horrible animations for Colossus Smash and Warbreaker so I hope Blizz will do something about this.

These are terrible. Please just add them as an optional glyph for the people who love mobile game animations.

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I hope they will give us a glyph to hide or to show these ghost weapons for Colossus Smash and Warbreaker new animations.

I’m mainly speaking about the ghost weapons denaturing the warrior class. These ghost weapons are also too discrepancies with the warrior class. Being able to hide them with a glyph could make these animations better for Colossus Smash and Warbreaker.

Sure it won’t be perfect but, at least, people should have the choice to see or not these ghost weapons and it won’t be a significant change too (because now the patch is a release bandidate build).

I think it’s pretty safe to say many people don’t like these new animations for arm warriors so don’t add a glyph as they did it for the new shaman forms to give us the choice would be a big error.

I really doubt they will redo entirely these animations for Colossus Smash and Warbreaker (they just made some changes for the new shaman forms and they added a glyph to give us the choice). So I prefer to get a glyph to hide these ghost weapons over nothing.

I’m just waiting for the inevitable disaster when they eventually add a 1H Strength Weapon Legendary…

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With the 11.1 coming at the end of the month, I really hope we will get a glyph to hide or to show the ghost weapons for Colossus Smash and Warbreaker new animations.

Many people didn’t like the new shaman forms and some glyphs were made to give them the choice between two options.

It’s the same thing for the Colossus Smash and Warbreaker new animations: many people don’t like these new animations so why not to give us the choice with a glyph to hide or to show the ghost weapons like you did for the new shaman forms?

More choice we have, better it is.

Little update here (just to show you the new animations with the “fixed versions” if you did’t see them):

Yeah, way better, now this i can get into

Um the animation is God awful. Why are we getting weird magic grey versions of weapons breaking on the ground?

Did they take the break part of the skill a little too literally?

I was looking forward to playing arms and last second a nerf and this garbage animation change making it less visceral and more I don’t even know how to describe it.

If it caused the target to deal less dmg maybe… but it breaks armor.