PLEASE don’t change augmentation evoker

Why three?

Honestly, because that’s the most you could fit into a dungeon group, idk how well that would actually perform but I doubt it’s OP so it seemed like a good place to start with a cap.

Ignoring the utility kit the length of a CVS receipt.

Looks like Blizz decided to go with four as the magic number:

It’s broken and needs adjusting.

Actually the thing that causes that isn’t just “amount of buffs”, it’s that the buffs stack multiplicatively for some bizarre reason. That’s easily fixable…probably.

They already fixed it by capping the buffs at 4 of each evoker buff per person, as per the changelog posted a couple posts above.

no i didn’t, go away strawman weirdo