"Players Rush The Content"

“We noticed players were rushing content anyways in raiding, so we decided to go with the accelerated schedule”
Proceeds to release content post-nerf, making the content easier to rush

These devs :skull:

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When it comes to raid representation Blizzard has stated historically harder content does not churn out the participation they want. It’s like the original Naxx. Mythic raiding is a minority with flex raiding being number 1 in representation with the nerfed LFR being more popular than MoP pre nerf LFR. Hard content isn’t what the community wants as a majority.

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Blizzard in Interview: “people are downing these raids day 1 and trivializing content faster. players are more equipped to do this now, they’re much better than they were in original content”

Blizzard in Practice: “haha, let’s nerf all the content by 20%”

Make it make sense. They’re just straight up dishonest and have no real idea what direction they want to take anything.

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Yeah I’m not sure what most of you think post nerf actually means.

It’s not based off 4.2 which is the actual easy mode.

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Boss health and dmg have been decreased by 20% for majority of content. I know you like to play contrarian in the forums, but it’s pretty obvious what “post nerf” means in context.

Because someone can do something doesn’t mean we want to, or have to. I’m sure there are plenty of people who can do mythic raid content if they focused and practiced. However if they don’t want to, then why should they be forced to? Again, Mythic raiding and hard content are a minority of the playerbase. The majority would prefer to slap some bosses around, get some loot and see the content. The nerfs are so people do just that. Games are meant to be fun, and WoW was an attempt at a more casual environment compared to EQ. Blizzard wants MORE people to see content, not less and that’s what nerfs and LFR has sought to do and it’s working.

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So they shorten the time in which you have to do content, forcing you to “do something you dont want to do(which btw why are you playing if you don’t like playing it?)” in less time…there’s no way you can slice this without them contradicting their own interview “vision” of the game.

So riddle me this Batman. On an accelerated cycle what would you expected of full on untouched content? How much participation would you see? What % of guilds would you actually expect to complete the content? There is no contradiction. They didn’t say “Players are rushing the content we need to stop this.” and then proceed to nerf things. Doing that is contradiction. The community at large has always been known to be a whiny group of plague locusts when it comes to content, but you try to slow them down and it’s “OH MAH GAWD GATE KEEPERS! ANTI FUN!” You folks are the contradiction, not Blizzard.

Easier content = more participation

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“we noticed players are rushing content…this creates spaces in phases where people are left without new content to do”
The Problem Blizz Identified:

  1. People clearing content too fast causes players to get bored waiting on a new challenge
    Blizzard controls game pace through buffs/nerfs/releases…meaning they are responsible for people clearing content faster, which they enable

The Solution:
“we are going to make it easier to clear content”
“we are going to shorten phases”

They are creating their own problem. They have no idea what they want to do with the game, and you can see it in their interviews. They waffle on EVERYTHING and contradict themselves regularly. All that tells me is the excuses for accelerated schedule are just lip service. They likely have marketing demands for the accelerated schedule lining up with the release of other WoW IPs in the future. The accelerated schedule has nothing to do with keeping players happy or making the game better…it’s all about pushing Blizzard’s oversaturated WoW IPs at the right times.

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There’s the conspiracy theory I was waiting for.

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Logic = conspiracy

Don’t waste all that brain power in these forums.

Sounds spot on to me.

In a vacuum, the rushed patch cycle wouldn’t be a problem if classic servers weren’t forced to transition to the next expansion. But now we are all on a short clock to accomplish everything we want/hope to experience again or for the first time in Cataclysm Classic.

This isn’t true, some bosses aren’t even touched.

We are based off the 4.1 nerfs not the 4.2 nerfs.

Top guilds are wiping 40 times on some of the harder bosses and around 12 times on easier bosses where do you think your guild and most of the raiders on the forums are??

I’m guessing the average dad guild wipes 3x-5x more than the guilds who just tested.

You saw “post nerf” and thought it would be easy

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Again, you are making assumptions. A person can identify a problem and offer no solutions. Blizzard already stated long before your interview Cata was going to be an accelerated cycle. Them nerfing content came much later.

So until you can show me where Blizzard stated the playerbase is consuming content too fast and we need to slow it down or put a stop to it, the world “contradiction” is not applicable here. Blizzard stated before Cata launch accelerated cycles, and later decided to nerf content. You are also merely reaching on why you think Blizzard is doing this. They have stated MULTIPLE times easier content has greater player participation which is 100% making a decision to making the majority happy. Because you aren’t happy doesn’t mean you are the majority. Flex raid has higher participation than mythic raiding. How did ICC participation line up with pre stacking buff vs the implementation of the stacking buff?

Blizzard is hiding the real reason to rush cataclysm - the fact that it’s not a popular expansion anyone will want to play long term. If crusade/wrath, much more popular versions of the game, couldn’t hold subs , there’s no way in hell cataclysm will do any better.

The token was a long overdue positive, not a negative. But there were plenty of other negatives, like waiting until phase 3 to put in RDF, something that needed to be in day 1, or phase 2 at the latest. Terrible realm management is another. It took until cataclysm for them to finally clean up the their mess of a realm list.

That’s the big part of it right there. Though I wouldn’t say they’re hiding it. When they discussed the results of that survey they said reception wasn’t “terrible” showing little confidence a long term run would be worthwhile. Which is ironic as the supposed “draw” to Cata was it’s difficulty which appears to be what they do not want to focus on.

thesth factsth thatsth itssth notsth a popular expansionsth anyone will wantsth tosth play long tstherm

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Haha, poor guy.

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I think Wrath could have, but they did some obnoxious turbo-retail things with it like Northrend Adventuring Supplies, killing professions for a couple phases and introducing the WoW Token. In the classic community, every step closer to retail they take it, the smaller the player base becomes.

If anyone is actually interested in what the actual changes are and what “post nerf” is go look up patch 4.1 and see the changes to the raids, thats what the raids are based off of.

You will quickly see not much has changed.

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