Enh and Ele both need compensation for losing this especially in PvP, but in PvE as well. AG is not just a major group healing CD, it is also a big personal defensive. Edit: Ele got Storm Conduit in their honor talents as a defensive option and it is quite good, but Enhance still needs help it is squishier than Ele. Ideas below:
-Make Stone Bulwark Totem baseline and move Burrow to its place in the Class tree.
Reason: This would allow PvErs to take an additional defensive as needed, and allows PvPers to take other defensive honor talents like Stormweaver for Enh or Storm Conduit for Ele. Currently Burrow takes up a slot permanently for Ele/Enh in PvP which feels bad and limits what we can take pretty heavily when we also have Shamanism, Grounding Totem, Totem of Wrath, Static field and Stormweaver. Shamanism also being locked in mostly and grounding being taken very often.
OR
-Move Stormweaver to Natures Swiftness spot in the Class tree for Enhance Shaman.
Reason: This would solve 2 birds with 1 stone, it would make that side of the class tree useful for Enhance as it currently is not at all, it is not even niche, just not useable (Spiritwalkers down to NS) and it would give PvErs a way to off heal without losing a ton of damage now that AG is gone while giving PvPers the ability to talent into Stormweaver+3 honor talents which would feel a lot better defensively.
Healing Stream totem is not the way to do this for Elemental and Enhancement. Too many globals just to never achieve the same effect that Ancestral Guidance provided. It also doesnât do the same healing as AG, Healing stream is trickle healing over 20ish seconds whereas AG has an immediate effect.
Enhance already has a lot of globals to press and we canât even rely on Healing Stream as a personal defensive anyway as it heals 1 injured person every 1.8 seconds which may not be the Shaman.
Healing Stream totem is killable easily in PvP as well, which leaves us without a major defensive cooldown (AG) while having to press many more globals on Healing Stream only for it to likely get killed in the first few seconds in PvP, and even if it doesnât get killed it will still not be nearly enough to make up for the loss of AG. AG single target heals for 700k-1mil, healing stream heals for 100-120kish with almost 10mil hp pools in pvp in 11.1 and again there is no guarantee it will heal the Shaman anyway.
Please make sure to compensate Shamans for the loss of AG, again it is not just a group off healing CD, it is a big personal defensive in all forms of content. Enhance especially needs compensation for this, I will be losing 5-6m+ healing in arena on myself every game and 7-8m+ in blitz on myself. Enh is already one of the squishier melee in the game, even Ele is tankier right now since Enh has less armor and is in melee.