Please add Greater Blessings to the rune book

Please add Greater Blessings into the rune book so we don’t have to keep refreshing buffs every 15 minutes and to save a lot of mana in the process. It doesn’t make sense that only the normal blessings were added and not the greater ones.

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Sorry but qol features like 1 hour imbues are for shamans only.

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Big time. Youd think after all the years of experience with basic QOL changes and at thisnpoint a THIRD Classic XPAC with ongoing changes, Blizz would know that certain things aren’t “anti-classic” and just make life less awful for some classes.

Not an issue. Just put a greater blessing bind on your bar and cast when low.

Making Pally buffs 1 hour would go beyond QoL and would disrupt game balance. Pally buffs are extremely strong and can be applied to other players. Shaman imbues are for self only, so it made sense to increase time on those.

why you comparing shaman and paladin here? almost every other class buff from other classes are minimum 30 min. if you want to compare shaman to paladin, why do shamans have wolves that heal do damage and give the shammy a speed boost for 45 sec, on top of being tanky with shield mastery, earthshield, and instant healing riptide for low mana. 100% paladin blessing should last 30min-1hr

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Its because the blessings, despite them being used as long term buffs in raids, still function as swap-able buffs in other situations.

They opened the wrong door when they added that 10min book TBH. Blessings were always supposed to be cast and recast based on situations. They did it because they couldn’t give leveling paladins greater blessings but buffing 10+ people in a raid environment is rough. But they missed a good opportunity to update some of the blessings with runes/etc.

Shamans and pallies are always compared to each other; they are each faction’s hero class. We’re discussing buffs, not every skill in each toolkit. Shaman weapon imbues are self-buffs only, and their totems are easily destroyed. Pally buffs can be applied to self and others and cannot be destroyed (though they can be dispelled). 1-hr pally buffs would be severely imbalanced and unfair.

Your whataboutisms don’t strengthen your argument. Feral Spirit (the wolves) do not heal damage and the rune is on a 3-minute cooldown. Paladins have Squires that CAN heal damage. Shamans with shields don’t usually take Feral Spirit either.

Shamans are extremely squishy, especially if they don’t take shields. Enh shamans die in a single global against many classes, including pallies, hunters, warriors, and sometimes priests/boomies. Earthshield does nothing to improve tankiness and the healing is very tiny. WoE + a shield does improve tankiness, but you remember that shamans have zero hard cc and nothing except trinket to escape hard cc. Even with a shield, shamans will die in a single HoJ or Kidney Shot. WoE and Earthshield are the same runeslot, so they can’t be used together.

Riptide is a strong rune, but the healing is insufficient. Its use is mandatory in pvp, but taking that rune reduces damage because you have to forego lightning shield runes. It doesn’t heal enough to withstand SoD’s burstiness, though, especially in stuns. Nerfing Maelstrom and Healing Wave really gutted shaman tankiness.

Now let’s examine pallies again. They have 2 bubbles and at least 2 stuns (often 3). They wear plate armor and have LoH. Sure, shamans have movement speed tools, but those don’t matter when shamans die to a single twirly thing. Pallies can bubble out of cc’s and snares, plus they have trinket. You have ranged skills like exorcism and throwing shield too. Your minion actually does heal you.

Pallies > Shamans in every metric except WF.

Please add raid wide totems so i dont have to drop them every pull and every two minute thereafter.

Disclaimer: All of these “quotes” are paraphrased or summarizations of the arguments given.

Paladin has 3 stuns

  1. Hand of Justice. 2. Repentance is sort of like a weak Sap, but I assume that’s what you mean. It’s also a talented ability for Retribution Paladins. 3. Is this third stun in the room with us right now?

Paladin buff durations increasing will break PvP!

Okay, how? Paladin buffs usually won’t last even close to the full duration in PvP anyway. There’s Purge, and then there’s people with buffs dying. I personally don’t really care if they increase the duration of Greater Blessings, but this is such a weird hill to die on. I understand that most WoW players forget that Purge or Cleanse exist because they don’t do damage, but that shouldn’t be an argument against QoL.

HoJ works 70% of the time against Orcs! This is OP on just a 1-minute cooldown! Shamans will die in a single HoJ!

Yes, if you overextend into an enemy group without someone to cleanse Magic, and you get stunned, and you mistakenly have Carrot on a Stick equipped again instead of your PvP trinket, and you forgot Grounding Totem exists, you’re a goner.

Once every hour, a Paladin can Lay on Hands themselves. Why is this cooldown up every single fight?

I don’t know. Are you fighting once per hour?

Enhancement Shamans are also better than Retribution Paladins in PvE, and Holy Paladin and Restoration Shaman are neck-and-neck and swap places depending on difficulty level and raid size according to logs! You see? Paladins > Shamans in every metric except WF

Yes. If we ignore all of that other stuff and look only at Paladin Tank in PvE and Elemental Shaman in PvE, Paladin is just grossly OP.

Yes, repentance is technically an incapacitate, which actually makes it better than a stun because stun resists don’t work against it. Every pally doing damage takes it. Third stun is from weapons and other items, and fast hoj cooldown. PVP trinket is a 5-minute cooldown; it will not save you against Pally with all cooldowns up or Pally plus others.

Paladin buffs are extremely powerful on their own. A 1-hour duration would be severely OP. Shaman weapon imbues are self only, and totems are easily killed. The game isn’t designed for toons to have all these buffs on at all times.

Hardiness (the orc stun resist racial), gives a 25% resist to stun, not 30%. That amount is reduced with weapon skill. HoJ is working way more often than 80% of the time. Even if it’s not, you have your second and third stuns. Shamans have zero.

Isn’t there a talent that reduced LoH cooldown? Regardless, it’s still an incredibly powerful cooldown that can completely shift the tide. This is on top of two bubbles, plate armor, etc. LoH is always up.

Enh shamans are not better than ret in pve. Enh are garbage atm.

Fast HoJ cooldown

45 seconds to 1 minute. In a fast-paced game, that’s hardly “fast” for a stun that can be dispelled from multiple sources.

Third stun is from weapons and other items

Well, by that logic, every class in the game has access to a couple of stuns. And that means Hardiness is even more absurd of a racial.

Hardiness gives a 25% resist to stun not 30%

Objection! 5% resist is inherent to all players. I said, AGAINST Orcs there’s only 70% chance to stun. Not Hardiness specifically. Tell me, counselor, what’s 25+5?
Hardiness is not affected by weapon skill. HoJ isn’t even a physical attack. Even when the hit for a spell is affected, the resist would not be affected. That isn’t how stun resist works.

Isn’t there a talent that reduced LoH cooldown? LoH is always up.

You mean 11-12 points into the Holy tree? For just 20 minutes of cooldown to make it 40 minutes? And if you’re doing that, how are you reaching Improved Hammer of Justice 16-18 points into Prot and the full 30 points of Retribution talents to reach Repentance? Sorry, counselor, but it looks like your case is crumbling.

Enh Shamans are not better than Ret in PvE

This is extremely easy to disprove. Please navigate to SoD Logs and “Statistics” for BWL. Enhancement is up on Retribution for “All Percentiles”, and funnily enough, so is Elemental. Filter for higher performers in the 95th percentile and we see Enhancement having a staggering lead over Retribution. Even in the absolute 1% of performers we see Enhancement have a lead over Retribution. 20 players, 40 players, it’s the same story.

Paladin buffs are extremely powerful on their own. A 1-hour duration would be severely OP. The game isn’t designed for toons to have all these buffs on at all times.

Again, Purge. And the buffs don’t last through death. When the heck is the duration for 15 minutes versus 1 hour a serious consideration in PvP? Pretty sure OP only asked because of PvE/raiding.

I think it’s clear that if you’re not trolling, you don’t know what you’re talking about on this topic.

45 seconds is very fast. Plus you have to consider that pallies also have Repentance, weapon stuns, 2 bubbles, blessing of freedom, and twirly thing of death that kills you in a single tick. Other classes, for the most part, do not pick stun weapons. I think they should do that with 2h enh though.

Again, you’re stunning orcs more than 70% of the time with the weapon runes. Pallies don’t need imp HoJ when the base skill stuns for 5 seconds. They can kill most classes within that time easily.

In past phases, yes enh dps was good. Not this phase. Pallies are objectively better. Think of all the tools pallies bring. Enh might be doing more dps than pallies, but pallies have more utility. Enh damage is mediocre compared to other classes.

You are overvaluing purge. Pally buffs > purge.

We know what we’re talking about. Just because we disagree, doesn’t mean we’re wrong. Pallies think they are the best players in the game and they are not.

Okay, so definitely trolling. You “don’t know” what Improved Hand of Justice does, because you seem to think it increases duration. You also clearly “don’t know” what Forbearance is. Despite me educating you on the topic, you still cling to the belief that “weapon runes” affect a magic spell’s ability to be resisted. Not even remotely how it works.

It always felt like a massive oversight when the book which read like it would apply the buff extension to regular & greater blessings, ended up only buffing the non-greater version.

Really no reason for this not to be applied/working. Every other classes major “greater/improved” group buff had their book effects applied to it, not just the regular individual cast.

So you know you have two ring rune slots, right? Abd yes, weapon skill improves your chance for your stun abilities to land.

I like this idea, but also make it so shaman totems are now cast as self buff so they dont have to drop it, and make it raid wide that, I think that will balance this game

Golkra doesn’t know anything you can literally disregard every opinion they have on class balance

Tell me you know nothing about how weapon skill works in Classic without telling me.

Lemme help you out: Hammer of Justice is a spell, that’s right, a spell, crazy I know. That means that the hit chance behind it is modified by the Holy spec ring rune and none of the weapon skill ring runes.

Again, Rebecca? Didn’t you get str and agi totems as buffs while we have to reposition and keep in range of them constantly on a 2 min cd? Just how entitled can you kids be