Please do not turn Augmentation into another generic DPS. Don't increase personal damage too much

When I pick this spec, I’m signing up to buff others and increase their damage. If i cared about my personal DPS I would spec Devastation.

I’m sure Aug will get even more nerfs in the future, but please… Don’t go further into the personal damage route…

I want to support. I don’t want to be another ret paladin who is a full on dps just with utility options.

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Agreed. Really hope they don’t just give up and slowly turn it into just another dps.

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I like that they added a support spec and I really hope they keep it that way. It’s fun being able to buff everyone and off heal while doing a decent amount of damage.

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While Aug was strong, I really thought it was more the extra survivability they brought that was more the issue to be honest. Which seems to be getting addressed.

But buffing Augmentation personal damage while literally nerfing the whole concept and design of the spec seems that they heading into the wrong direction. We don’t care about our personal damage, that’s the point of the class, we are to enhance our Allies.

I don’t know, like you’ve mentioned if I wanted to do dps I’d play Devastation, but I’m here to support.

Personally I think close as clutchmates and fates mirror shouldn’t have been touched, Black Attunement Nerf is reasonable and I saw this coming, but even our personal dps buffs shouldn’t have happened either.

Augmentation shines if your group performs well, if they don’t your dead in the water, but that’s how it should be.

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Agreed. Been waiting so long for a true support spec and this hits that sweet spot for me.

Augmentation actually has me playing the game actively. I look forward to logging in, something that hasn’t happened since Legion.

If the spec goes to crap, I’m out again. Plenty of of other games to play.

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100% agree. I totally get and understand that Aug needed some adjustments. I just really, really hope this is not their path for addressing Aug in the future. My concern at this point is that this will be their way to ‘fix’ Aug, and will just continuously shift power from buffing other players to your own damage, turning it into a watered-down dps…

I’m enjoying Aug given the fact that it’s support. Like I said, I know adjustments needed to be made, and I agree with that. Just please don’t make this another dps.

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I’m actually so worried. I’ve been REALLY enjoying Aug
But the taking power away from buffing and putting it into personal power is a big mistake
I’m very worried it’s going to turn in to just another DPS with a little support flavouring. Like those flavoured waters that tastes like it passed a fruit truck on the way to the store

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Outside raid Ebon Might will change from 14% to 12% (15% to 13% with the tier set) and breath of Eons from 21% to 18%. So your Ebon Might will give between 200-300 less main stat outside raid. Your damage meter isn’t going to suddenly have the Auvoker doing DPS like a DPS. They will still boost allies significantly but now maybe their personal DPS is more competitive with the tank instead of the healer.

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Jesus tap dancing Christ you’d think the world was ending.

Our spec is still buff based, and is still busted as hell powerful in all content. Calm down.

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Which isn’t the point of this thread. I’m simply giving feedback that I would prefer the spec not go further in the direction of personal damage as they figure out the tuning for it.

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I think the point of the thread and the concern is that changes like this while minor currently is a slippery slope.

The worry is they may continue this trend over time of reducing our support buffs in favour of personal damage which is basically the opposite of the core concept and design of the spec.

While I do think the survivability that Augmentation brings to a group did need a nerf, I have no complaints in that department, I do think the nerfs in our support abilities didn’t need to be changed, nor our buffs to personal damage.

I think it’s great there’s a class that excels greatly when playing with peak performance players and a higher skill cap especially when tracking cds of others to use breath of eons to maximise dps potential.

No one is saying the world is ending, just everyone knows Blizzards track record of Nerfs/buffs or even changes to classes isn’t the best decision at times.

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Being a buff class is nice, but I also wouldn’t mind having the power to drag people across the finish line if there are indeed slackers in the group.

They have to turn it into just another dps or they have to increase group size to 6. Guess which one is easier.
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The support role was always going to be a balancing nightmare, the game was never designed for it. Paladin / Shaman were the original support classes and the solution to make them viable and fit within the design of the game was to turn them into real dps with a sliver of their support left.
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People have been asking for groups to be enlarged to 6 to fill 1 tank / 1 healer / 4 dps for over a decade. There are too many dps players and not enough spots. The game will crumble under its own wieght if the dps spots are reduced to 2 + a support (which only one class can fill).

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This is why I had opposed the concept of a support role for a long time, but my opposition was mostly rooted in the conceptualization of a support spec that would spend most of their time actively buffing allies or debuffing enemies as opposed to directly damaging/attacking enemies.

I also groaned when a third spec was announced as a “support” spec but have been pleasantly surprised by the design of Augmentation. I said that if they ever came out with a support spec it would be the only spec in the game I didn’t play…but here I am enjoying it. Balance is still an issue of course, but I think the way they’ve designed it actually makes the balance concerns not too dissimilar from the concerns involved in balancing DPS in general.

I assume you mean that increasing group size to six is the harder one, since there would be ALL sorts of implications on class design there.

they will because a support spec is impossible to balance in this game unless they introduce more and make it a slot in group signups.

You don’t need to worry too much. They pretty much can’t turn it into a normal dps given the abilities it has. Even if they bring it to 50-50 for the personal to buff damage ratio, which I doubt they will go that far, it still will not remotely resemble a traditional dps. I believe it has been stated they are looking for a 30-70 split. So changes to hit that are expected.

They need to key Aug as is. Just have people switch to dev to level. With the current system it’s not that hard to get a setup ready as you don’t have to change much. The only ones i feel like might not like it is the people who use tons of macros to play their class.

I agree with this, they are destroying the uniqueness of the spec.

I want to buff my allies, not do huge personal numbers.

thank you

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This is a bit dramatic.

The balance of our damage vs our buffs contribution to damage was not in a healthy state. Arguably, it probably still isn’t.

It’s too volatile to have such a large portion be our buffs because it relies on the balance of the game as a whole and exploits it by directing the larger composition.

They needed to give us more personal dps to make the spec less feast/famine.

“Our spec” ………Current wow everyone plays every class/spec and just plays whatever the patch notes tell them too.