Players who 'DC' when a dungeon is finished should not be loot eligible

Within reason. Say they DC 2 minutes towards the end, OK they helped most of the run, finish without them and let everyone get loot.

But if you start a key, say BRH+5 because you want to try and get some mog from there and someone quits or DC’s near the start or midway point, at a high enough iLVL you can finish without them, but sometimes you just don’t want to because of the chance of them getting loot.

Was talking to some in a dungeon just now, stating how they had a DC and finished… lo and behold the DC got loot.

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My question is why they don’t come back.

I’ve had smooth runs where some DC’s. We keep going and finish as a four man and presumably the dc was something like the internet cut out for a second. But they just never come back.

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Some people 100% join groups and quit for a chance it still finishes and they get a chance at loot.

Say I want to do DoTI Rise, there is a nice mount option at the end, join a +2 as a DPS and ‘DC’. Now I log to an alt, go again and ‘DC’, do that a couple of times and boom, chance myself getting loot for not even being there.

And to note, this wasn’t even my idea, I’ve seen someone else say this.

You also get an M+ rating for the dungeon being completed, it’s all kind of bad.

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It locks loot eligibility at the start of the run because people were pugging keys back in 7.0, and kicking the other players when it was about to complete and taking all the loot.

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Sure, but it’s not at all common.

There’s only a chance if they for whatever reason decide to 4 man the entirety of the dungeon instead of simply saying gg and disbanding, which is what happens 99% of the time.

As caps says, this was an anti-grief measure added where they lock everybody in for loot to avoid having people kick others to steal their goodies, etc, and has for the most part been fine.

Maybe it’s more common than we think, who knows.

But either way there needs to be some sort of negative aspect for people leaving, maybe if they are regulars they can get a lockout from joining more keys.

Yes, people DC, but if you DC a lot of know it happens, it’s not nice to join someone’s key and chance bricking it either.

I haven’t seen a reasonable suggestion.

That’s the risk the key holder runs when they put it in. It’s like if I queue an arena; I’m consenting to basically whatever happens next, be it a loss, a disconnect, whatever.

The last time I DC’ed in a dungeon a thunderstorm knocked the power out for 5 hours.

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No chance this company cannot differentiate between someone leaving and someone being kicked by the group leader while being active in the dungeon.

Multiple key leaves, DC or otherwise, if done before a key is finished the game should start counting. Each DC/leave gives a timeout, and each subsequent DC/leave gives a longer timeout. And if you leave before say 50% of enemies have been killed, no loot.

And if you are kicked, which I have done before because players can be that bad they actually force wipes, too bad for me, I chose them I have to deal with them.

It’s just not nice, I’ve seen players just boop gone, seen players who are like “I’ve only got 20 minutes before I have to go”… AFTER we put the key in, had players who just straight up “Sorry I am only here to time the dungeon” when we have had plenty of time left. Had players who just straight up “I’m tired” and gone.

No negative aspects means players who join someone else’s key can just walk out whenever, no skin of their nose, and that aint good.

Do you get a deserter buff for leaving an M+ early?

Maybe if you DC, but everyone else bails in the next 5m, you’re free of the dungeon and don’t get the deserter buff.

Just DC, hop on another player for 15m, and when you come back the other instance is abandoned or complete, perhaps better than a deserter buff for 30m.

It’s manual group formation only, so no deserter.

After all the AFK crap I saw on the DF beta…that doesnt surprise me at all.
lots of these guys dont want to play the game…they want free crap for zero work.

This is the WoW forums. If this happened 0.2% of the time the forums would be flooded with people acting like it happened non stop every run…

Just look at complaints about m+ leavers in general. Or “toxic” people in groups.

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But that still opens up a way to funnel gear.

If you want to implement something like that, it would be if you only have 4 people online for the end of the dungeon, it only drops 1.6 items instead of flat 2.

No what I mean is, if someone is kicked tough tiddies to the group, that person still counts as a person when the group finishes the run so they still chance getting loot.

It’s happened to me on occasion where someone was just that bad that I had no choice but to kick them out, if you are that much of a complete failure you can actually do more harm than good and need to be sat out.

In those instances that’s my own fault for taking them, and since I did choose them and they chose not to leave, why should they be punished?

As for someone just leaving and loot being distributed to only the remaining players, there would need to be some sort of cut off, like you cannot go 99% of the way and have someone leave and give loot to the others, and if they leave too early but you still finish with 4 players, did you even need them to begin with?

So you start a key in a pre-made 5, and then have the people of the wrong armor type ‘DC’ at a strategic point…

You’ve decided that something is a problem, and are so hard set on your ‘solution’ that you aren’t critically examining your idea.

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Really can’t have it both ways, you don’t get loot in LFR/LFD when you get DCed/Quit.

If you quit or DC during a key, you shouldn’t get anything, ever. If it’s a legitimate DC and rejoin the group, then you should get the loot.

To combat these folks that mysteriously DC after a single hiccup, a 100 point loss of IO should be implemented when the group breaks. If this only happens once in a blue moon, it wouldn’t really be an issue, the group would give you time to come back. But it would definitely stop folks in a habit of DCing for “reasons” from disrespecting the time of 4 other players. Oh, and being kicked should not apply the penalty, obviously a point of abuse.

So to cure your bad eyesight, you’ve decided to stab yourself in both eyes with hot pokers.

Only the quitter would get the penalty.

Still just as abusable.

There have been so many different variations on this idea the forums have tried to suggest, but an exploit that makes them either the same or worse than what we have now is always found within a few minutes.