Please consider the following for Elemental Shaman in TWW

  1. Lava Burst damage increased by your critical strike chance.
  2. Chain Lightning against a target with Flame Shock on it spreads the Flame Shock to all targets hit by Chain Lightning
  3. Chain Lightning has no target cap for Elemental, but cannot hit the same target more than once. Max 5 targets for MP generation.
  4. Earthquake no longer knocks targets down, and emits from your target.
  5. While applied to you, Earth Shield reduces damage taken by 8%.
  6. Windfury totem changed to Shaman general raid buff. Windfury, grants party/raid 3% haste.

None of the following would make Elemental Shaman overpowered, but taken together would bring them in line with other specs that actually see use in high level content.

7 Likes

Please blizzard make this baseline in the class tree for the love of god.

2 Likes

Agreed, it would be a very shaman-esqe method of solving the survivability problem for shaman.

1 Like

Either remove the CD for FS or make it easier to spread! When you can only do decent AoE every two pulls, because you use LMT and PW and the group dies quickly, it’s an issue with the fundamentals of the spec itself, not just a 3% dip.

I’d also like to see a less specific tier set, so we can have a choice between Lava and Lightning builds. I mean, we had the chance, but all the dummies voted for the S3 tier set, because, “Meatball spam!” but only when LMT lines up with PW and then only up to 6 targets if you play your FS/PW game right. That’s assuming LMT doesn’t apply FS to a target that already has FS. It’s a complete mess. No matter which loadout you use, it’s so much micro-managing and no synergy whatsoever.

Elemental just needs a huge overhaul to modernize it and bring it in line with everyone else. We won’t see it this expansion. They’re slapping Band-Aids on gunshot wounds at this point. I hope TWW brings new things, but I’m not holding my breath. Elemental is like the cousin that everyone forgets about.

3 Likes

Reminder for beta

2 Likes

I approve of everything here. Straight to the point. Simple. Helps with the major pain points.

1 Like

For explanation (in case anyone can’t obviously see why)

  1. Lava Burst is the one thing that holds crit back from being Ele’s best stat. To make Ele scale well, you either need to change Lava Burst to work with crit, or multiple other spells to work with mastery. Much easier to simply let Lava Burst scale with crit.

2 & 3) Just make this a choice node. If you want to play a fire tilted Ele, then have Chain Lightning apply Flame Shock. This would make Ele AOE work well with fire spells. If you tilt in the lightning direction, then a Chain Lightning that hits all targets would be very cool and make the AOE fun and engaging.

  1. EQ is a constant problem because it can provide so many interrupts that it has to be made difficult to use well. Spriest got their crash spell changed to follow a target. Give Shaman the ability to either increase the knockdown chance, or remove it but make it travel with the target.

  2. Shaman’s defensives are horrible. This would give a reason to keep ES on yourself while giving the ability to survive a bit better.

  3. Obvious, no raid buff means you either need to be that much better than the options people could take instead of you. Shaman never is. Raid buff is needed.

2 Likes

I can get on board with these changes.

I’ve been playing enhance this expansion and I recently tried out Ele and my goodness is it clunky.

You literally have to put in so much extra work and line up all your CD’s just to get the same results Enhance gets with just their normal rotation.

All that extra work of spreading flame shock and resetting your earthquake position for no extra gain.

I’m all for some specs being hard and some easy, but dang. It’s convoluted JUST to be convoluted.

1 Like

Isn’t earthquake knocking enemies down actually a bad thing for certain M+ affixes?

I feel like at this point the knockdown should be a choice node somewhere in a location where taking utility won’t hurt your damage.

Exactly. A choice between extra knockdown chance and the ability to attach EQ to a target.