Please bring back dinars

Dinars were a great way to counter bad RNG. It would be great if they brought it back for next raid tier.

But, I would also suggest some changes so gearing would not be “too easy”.

  1. They cannot be used to get loot of a boss that you have not killed yet.
  2. You can get one dinar for each non-LFR raid difficulty (normal dinar, heroic dinar, mythic dinar). The item level of the loot will be determined by the dinar you used.
    3. “Very rare” items are not purchasable with dinar.

*Edit: After some thought, I feel #3 is not needed.

2 Likes

you had me until 3. I disagree with that part.

but fully agree the dinar system was wonderful and it’s a shame they haven’t kept it around.

2 Likes

I’m kind of over the whole lottery system. It was fun for a while and then tolerable for a decade.

I’m over it

2 Likes

I agree with the Dinar, but I think it should be like the Draconic Mastery token in that we only get one. Feel free to correct me, but I think the Dinar was in place due to the fact that we had a loot pool of like 30+ bosses in SL S4. With 3 Dinars it was basically 1 per raid.

Just my 2c.

I would say you get each dinar from killing the last boss on that difficulty, and that the very rare items should only be on the mythic dinar vendor.

There’s nothing wrong With mythic having its own currency.

Or have very little cross over.

This was my big issue with dinars: Buying loot from bosses you’ve never beaten.

Take that out, and I’m sold!

why though? the very rare items drop in norm/heroic as well.

I kind of hate the “very rare” thing they’re doing. it’s not fun, it’s just disappointing week after week to see the item not drop. I think the concept is bad and shouldn’t be a thing.

2 Likes

Yeah, You get an achievement for going 9/9 N: get your 1 N dinar.
9/9H: your H dinar, and the normal one if you don’t already have it.
9/9M: M dinar, H/N if you don’t already have them, unlocks very rare items.

I would even be OK with it being per boss It’s not like you can do multiple same bosses per week.

It gives people a sense of progression without being completely unfair about it

(They could also just triple the amount of loot that drops in raids. Which would be easier and more fun.)

5 Likes

This idea would make it so you can’t get more than 1 per difficulty, and that you can’t buy items from a boss you haven’t killed yet, by tying it to earning the full clear achievement for N/H/M.

Even that would be fine as long as it slower Then the people who do kill. And it would be because they would just end up with more coins and gear faster

It’s kind of sort of how the dinar system work before and it didn’t throw everything out of balance

I have very mixed feelings about #3 myself.

But, the reason I wrote that is because if everyone can easily get “very rare” items via dinars, then there is no point of making those items “very rare”.

Since dinar and “very rare” loot contradict each other, I am not sure what the best answer is.

No to all 3 points.

Bring it back just the way it was in SL.

My guild has been killing heroic Echo since week 1. We had zero Ashkandur drop, not even a normal version. Also, we had very few Chromatic Essence drop. Meanwhile, we had one or more drops of all the “very rare” items.

But, I can understand the frustration the other way around for guilds who didn’t see any “very rare” drops.

The more I think about it, the more I agree they should just get rid of “very rare” items.