Please do something about pugs degrading keys

I’ve had more degrades than I ever had in my entire WoW experience since Keystones came out in Legion.

From 3 degrades in 2 hours from Grim Batol, to a simple City of Threads degrading twice in ONE hour.

I am so tired of this, I know some of you are going to say just do it with a guild but that’s not always easy as it sounds. Sometimes guilds are even bad and finding one that ACTIVELY pushes may be hard.

I don’t know what it is this season with idiots if they’re buying carries and then hop into random groups thinking they can do it. I had a +6 Grim Batol and the healer said they were legit new to the game this month. WHY EVEN DO MYTHICS!??!

And now a healer who can’t even heal through AOE’s, to a Havoc DH with 609 gear level pushing 200k dps while I’m 604 pushing 1m DPS.
I don’t know what can be done but something NEEDS to be done.

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I feel like you should do more than 1m dps at that level

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That’s single target…
AOE/Cleave is like 2m-3m…

The people on here that say dogwater like this you just know have their brains molded out by wow, I agree with you OP. I’m gonna have a controversial take that will set anyone over 40 on edge.

The pug experience should be improved on, you shouldn’t have to be tunnel visioned into a guild in order to enjoy the game. Dungeons imo should be more easier, have way less mechanics, and be more rewarding. Gear shouldn’t matter, the mythic score system should be removed, and any addons that would try to recreate it like raiderio should be banned.

Let people play the game.

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That still seems really low for 904

I do around 1m at times as a 636 tank

Ah I’m now noticing the joke… Hahaha funny mistake on my end.

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I am a comedy genius

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In my opinion, the way to improve the pug experience is to improve the overall M+ experience, which looks to be coming in Season 2.

But they should never remove key degradation from the lower key ranges, it would just encourage people to restart the key if they failed one pull or boss. There has to be some risk to the experience and that’s degradation and not timing.

The ultimate issue with pugging is trust and the only way fix trust issues is running with people you know. Finding a guild or a friend group to run keys with will always be better than the pug experience.

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You’re right, pugging’s main troubles entirely stem from trust, thats why you’re taking ilvl 600s instead of the 584 for the +2 because of a 3% damage difference, or using the mythic score system. You’re constantly evaluating achievements of a player to gauge if they’re going to commit or not.

Personally, I think this shouldn’t be the case. It’s unfun, it’s bland, unfair and unmotivating barrier to entry because of what? because people that’ve played this game for 20 years want to make everyone else play the same way they do?

I say make dungeons easier, make mythic+ more rewarding, remove the “defeat so many mobs” counter and just make it focused on completing the dungeon for gear. Nerf item lvls gap, and remove the score system

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How does a DH only do 200k dps. Like you have to almost try to do that little

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When you’re going off of score only, yeah you have to trust that they can actually do the content because of their score. Score doesn’t mean anything. It just means you did a 10 once and maybe timed it. Doesn’t tell you anything about the player, their skill set, if they’re having an off day.

When you have a team you learn each others habits and build off that, you grow in skill and knowledge of what works. You don’t get that with pugging.

There’s good changes in season 2. The content should be fun and challenging, it shouldn’t be a piñata.

Score system will never go anywhere. It started as an add on and just blew up from there. Blizzard worked with the add on creator to implement an in game system. Take it away it will just return as an addon . Nothing with change.

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WoW recruit discord fixes all your issues btw try going there and using that resource. also a new play has to start somewhere. we all do. but if its your key and you were fine taking him thats on you plus you can always vet people using raider io and such

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Well what do you propose be done? Even if blizzard completely removed key depletion, that same frustration of all those failed runs would still be there.

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There’s no real fixing this other than vetting your invites better and being more exclusive/selective. Every solution involves a trade-off of some sort

I do think keystones below a certain level should just not deplete though, there would be absolutely no one who would care if you can fail a +5 or +6 or something (even a 7/8 tbh) over and over again without it depleting

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So more reward for less difficulty.

That is certainly controversial. There may be some who see watering down the difficulty of things and then giving more for completing it as the way the game should go. I’m probably old fashioned enough to believe that the best rewards should come from the highest difficulty.

There’s no fix that doesn’t involve excluding people on the lower end of the curve. Blizzard unsurprisingly doesn’t want to create a better experience for most people if it means losing subs from people who won’t be able to find a group.

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There are the fixes that players themselves create. For example:

https://www.wowmadeeasy.com/

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Its the end of the season is why, anyone worth their weight in salt is either doing keys higher than you are doing, or are taking a break from their main ,or from the game for the remainder of the season.

At this point I personally haven’t touched a key on my main for a couple weeks now, and have been putting all my time into my evoker alt.

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TBF we’re getting this next season, so it shouldn’t be much of an issue anymore once people start getting the achievements.

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I didnt know that, that’s a good change. There’s just no reason for single digit keys to be sweaty/punishing. If you’re good, they arent hard anyways, and if you arent, it doesnt really matter either way, and only really acts as a time sink since you arent really “pushing” anything on the cutting edge, and delves already basically trivialize the first 7 keystone levels from a gearing perspective

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