I am going to use the exact words from this Kaivax post, about why GDKP is being banned, to explain why Dungeon Boosting should also be banned.
"It’s fair to say that [DUNGEON BOOSTING] has some benefits to individuals who don’t want to be tied to a guild or [LEVELING GROUP]. [DUNGEON BOOSTS] are, while mostly transactional in nature, another social activity in the game, and we’re hesitant to discourage anything that gets people into groups to play together.
“However, we’ve been concerned that [DUNGEON BOOSTING] erodes traditional guild and social structures that are in many cases the basis of our most fond memories of early versions of World of Warcraft.”
“It’s also undeniable that [DUNGEON BOOSTING] contributes to and drives a lot of illicit activity, such as real-money trading (RMT) and botting, as it creates a demand for in-game gold that would not otherwise exist.”
Every single reason why you banned GDKP is entirely applicable to dungeon boosting, too.
Dungeon boosting has killed the normal ‘social structures’ of playing World of Warcraft: leveling a character, finding a group to run low level dungeons with, playing with the guild - all of this doesn’t exist due to dungeon boosting. You can’t find a group to run these low level dungeons with - everybody is boosting.
People level their character to level 8 solo, then pay gold to boost their character in RFC to 18; then pay gold for boosts in Wailing Caverns (or even SFK) to 25.
Players pay for gold so they can boost all of their characters (they buy gold to pay for the boosts…) Because of boosting, they are able to start 10 level 25 alts, they need gear for all 10 characters, so they buy gold to support them all. Boosting creates demand for gold, that wouldn’t otherwise exist.
Not only is dungeon boosting a problem for the real player base, all the bots are running ‘boost farms’ where they are able to get their bot armies to level 25 in several hours — which greatly increases the rate at which botting / gold farming (and gold selling) is being conducted. One of the biggest issues with SoD is the great ease that there is to level and reach the level cap. If you make it harder for bots to reach level 25, they will spend more time leveling ‘ramping’ and less time actually farming gold / botting for real money trade.
I have met players with 5,000+ gold due to selling Dungeon Boosts. What do you think all of these players with thousands of gold from selling Dungeon Boosts do with all that excess gold??? I’ll give you a hint… THEY SELL IT.
You have the power to also ban Dungeon Boosting.
If you’re against GDKP, by all the same logic and reasons for banning GDKP, you should also ban Dungeon Boosting.
Paid Dungeon Boosting is not good for the game, for all the same reasons that GDKP is not.
It is silly if you allow dungeon boosting but ban GDKP. Be consistent. Ban both.