Please buff holy and shadow priest maybe even disc

Smite hits for almost nothing, it’s a useless spell. Shadow is just all around terrible.

Holy is the worst healer in the game…

I negate everything that you say because I think Holy is the best healer in the game. I love the class, I love how it plays, and in my experience the top healers in the raids are usually Holy Priests. Sure, sure, you can point to the Mythic elite cutting edge gamers are Evokers are all the best healers according to that but the game I play always seems to have Holy sitting at the top. I think that when played well that they’re amazing in dungeons too.

Smite is for killing the mushroom or spider that you pulled while doing world content. We’re healers, not damage dealers.

Shadow priest has problems though, I can’t defend that.

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This is the first time in years that I’ve actually really wanted to main this char because Holy feels so damn good rn. The class as a whole could use more mobility and obviously the talents aren’t perfect, but this spec is so fun. Let the light shine bright everyone!!! I still hate shadow though.

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The spec has proven to perform decently in raid, for sure; and it was definitely kind of a shock seeing Liquid using a holy priest in their raid. Saying it’s “the best healer” when it has so many obvious weaknesses (especially in M+) is probably a bit too much, lol.

But as a raid healer it might be doing as best as it’s done in like 3 expansions now.

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It’s mostly by process of elimination, though.

Stamina buff is mandatory for obvious reasons, and you have to have at least one priest in the raid for that.

You either pick disc, holy or shadow; shadow is floundering, disc is budget prevoker, holy provides good 0 cd spot healing that prevokers kind of lack.

So naturally the only logical option to pick is holy priest, really.

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That might be it, but just glancing at the stats so far, 3300 hpriest logs is right up there with any of the other healers. Since BFA there’d been this trend where hpriest would fall off a cliff in representation in mythic raiding, and most of the remaining priests would go disc.

It is nice to see that isn’t the case so far, at least. The spec still could use help outside raid, of course, but those pleas have fallen on deaf ears since I can remember.

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I think holy priest is doing fine output-wise, my reply above was moreso targeted at Liquid’s/other RWF guilds’ line-of-thinking.

Disc’s output is barely fine too, at least based off available statistics:
https://www.warcraftlogs.com/zone/statistics/38/#metric=hps

It vies for second-last spot with holy, but at least all the healers that aren’t prevoker are basically neck-to-neck otherwise.

The problem with disc is that they have too much overlap in what they do with prevokers in terms of massive preplanned healing output, so RWF guilds are just going to pick the one that is >=30% superior to the other.

Well, I already was at least a decade away from ever giving evoker a try (like I finally did for monk), and comparing it to disc’s atonement ramp style makes me feel really comfortable in that call.

Just let us dispel poison PLEASE

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All the healers are roughly the same amount of overall hps except for Prevokers who are probably going to get nerfed after the WFR. Resto Druids will need more buffs.

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I wonder if druids are happy with their current design. To me, it seems a little whacky how weak some of the HoTs are (like Lifebloom), how mediocre Efflorescence is, how unsatisfying it feels to spam those silly treeants - which weirdly do both too much and too little for the way they’re balanced.

I think I’d rather have a rarer, more impactful healing pet CD if there has to be one and more power baked into Efflorescence, Lifebloom and Tree of Life.

Resto Druids were kings of heal sniping in DF, but with how much less overhealing we do now on-top of the raid staying below <100% hp longer they aren’t performing as well as they used too.

Funny thing is my overhealing was really controlled in DF. I constantly had the lowest overhealing in raids and was able to balance CDs with dps. This season my overhealing is sometimes thru the roof, dps is lower now too. Cleave heal is very strong on OH but also brings words/salvation back incredibly fast. I still didn’t finish my sheet but I wanted a make an alternate build that would probably pump less Raw HPS but could be better for effective healing. At this point now I’m essentially spamming over heals whenever apotheosis is up just to reduce salvation and I’m not worried about mana…. This is example of my 16m raid (essentially 15 as 1 dropped at the start). Even removing the 200k hps from halo on pets still is higher than what I’m used to.

warcraftlog /reports/18PjZpG2nfMtkx9w#fight=4&type=healing