I laugh at people who think WoW is a PvP game. It’s PvE with PvP as a Side mission.
What are the incentives, penalties for killing or getting killed in PvP?
Corpse Run.
Crickets
Hope the Kiddies understand that WoW is Batman, PvP is Robin, not the other way around.
If they were unwilling or uninterested, they’d be playing with Avanah on a PVE server.
They chose a PVP server because they know they have to watch their back and be on alert for people who might attack. That’s why it’s so much more exciting.
Can you imagine how it feels that I wasted my entire WoW playing days on such a worthless venture? The regret really set in near the end of TBC, but by that point I felt like I was too “deep” to restart.
Also, there you go talking about needing to receive something as a reward in order to feel motivated to do it.
Playing on a PvP server does not equate to a desire to play on less than competitive conditions. Knowing there is zero chance of success and afking for effect being the fastest solution to return to the task at hand. Yep, only difference between PvE and PvP.
So? Why are you so mad that I like Retail? Why do you care?
You play your PvP, I’ll stick to PvE. So what?
A PvP server has the same exact aspects as the PvE servers. The only difference is that you can’t gank people to raise your Kill count on PvE servers.
Move on with your Life.
I’d be more upset if I named myself Cheater in a Game than anything else.
Retail isn’t the point, it’s the association with requiring incentives. People did things in Classic because they were fun. You’ve continually spoken as if a thing must have an incentive or else you won’t even consider it.
Do you even play games for fun anymore?
Also I don’t understand your statement about my name at the end there.