Please do something about Engineering

Engineering this expansion is terrible from leveling, to tools/consumables, to gear crafts. Please make some QoL changes, because as this point I’m just going to ignore it.

  1. WH Generator is pointless even if you max out the tree, because it is still RNG locations. With how fast the dragons are you could easily put yourself farther away from Valdraken than if you just left from the main city. Coming from a prev expansion with a pinpoint WH on 15min CD this feels awful.

  2. Combat res requires tons of points in a tree that doesn’t give you access to anything else useful just not to fail >50% of the time. I’ve had to tell people who want it and aren’t Engineers not even to bother since it has a base like 30% success rate and a reasonable chance to outright kill the user.

  3. You need all t3 mats to get our profession tools just to t4 with a chance at t5. When I had my gloves made the LW had zero issue guaranteeing t5. There is a serious problem with the skill threshold on profession tool/gear crafts compared to other professions.

  4. Making the only armor pieces we can sell to others requires an extreme number of KP in multiple tree just to get to t4 with a chance at t5 and the ability to change the stats. Lets look at the breakdown:

  • 40 in Form over Function for the skill increases.
  • 15 in Gear for the Insight slot
  • 30 in Gears for Gear to get the stat change.
  • 20 in Pieces Parts +5 to unlock the subspec to be able to craft t3 reagents.
    That’s 105 points in 2 separate specs just to be able to make 1 piece of armor.
  1. Tying into #4, Ol’ Smokey is crap compared to the LW bow. There are two specs in the game that use ranged weapons - BM and MM. Both have talents that proc off AA criticals. The bow has a faster AA speed, so it’s objectively better. No one want the gun at all I’ve never seen a single person request it to be made. The other Engis I have talked to on my main (I’ve talked to a lot in a fruitless attempt to get t5 profession tools) have never had a single request for it. Lower the AA speed so it is at least on par with the bow and people might actually request it.

I’m sitting at 68/100 skill right now and only have gear crafts to go higher, which no one wants since I can’t guarantee anything above t3 even with Insight (I literally am unable to give them away for free, not a single taker/order in 2 weeks). To even unlock the only other path to 100 skill (Explosives tree) I would first have to get to 75 skill to unlock a third tree.

At this point I have just been putting points into Utility so I can at least make my own ammo/scopes. Once I’m done with that I’m just ignoring the whole system.

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Engineering has been slowing dying since Wrath. For me It was something the player done for the extra utility over the possibility of gold making. Yeah you could sell an item or two here and there but it was for the gadgets & mounts.
Im in the same boat as you and feel blizz may have put the last nail in the coffin for me. The long and tedious investment into engineering is the only thing thats keeping me from deleting it.

that is 100% not true lol.
Back in classic, BC, and Wrath Engineers made bank and were some of the most reliable sources of steady gold income due to in inclusion of things like, the salt shaker, the mote extractor, and most importantly ammo.

I agree engineering has been getting the short end of the stick for some time now, and the last time i would consider engineering to be “good” and i use that term very loosely was probably WoD since that was when we were still able to make things that were semi useful.

However over the years, engineering has constantly been getting nerfed with CDs on our abilities, and restrictions on where and when we can use these abilities, along with the nerfing of our goggles as well.

Having been an engineer since classic day 1, and maintained it every exp, i can say right now with out a doubt Engineering is in a better place right now then it has been over the last 2 exp with some minor exceptions.

The only real way to fix engineering right now is blizzard needs to un nerf a lot of the items and abilities we have. Bombs for example are way to expensive to use and make, and on a 5min CD are not even worth taking. Why we have not gotten a new rendition of the bomb belt is beyond me.

Tinkers need to actually be useful, right now we only have 1 tinker that are even worth it. The battle rez, and the flame thrower is honesty a DPS/downgrade, i would much rather have the flame thrower just be a wrist rocket or something that fires out a single AOE blast on a 5 min CD, with grenades on like a 2 min CD.

However its not all bad, we finally have googles that are worth a damn again because they can be upgraded, we actually can make the wrist armor which again can be upgraded. But most of all we got ammo back once more which is a great steady income source for engineers that never goes outta style.

Can engineering be better? Oh yeah, of course it can. But is engineering totally worthless and doom and gloom and impossible to level like OP suggests? Nah. i got mine leveled to max within the first few weeks because i just read what i needed to spec into and all is good.

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that is 100% not true lol.

I agree engineering has been getting the short end of the stick for some time now, and the last time i would consider engineering to be “good” and i use that term very loosely was probably WoD

You lost me there. But anyways the “time spent to rewards gained” ratio is way off in comparison to other professions. If you think eng made “bank” you should look into literately ever other prof …besides inscription lol

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So the reason why i say wod, and i admit this is my opinon on it, is because i thought WoD had the BEST iteration of goggles. Like the Cog system for wod was AMAZING and i would love to see that come back.

I agree the time and investment needed for the reward is not worth it, again im also speaking of back in classic, BC, and wrath, when engineers could make a very reliable steady income selling ammo, and CD for things like salt shakers which were a good souce of money. Other prof made big amounts from items and abilites but engineers always had solid cash flow.

Also also…Blizzard please bring back synapse springs for my gloves please.

Even all the stuff the OP said + explosives are extremely useless for PvE. can’t be used in any mythic content or raids. The only useful thing I found is exploding animal corpses for more meat. What am I actually getting for spending all this knowledge?

-bombs that either can’t be used or backfire
-toys are fun but have a extremely long cooldown.
-a wormhole generator that teleports you to a random location, even if that location is covered by enemy npcs. The dragonscale ancient teleports are way better and a shorter cooldown.
-goggles (which historically have been BiS on an expansion launch) that only have one secondary stat…
-fireworks…
-a zapthrottle which has a 15min cooldown and doesn’t give you any rousing. The elemental soul is BoP. If you don’t have dots to kill that elemental while channeling it then you’re SoL.
-The portable workbenches are consumable and rarely needed.

I don’t know. as soon as I finish crafting all the toys for myself I guess I’m gonna drop it

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I didn’t even consider the benefit of the Waygates overshadowing Wyrmhole. That’s wild - and totally lame…? The fact that my biggest hesitation for dropping Engineering on my warrior is losing Jeeves is really telling about the state of the profession so far. And I would say that it’s the most trap-laden setup with regard to KP spends, but it seems like basically every sub-spec has the same level of relative uselessness, with only few exceptions.

General statement: I can’t believe how vibrantly useless Explosives is. It reads like they wanted some kind of colorful option for people that like WM and farming, but it’s absolutely packed with stipulations and cooldowns in a way that makes it feel completely DOA. It ranks high on the list of sub-specs I wish were viable but aren’t. Someone prove me wrong.

Yup, Waygates are pretty easy to unlock and if you look at their locations before choosing them to can get the ones farthest from the city and they only have a 30min cooldown. Compared to a random WH Generator even with max KP on a 1h cooldown.

Same, that and Reaves and my previous WHs for farming old content. Everything in DF Engineering is so heavily gated it will take months if I’m lucky to unlock anything I want. The only hope is them knocking down the third spec form 75 to 60 to unlock with the next patch. Then maybe I can have the privledge of p***ing away 40 points into Explosives to level to 90 without being hard-stuck due to no crafting orders.

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Knocking down that third spec would be great. Thankfully, I do think the 20-to-4 order reduction will help Engineering more than other professions, if marginally, so I guess it has that going for it. The other thing I’d love to see them accept is just letting explosives live off the combat potion timer, and allow them to be usable indoors. Just do it. Let Engineering have a niche in PvE outside of quasi-mandatory gimmicks that end up nerfed anyway.

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No offense, but that’s a bad argument. The first few weeks is when literally EVERYONE was pushing for the best profession tools. The reason why you benefited is because they used you for their gains. People late to the show didn’t get the same benefit.

Engineers also shouldn’t have to meta game in order to hit 100. That’s the biggest problem we have, if your didn’t meta game, every other option in Engineering is useless.

Bombs are bad, Tinkers are bad, Gun is bad

Profession tools require Meta-game + Luck
Bracers require Meta-game + Luck
Ammo require Meta-game + Luck

If you didn’t Meta you’re S*@t out of luck because there’s no way to refund your points without spending thousands of gold getting your skill back. Not to mention, at this point in the expansion, no one is going to want your items, because their not T3/T5.

Not to mention Scrap is basically useless because it feels like you only get scrap if you use the useless tinkers/bombs. Even then its a small chance. I’ve gotten one Scrap since the beginning of the expansion.

If Blizzard would make Bombs on a 2-min CD with decent damage that didn’t share a CD with Alchemy, then it would be useful and profitable. If the Battle Rez tinker didn’t require you to be standing on the target and had a 100% success rate, then it would be useful.

Gadget failures at this point are a bad Meme. If Gadgets and Bombs were OP and had a chance of failure to balance them out, that would be one thing, but its not.

Engineering is still the worst profession in the game. After 6 expansions using it, I’m finally about to bite the bullet and give up the only thing I find useful… Jeeves. Rest in Peace buddy.

Blizzard should just delete Engineering and make it a a Class at this point (Tinkerer).

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The best part is that none of those have to be bad. The gun for sure could easily be brought on par with the LW bow (which is highly desirable by both BM and MM) just by adjusting the attack speed to match. The issues with the prof tools could be fixed just by lowering them 40 skill points so they are on par with the skill req for literally every other profession tool craft in the game.

Ugh, it’s just so frustrating how much of a mess it is.

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That’s ironic because Inscription and engineering are my top 2 profession this expansion.

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Discounting Alchemy (which has it’s own problems), those are the two most broken in terms of having 1 leveling path and almost nothing anyone will buy (Insc at least has the Missive I guess). I stupidly took up Inscription on my alt, I’m really tempted to swap it to Alchemy. Even though I wont use the consumables at least the trinket is useful for that character. I’d rather flush mats on experiments than invest heavily into the deck tree that no one is buying anymore.

The problem with inscription is not because of prof. its because blizzard removed one of the key features that was meant to exist for that prof.

Remember Inscription was meant to make things like, helm and shoulder enchants, glyphs, dark moon decks that actually were good.

Blizzard removed those from the game, and so its basically a zombie profession at this point.

Inscription has plenty of stuff. Including profession tools, staves, offhands, missives, vantus runes, fauna runes, draconic treatises, contracts etc. Inscription didn’t have a very good identity around Legion after they removed glyphs but they’ve found a way of giving them enough stuff that the profession feels worthwhile these days.

Of course I don’t bother with most of that and just sell inks but there’s demand for a lot of stuff you can make with it.

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I still say that darkmoon decks should be able to be upgraded by scribes.
Scribes should be able to make

  • Dark moon deck LFR/open world level
  • Dark moon holographic deck Normal raid level
  • Dark Moon First edition deck Heroic raid level
  • Dark moon mint signed edition Mythic raid level

They already can

Oh well…hazah then.

I went from Engineering skill 61 to 74 tonight. I used up LITERALLY every piece of ore (around 6k severite, 3k draconium), god only knows how many awakened/rousing materials, and still had to shell out 200k gold for missing bits and pieces that I ran out of or required other professions to provide.

I know Engineering ALWAYS gets the short end of the stick but if we’re going to get LESS knowledge points (2 versus 3 for crafting orders and I don’t know about you but I almost never loot engineering knowledge, regardless of how I try to target it) AND have hyper-niche pointlessness, the least they could do is have it be that there’s not nearly so many materials required for its recipes.

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are you grabbing the exploration satchels around the island? if not, do that, those always contain something it seems like it.