Please Ban Dungeon Boosting in Season of Discovery

I am going to use the exact words from this Kaivax post, about why GDKP is being banned, to explain why Dungeon Boosting should also be banned.

"It’s fair to say that [DUNGEON BOOSTING] has some benefits to individuals who don’t want to be tied to a guild or [LEVELING GROUP]. [DUNGEON BOOSTS] are, while mostly transactional in nature, another social activity in the game, and we’re hesitant to discourage anything that gets people into groups to play together.

“However, we’ve been concerned that [DUNGEON BOOSTING] erodes traditional guild and social structures that are in many cases the basis of our most fond memories of early versions of World of Warcraft.”

“It’s also undeniable that [DUNGEON BOOSTING] contributes to and drives a lot of illicit activity, such as real-money trading (RMT) and botting, as it creates a demand for in-game gold that would not otherwise exist.”

Every single reason why you banned GDKP is entirely applicable to dungeon boosting, too.

Dungeon boosting has killed the normal ‘social structures’ of playing World of Warcraft: leveling a character, finding a group to run low level dungeons with, playing with the guild - all of this doesn’t exist due to dungeon boosting. You can’t find a group to run these low level dungeons with - everybody is boosting.
People level their character to level 8 solo, then pay gold to boost their character in RFC to 18; then pay gold for boosts in Wailing Caverns (or even SFK) to 25.

Players pay for gold so they can boost all of their characters (they buy gold to pay for the boosts…) Because of boosting, they are able to start 10 level 25 alts, they need gear for all 10 characters, so they buy gold to support them all. Boosting creates demand for gold, that wouldn’t otherwise exist.

Not only is dungeon boosting a problem for the real player base, all the bots are running ‘boost farms’ where they are able to get their bot armies to level 25 in several hours — which greatly increases the rate at which botting / gold farming (and gold selling) is being conducted. One of the biggest issues with SoD is the great ease that there is to level and reach the level cap. If you make it harder for bots to reach level 25, they will spend more time leveling ‘ramping’ and less time actually farming gold / botting for real money trade.

I have met players with 5,000+ gold due to selling Dungeon Boosts. What do you think all of these players with thousands of gold from selling Dungeon Boosts do with all that excess gold??? I’ll give you a hint… THEY SELL IT.

You have the power to also ban Dungeon Boosting.
If you’re against GDKP, by all the same logic and reasons for banning GDKP, you should also ban Dungeon Boosting.

Paid Dungeon Boosting is not good for the game, for all the same reasons that GDKP is not.
It is silly if you allow dungeon boosting but ban GDKP. Be consistent. Ban both.

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Anyone willing to read this and let us know if its another GDKP cope post?

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No he’s literally saying what the dev’s said in reasoning to ban GDKPs to also ban dungeon boosts. I personally think if they gonna ban one just ban all. Dungeon boosts… summoner spam… if your going to support banning GDKPs you should ban the other things that we see spammed a hell of a lot more.

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Agreed.

Any system/gameplay that props up RMT’s or exploits game mechanics (see any video of mage clearing large packs in a dungeon) needs to go.

  1. The exploitation of mob pathing NEEDS to be fixed in-game by Blizzard. All they need to do is watch Youtube to find the exploits and tweak a few mobs to stop the “unintended gameplay”.

  2. We as players need to REPORT all GDKP, Boosting, Gold Selling and Buying, Botting whenever you see it.

Whenever you’re in a major city…please take a couple minutes to view chat and report the obvious culprits. There is a REPORT BOOSTING feature in the game.

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No, merely extrapolating the reasoning behind the GDKP ban and then applying it to other things. (Can also be applied to corrupt loot councils, and hard reserve runs as well)

There are groups forming literally all the time.

The solution to “corrupt loot councils” and "hard reserve runs is easy.

  1. Leave guilds that are bad
  2. Don’t participate in any reserve runs.

GDKP isn’t even remotely related to the above bad practices. Also…we’re talking about Boosting. GDKP cheater tears are →

By that reasoning the solution to GDKP’s was equally easy.

  1. Don’t participate in GDKP runs.

Buuuutt, since we’re involving making certain loot systems bannable, we need to put all the cards on the table.

You can say the exact same thing about GDKP raids vs Normal Raids…
“If you don’t want to do GDKP, just join a normal raid! They’re forming all the time!”

The whole point is that it reduces (if not eliminates many) of the ‘normal runs’ – where because there are thousands of people doing GDKP, it makes it more difficult to do a ‘normal run’, as there are less players overall looking for a ‘normal raid’ — where people aren’t interested in joining a guild and running the raid as you would normally.

Same exact thing for dungeon boosting. Because there are thousands of players boosting, the pool of players looking for a dungeon is greatly, greatly reduced. Players aren’t looking for a team / guild to level with, they are doing it all solo. Does that mean that guilds no longer exist? No, of course not. Does that mean that normal dungeon leveling groups don’t exist? No, of course not. Both still exist, but both are harmed due to dungeon boosting - where they are worse than they would be, as a result of dungeon boosting

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Not “certain” loot systems…just the one that completely props up the RMT cheating.

This thread is about boosting cheating. Take your tears to the multiple GDKP threads.

Incorrect, this thread is about the banning of GDKP’s because it does x,y,z to “muh socializations” (Paraphrasing Blizzard employee, Kaivax) so all systems that do x,y, or z to “muh socialization” also need to be looked at for possible bannings.

Boosting props up RMT’s.

Boosting also, in a vast majority of cases, uses pathing exploits.

Boosting is a REPORTABLE offense and should be reported when seen.

GDKP tear threads are →

Single player games that allow you to cheat number in the 1000’s. Go find them.

Yes please

Boosting is literally already bannable. Go try to report someone and you can select “Boosting” as a reason.

Misconception - this is in regards to advertising / selling boosts for real money (eg. “Go to our website and pay $50 and we’ll level your character!”
Direct quote from Blizzard Support Article:

"Individuals and guilds selling boost or assistance in raiding, dungeon, or PvP activities for gold is allowed but can only be advertised in-game through the Trade Services chat channel. Advertising for gameplay activities should be done by a WoW player-character who intends to participate in the gameplay activities. This means there should be no cross-realm advertising, and there should be no advertising from non-participating players.

You are allowed to boost people (currently) as long as they pay with gold.

I hope you don’t use that report for people selling dungeon boosts. That’s for PvP, throwing games, deranking to selling arena wins… not really relevant in SoD at all.

Playing devil’s advocate, but it’s kind of funny how the two people that responded to my comment are contradictory. Just goes to show how so many people don’t understand what is and isn’t allowed and the means for reporting illicit behavior is misunderstood.