Please buff MW damage at any cost

Hello,

I’ve recently decided to try out mistweaver again in retail after a long hiatus, prior to playing MoP classic. I remember a lot of people talking well about the design of MoP mw and about the chi system specifically etc; but after playing with it i don’t think that would really change the feel of retail mw significantly as the current system for tp>bok>rsk and the million attached passive feels fine when you understand it.

The most disorienting difference between the two is damage.

In MoP my character can pull about 80K/dps ST, which in proportion to my hp is about 20%.
That’s a lot of damage.
In dungeons i’m trailing dps players in ST, but sometimes able to compete in AOE. When i press my buttons mobs take relevant damage, i can fight rares in the open world better than most specs in the game, etc. I would’ve loved to have had this damage back in BFA when my spec was just simply not allowed to solo 5 mask visions.

In retail mw seems to pull about 800K/dps ST, which in proportion to hp is about 0.06%.
That is not a lot of damage.
Over 3x less. Its a joke on the meter its a joke in the game. I can hardly kill mobs in the open world in a reasonable amount of time, god forbid there is more than one; completely inverse to MoP mw.

This feels bad.

I get the argument that healers shouldn’t be expected to do damage, to curve that expectation they needed make all the healers do similar amounts of damage, and keep that damage low. Mw doesn’t have link, or dome, or ironbark, or sac, or w/e dragons have; they’re suppose to have damage. A lot more damage. Mw hps is good in MoP, revival can be really clutch, and the bandaid over not having a real raid cd is that they’re going to be really good for certain mechanics while doing significantly more damage than any other healer.

Gut AT so we still have the same hps output, great. If they have to nerf the amount of vitality damaging abilities provide/synergize and nerf sheiluns so their benefit to healing through increased damage stays on par, so be it. Significantly buff RJW damage and put some real uptime on it, anything. All of mw damage shouldn’t be tied to pressing TFT>CJL talented and be completely non-existent outside of it.

/pve
/endrant

2 Likes

I agree with you wholeheartedly, I like the idea of healers in general being able to do decent damage, and I think it fits the class fantasy that MW does slightly higher than others. However, reading these forums it seems like most monk mains, especially in Pve but pvp as well feel the complete opposite and are even asking for damage nerfs. Hopefully blizzard doesn’t listen to them and keeps following their idea of making healers more fun and interesting to play.

1 Like

That’s because health has been increased significantly, across multiple expansions, to allow bosses to deal meaningful damage without instantly deleting players and to better enable triage healing.

I come on the forums all the time to talk about this and so do many other people. Blizzard literally just does not care about this class like at all. They do not care.

Not at all. We are not doing “slightly more” we are doing the same or less on public logs and mythic stats. We have 0 utility and the damage was the compensation for that. So no group utility and uninteresting damage makes for a pretty meaningless experience. Name a thing mw has and I’ll tell you why it doesn’t matter. Cocoon? Woe shields, actual tank external, actual group external, actual whatever. Tiger’s lust? Freedom. Chi-ji? Convoke. Damage? no no they all do that now, many even do more.

And you know what else mystic touch works for 1 group comp. Fortitude, skyfury, mark, etc., works with every group comp, so it’s more exclusive. It’s not like skyfury where some classes mastery spec is bad so they see reduced benefit, no they still get some remote benefit, a mage is literally never going to attack anything.

That’s like mistweavers entire thing. It would be like saying aug evoker isn’t expected to buff the dps.