The achievement Scroll Hunter is part of the Forbidden Reach meta achievement, it consists in finding treasure from 50 Sealed Scroll maps, those are found in treasure chests or looting mobs, the drop rate is non-existing basically, I just completed the achievement to open 100 small treasures and I got 2 or 3 of those maps, prior to that I had about 5 already counted in the achievement and I’m basically done with the zone.
Gladly we have an item to buff the chance of finding one of those maps, but this buff works until you find a map, you need to reapply for the next one, and the next… it costs 2000 Elemental Overflow, so if you are using an item for each of the 50 maps, that’s 100000 just for this achievement, not counting the time to actually kill every mob necessary.
So, to complete this achievement is necessary an unnatural amount of time, if we are planning on using natural means, of course, the only way to complete this achievement in a feasible amount of time is by abusing hyperspawning and corpse stacking to maximize the buff duration, this achievement requires so much investment it’s completely outside the curve.
I’m asking for this achievement to be replaced with the one requiring 10 Sealed Scroll maps (X Marks the Spot) in the meta achievement for the zone, which is a acceptable amount already.
Also reminding the importance of this, the Sealed Scroll maps achievement is necessary for the zone meta achievement which is necessary for the A World Awoken meta achievement. I don’t think it’s fair to be pushed to abuse 2 gameplay mechanics complete it as it is right now.