Please ban dungeon boosting & other WoW issues

If you do the xp thing there’s no point in breaking mage utility, you’ve already broken boosting

It wouldn’t stop Slave Pens boosting, that’s the whole point.

And btw, paladins can def sp boost

They can also black morass boost

I’m sure that’s why there is no paladin promoting SP, BM or even Ruins of Karabor boosting.

Just admit you enjoy the boosting meta instead of pretending to have an argument to defend the existence of improved blizzard.

I don’t even have a mage and haven’t leveled a character in over a month.

I enjoy frost utility, their ability to save a bad pull is amazing, and they take a huge dps hit to do it

more people would rather play tbc

yes, this was a thing that happened in original bc as well, when mage boosting was firmly not a thing people did.

empty worlds make for better quest experience as well. it sucks having to compete with 3-4 people at every quest location. questing can be relaxing but not when it takes 2-3x longer because youre fighting for mob tags.

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You have to consider the reality of what was 2004-2008. We had a constant influx of new players who just heard about a new game called World of Warcraft. No game will ever see the growth spurt that original Blizzard did and no game will be able to maintain the level of subscribers that BLIZZARD (not Activision) has with old content. 2004-2008 was a time when the game was under control of the original devs who were actual gamers. They weren’t building a game for profit, they were building a game for their love of gaming. The original intent of the WoW devs was to create a game that THEY could play, together, online, as their jobs and lives moved them around different parts of the country. Their hope was that they could convince others to join. They had NO idea that this game would grow into a game that eventually would have millions of subscribers, they only expected a FEW die hards would stumble into it. Versus 2021, WoW is a game that is sustained by an inherited player base, and without commercial advertisement to replace lost subscriptions with new ones. And the fact is, instead of developing garbage like Shadowlands, what Activision SHOULD be doing is preparing WoW2 to follow the re-release of Wrath. They need to bring whats left of their player base back together (instead of separating them), in a new game based on old lore and a new story line. Rumor has it, this will come to be. I remember before Classic was announced, reading a post on 8 Chan that Activision was going to be re-releasing all three Blizzard versions, followed by a new story line that picks up where Wrath left off, and created by the original devs… Remember where it left off?

“There will always be a Lich King”.

So far, two of those points have come to be, the last 2 remain to be seen. I believe the original devs WERE on board but the partnership has since been dissolved and I’ve never seen another post or rumor since. That said…

In 2004 to 2008 no gamer had ever seen MMORPG’s, and it’s original player base was actual gamers – hard core, true gamers. Even when Blizzard started commercial advertisements, it’s peek growth was rapid and steady because no one understood what MMORPG even meant. I mean, I remember seeing the advertisement and still didn’t realize after buying it that it was an online game. I had been playing Zelda and Final Fantasy on a console for years, so that is what my interpretation of a MMORPG was, and if you ask some of the original players, a fair number of us had no clue what we were getting involved with. Players all over the world? OMG!! this is insane!! I remember showing my friend the dots on the mini map during the most famous AV battle in WoW’s history and explaining to him that these are actual people from all over the world. I remember seeing the look of shock on my friends face when he saw this clump of 40 players rushing down the hill, headed through Choke Curve. We could not possibly understand the meaning of “MMORPG” until we got in there and started looking around and playing. THAT is what the majority of Blizzards growth period was - a game created by gamers, for gamers.

Fast forward to 2021 and Blizzard is owned by a corporation who has had a bad reputation with true gamers for YEARS preceding. Ask any real gamer what is their favorite Activision game and I’m pretty sure they’ll look you in the face with a blank expression and stumble on your question because Activision never made anything of their own that stands out. They’ve only acquired games created by other corporations and as history should have it, they’ve destroyed every single game they’ve acquired. The perfect example is the Cataclysm expansion. They literally broke everything that was fun about the talent tree’s. They destroyed the major cities with a Cataclysmic event that to this day remains a mystery because we’ve never actually seen it in anything other than a 30 second cut scene that no one watched because we were more interested in getting to the content than watching a movie. The WoW player base had no game play experience in the destruction of any part of what the expansion destroyed. Not only did Cataclysm deviate from original lore but it excluded the players from it’s main story line which was a cataclysmic event that changed the layout of every continent.

It’s that kind of bad judgement by Activision, the player base exclusion and game breaking changes that turned WoW fans into FF players.

Activision has not advertised commercially in years but even if they did, there’s no possible way to recapture history without an actual time machine. They were the first to stake a claim in the online gaming world, that’s why their growth was so massive. The player count has been in steady decline since 2009, and although there have been rallies around each xpac release, the world wide subscription numbers are less than 4 million (Statista) and are projected to continue to decline for the life of the game.

The ONLY way Activision can meet your expectations of delivering you full servers and exciting game play will be to reunite it’s player base in a new game where no one has any pre game experience. It has to be something that the original player base AND NEW PLAYERS can join in on the ground floor and grow together. New lore, new quest lines and boss mechanics, new talent tree’s that won’t be broken by post expansion updates and releases, and class balance that don’t cross barriers and rely on one another to succeed as a team. This whole thing with giving every class stuns and fears and crossing classes so that everything is now a hybrid creation of all other classes is counter productive. It promotes sole player game play which nothing remotely similar to addictive.

–edit, as an original WoW player I agree that boosting should be against TOS. It’s something we used to do as guilds aka speed leveling because our raid team needed a specific class, and not for the purpose of avoiding the leveling experience, learning the class or gold sales.

Aside from that, it’s such an anti-gamer thing to do.

As for the rest, the concept of full servers was abandoned years ago when Activision decided to run a community based game without input from the actual community. As for bringing it back? Activision has abandoned ship. There’s no employee’s. Everything is being outsourced, including game development.

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Owwww my eyes!!!

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I see literally no way to “ban” dungeon boosting. It’s a max level character with certain gear requirements met soloing lower level mobs. The only difference between that and farming is there’s lower level players in the instance getting XP as well.

I say this as someone that makes the majority of his money selling boosts WHILE farming… all you’re doing is keeping gold buyers from disseminating their gold into the market via a SINGLE avenue. All they’d do is spend it elsewhere instead. As someone that outright refuses to buy gold I a market more blown out by inflation by the minute… you aren’t punishing them. You’re punishing me.

Or he could enjoy kiting mobs, aoe grinding, etc. It’s fun gameplay, you should try it.

Let’s completely change how a spec levels/plays/farms because I dislike that people can use it to level up quickly- is that not your argument?

Also, why do we have to defend the existence of ANY spell or ability in a 15 year old re-release? No other spells or abilities are being buffed/nerfed.

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If boosting is banned/hard nerfed, can we have dungeon finder to compensate? Or does everyone need to roll on full servers to level alts? Sweats be wanting to make things sweatier but always forgetting about bringing towels.

lfd isn’t coming until wrath classic at the earliest.

don’t know why you have to add “at the earliest”, it’s come wrath classic period :stuck_out_tongue:

I could deal with LFD in TBC, but I know they won’t.

because it wasn’t until 3.3 the final patch of wrath that it was added. which was icecrown citadel.

True, but we’ll be on patch 3.3.5a so it’ll probably be in.

Dungeon finder was so amazing during wotlk, Only time it sucked was when you got put in with brazilians from Warsong server, other than that, it was excellent for me as I remember it.

my general playtime was like 12 to 9 am during that expansion, so LFD was a godsend

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