if we could get a 50% buff on Imps it would help fix a lot of the dps issues. Come on guys you know Demo Lacks a lot. Buff imps, simple fix for now.
And Hand of Guld’dan to apply a dot or doom,
Thanks
if we could get a 50% buff on Imps it would help fix a lot of the dps issues. Come on guys you know Demo Lacks a lot. Buff imps, simple fix for now.
And Hand of Guld’dan to apply a dot or doom,
Thanks
No
Absolutely
You are no help whatsoever. You say NO and walk away thinking it makes you look cool or something. Add to the conversation or don’t say anything at all.
Imps need buffed. Yes they do. In a big way. Hell, the IMPS can Leave a stacking DOT on the target or something. But there has to be a buff to Imps. They currently do average of 100 damage.
Imp damage scales strong with haste, as we gear their damage goes up very quickly, on top of this, flat out buffing them can cause them to scale to well, causing problems we saw mid legion where at points they became a higher priority then dogs, and can also cause a lower value on implosion, thus causing our aoe rotation to shift to requiring higher mob counts to be as effective as just leaving imps out.
Ontop of this, imps don’t swap with our primary pet, meaning that’s a buff to damage that can’t reliably target swap, which is far larger problem then our tunnel vision ST damage, which is actually in an ok spot, ish.
An individual imp tickles. Correct.
But you need to look at how over the course of the fight, those 100 damage tickles, are occurring Over a thousand times in a fight, where as your only getting like a 100-200 of say felguard, or dreadstalker hits.
It’s a death by pin pricks. And it’s the least of demonologies problems, and one of the poorest buffs we could get in terms of increasing the viability of the spec.
No. You’re Item level 145. When you get to 210+ come see me and we’ll talk. You wont feel as good about your Demo Warlock.
Does imp dmg go up with haste? I thought they always fired a set number of bolts due to being energy based.
It’s a set number based on Stat calculations to include Mastery but, haste has no effect on the Damage. How fast they use their energy yes. They just pump out their 100 damage faster then disappear.
I would just love to have imps and random demons spawned by inner demon to follow main pet commands like all the other pets now do. Leaving these two caragories of pets out seems like a glaring oversight IMO. I also hate Demonbolt so what do I know.
I doubt this is a thing as my imps lasted just as long with 0 haste and 20%.
I’m in a TW set you idiot.
He’s 100% correct on this
The more haste you have the more imp you field. That’s how they scale and it’s a bloody snowba tbh.
Higher haste allows for much higher imp spawn rate, and due to tyrants extending their duration, can causes obscene amounts of imp damage as a result during our tyrant windows.
This is further amplified by the fact it grants us far more demonic cores with their life cycles on a faster pace, meaning more cores, meaning more imps, meaning faster tyrants, meaning more extended duration imps.
Like, imp damage might not be what it was at the end of legion (lol@60% of our damage) but it definitely does what it needs to right now, and will only scale better the more haste we get.
Demonolgies issues are based around its imbalance in the final talent row, and our pets having issues reaching targets.
Realistically all we need is
A. Buff / change to NP for shards consumed.
B. SS needs atleast double the effectiveness.
And C. Pets unable to reach or attack a target need their timers halted up to twice normal duration as a buffer time to account for their lack of reaching a target in high movement, and los situations. (And ai bugging out on pillars, shriek, sludge, denath.
I agree that imps are in a good place. Circling back to that Hand of Guldan applying a dot thing. I was surprised we didn’t get Umbral Blaze azerite trait baseline after BfA. It’s not a 100% uptime dot but it could be scaled and tweaked to apply a bit more often.
Yeah, personally I’d prefer Hand of doom baseline, or atleast doom applied to primary target of HoG.
And instant summons on all greater demons. Anything above imps off of hand should be instant.
Yeah, our disruption in the rotation would be helped a lot if we could have that leeway, would also assist in our pvp.
Imps shouldn’t be buffed by 50%, and there are many reasons why it shouldn’t.
A) Imp’s are already a respectfull amount of you damage done, yes, each one only hits for 4.6% per bolt, but that damage adds up specially while under the effect of Demonic Tyrant.
B) A buff of 50% is gigantic for a single spell who already hits by a significant amount, at that point you are at risk of making any shard spender that don’t summon imps not worth casting not to mention upsetting all the talent and legendary balance.
C) There are spells who are in much more need of a damage increase, personally, i think they should buff the caster damage of shadow bolt, demon bolt and Hand of Guldan because even among pet classes the caster of demonology is the lowest representation (70 to 80% is pet damage, even Beast Masters and Unholy Death Knights are more along the line of 50/50)
Personally a 5-10% Aura buff across the board would put Demo in a really great spot…that’s what I’m really hoping for.
Tbh an aura buff isn’t really the best choice, it wouldn’t really solve our specs problems, what we need is buffs targeted at our specific weak points, being Pets in downtime, final talent row being unbalanced, and having to stay extremely stationary to perform any meaningful actions.
An aura buff will leave us with these problems, but we’ll just be hitting harder while still dealing with them.
We’ll still be locked in Decon, locked in an easily interruptable rotation, and stuck with Dots that can lose out on damage just by pathing, and movement.