Please buff Heroic Throw!

Hey Blizzard, can you please buff Heroic Throw?

It’s not very heroic at the moment. It could do so much more! It could apply deep wounds, cause a slow effect, a knockdown/stun/silence (maybe too much), or some other debuff effect… It could even do more damage.

It could be HEROIC!

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Just a word mate. Doesn’t matter that much.

100% Agree.

I think it would be cool if you could get a free charge (50% of the regular distance) on the target you successfully hit with Heroic Throw.

It’s perfect as a ranged tagging ability. No need for it to be anything else.

It is and has always been a utility spell my friend. Purely for pulling mobs or grabbing extra threat from afar.

And for the record, as for the “Heroic” nature of the ability. How far can you throw an axe the size of your arm? Certainly not 30 yards with perfect accuracy =P

We do have Shattering throw which is definitely the kind of ability you are looking for. Very heroic, very epic and deliciously vicious

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I opened this tthinking F heroic throw but then I read your post and realized just how absolutely right you are. It isn’t very heroic at all.

I request that nothing gets changed from damage to effects but then a new super heroic animation on the GCD is added so that everyone knows we are throwing heroicly when we do it.

Gag order.

When did you start playing the game.

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A couple weeks before the launch of Burning Crusade. And youre right, my bad. Its initial version applied a single stack of Sunder armor… hardly a difference from what I said.

If WoW was in a state of incredible balance with amazing content that everyone was enjoying, and they had all the time in the world to update abilities to further enhance the feel of each spec to make everyone even happier, I would still put Heroic Throw at the bottom of the list for their attention.

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Why is this even a discussion? Can’t we just report for trolling and go on to the next thread lol

I mean, theres shattering throw…but the timer on it is silly

Gag order was hilariously overpowered.

FTFY. Yeah, I agree.

But I’m talking about a single target silence on a 30 second cooldown on Prot. Thanks bro.

Why does Prot need it?

Because caster mobs at 40 yards range free cast outside of melee range and without a death grip or a ranged interrupt, they just stand there and pump into my party.

And because other tank classes have the means of addressing this, e.g. ranged interrupt, death grip and silences.

And because it was part of the baseline toolkit for Prot until they took it away for no apparent reason.

Then your party is terrible.

And what does Prot War have that other classes don’t? Should they get those tools too because your party can’t be bothered to interrupt/silence/grip?

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Yes, I pug a lot of content, and a majority of the time, the majority of players utterly fail to complete basic actions such as interrupting caster mobs because they expect tanks such as Death Knights and Paladins to do it for them. Because that is what the majority of the player base does.

Because that is a basic tanking skill. Because Prot Warrior used to have that capability. Because the tank’s primary job is to pull mobs, hold threat, and concentrate them into a neat little area so that the group can AoE them down and most DPS don’t have the brainpower to do anything other than hit the feel good buttons.

And because it is challenging to hold threat on one or two ranged packs while AoEing a center group with an exclusively melee class.

It is frustrating, it is noxious, and that is why I am asking to be able to do it myself rather than rely on someone else to perform one of my core functions as a tank.

Because I had that capability previously and it was stripped for no reason and because it does not feel good having a caster mob freecasting into my party with no way to pull them without a ranged interrupt other than literally heroic leaping over to them to pummel them.

I would gladly trade spell reflect for having a ranged interrupt again. Happy?

Do you have any other meaningless objections? I guess Paladin should lose their ranged chain lightning silence since DPS should L2P?

Maybe Paladins should L2P and use their Pummel like I have to instead of using a braindead ability like Avenger’s Shield that does their tanking for them?

One ranged interrupt. One. That’s all I’m asking for. I don’t care what the cooldown is. Maybe it two minutes for all I care. I just want to have one.

I guarantee you I will put it to good use.

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Blizz designing around these players is why the game is in the homogenized state it’s in. This shouldn’t be accommodated, it should be avoided.

It’s a basic player skill. Every class can interrupt or silence. Tanks shouldn’t carry all of the mechanical weight.

Again, not an excuse to give every tank everything.

Shouldn’t pulling multiple ranged packs be challenging? Do you not want a challenge? Can’t you just LoS to put them in a nice little pile, or do you want every tank to get an AoE grip too?

I guarantee there was a reason.

Again again, your party being trash is no excuse to give every tank every tool. If I’m a pug DPS and all my tanks suck, should I argue every DPS spec needs a misdirect/tricks?

No, I would be so angry with this change.

For this meaningless change, absolutely.

Again, what can Prot War do that Prot Pally can’t? Even if it’s just more DPS, that’s a big something.

Do you want every spec to be brain dead? After you get a single target silence, what happens if you have two casters in the pack? Are you going to ask for Heroic Throw to chain?

Do you just want to roll a Pally alt since this seems to be all you care about in a tank spec?

And I guarantee you’d be asking for it to be buffed no matter what they did with it, unless it was just another Avengers Shield. Then you’d complain that it jumps into other packs uncontrollably.

The grass is always greener for the other spec.

Give me the reason. I haven’t seen it.

But I’ll tell you what the reason was. Heroic Throw used to be on a one minute base CD, and it was changed to a 6 second cooldown, then was changed to have no cooldown. Out of pure laziness and lack of forethought, they removed Gag Order because they removed glyphs and forgot to bake back into the ability or make it a talent option. It used to be a talent in Wrath and was changed over to a Glyph. Total oversight.

This happens frequently. See WoD when Glyph of Shield Slam went live. Their design team overlooks things all the time.

I guarantee you that no one consciously made this decision because they removed glyphs across the board. They don’t give individual specs attention when they do across the board changes unless there is a specific complaint, and there’s usually somebody stonewalling consensus on the forums like you’re doing on an issue you don’t understand just to be a pain.

Easy fix - no cooldown, but once every 30 seconds, or a minute for all I care, it interrupts a spell cast.

I said single target and 2 minutes for all I care.

Then delete Avenger’s Shield and make Paladins have to actually work to tank. Your objection makes no sense. These things already exist and that’s why DPS are airheads.

Okay, why does Avenger’s Shield chain lightning silence. Your commentary just simply isn’t true. Please explain why they have a chain lightning silence if tanks aren’t supposed to have a chain lightning silence.

To clarify, again, because I know this is hard, I’m not asking for that for Prot. I’m asking for Gag Order back, and only on Heroic Throw and only on a cooldown.

From talking with you, I know you’d be the guy sitting there Bladestorming while mobs freecast on the party. You don’t even understand the problem.

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I just already know the solution, and it isn’t to change Prot War.

I’m not choosing this hill to die on because I hate Heroic Throw, but this thread highlights something about WoW that I feel is off of the rails: everyone has most everything. Everyone interrupts, everyone CCs, everyone (including tanks and even sometimes healers) does significant DPS.

You talk about the past, do you remember when basically every trash pack utilized long duration CC like sap and poly because you could straight up wipe to individual pulls? The game used to require some modicum of coordination, but as it became more and more apparent that pugs were incapable, Blizz started watering down uniqueness in class tools and making everything generally easier.

But is it better? I don’t think so.

And you still haven’t answered my question: what does Prot War have that Prot Pal doesn’t?

And you can do better than this petty nonsense.