Blizzard used to do this back in the day, apparently they got arrogant over time and the success went to their heads, because they don’t seem to do it anymore for quite some time now.
After garrisons (and layers) gutted the community, no thank you. Nothing else ever again that removes people from having to congregate in a hub and see and interact with each other.
Because Yoshi-P actually cares about his game, plays it himself, and has spent many years crafting the game. Whereas Blizzard just sees it as a cash-cow; they might not have originally set out to make it so, but it ended up being one. That’s not say that the devs don’t love what they are making, but I don’t think they have their heart in it as much as SE does FF14.
Or maybe they got too much corporate interference…
I’ve sunk plenty of hours into both, and will never understand how people find WoW graphically superior.
WoW looks like it was drawn with a crayon compared to FFXIV.
Again, garrisons are not a great example of player housing done right. Nothing about player housing states that you will be able to access anything and everything from your house. The discussion of how it’s implemented should be a different discussion entirely. If done right, this won’t be a problem.
To an extent, I agree with you. I would say the games are wildly different in design and structure, though. FFXIV doesn’t really have any borrowed power systems in the way WoW does that we can compare to, which is really the cause of many problems this game has.
However, general foundational designs (utilization of the world after sunsetting an expansion, cohesive storytelling, multi-pathed endgame progression that doesn’t funnel into one area of the game, etc.), you are absolutely right.
I would also like to add that timegating is still the dumbest thing to be added to this game and should be promptly removed. It will never not be a bad system, especially with regards to telling a story.
So… you’re saying you used RMT to buy a house in game then?
Hello, I see you replied to the thread. I’m not sure how considering you can’t sell plots to people directly!
Thanks for your post and have a great day!
I don’t think you understand. I don’t want player housing to be well done or successful because it will remove people from the community hubs and wow will become even more of a lobby for instanced content than it already is.
Here we go again the ole compare and contrast argument. An argument that actually can be accurate with enough data from both things you are comparing but is mostly NOT used with data just assumptions and emotional reactions.
Design goals, dev team sizes, funding, project time lines, testing and QA standards, just to name the simple topics to think of.
There could be a myriad of other reasons “behind the scenes “ that the regular old players like you and I are never meant to know about.
You’re right. I don’t understand, because player housing does not undercut community hubs if implemented correctly, so I’m curious why you think it does.
More importantly, isn’t player housing a community hub in and of itself? That’s certainly the case in FFXIV which, I might add, doesn’t have this issue you seem to think will happen.
Ok - let me ask you a question. In your idea of player housing, if a player is spending time in their house, can they see and interact with other players in other houses or in the hub public areas? If the answer is no, then particularly if player housing is done well, it will be at the detriment of the community experience. I don’t want more solo / instanced / portal-to-zone-click-on-glowing-thing content.
I have no idea what you’re getting at. You don’t have to purchase a house from a player directly to have spent “a few hundred bucks for a large mansion.” RMT to get gil and then purchase the house at the placard.
Hello, I see you replied to my post. Depending on when that was done, you can’t really do that anymore! Currently, you enter a lottery which you may or may not win, and before that, you were clicking the placard over and over again for hours hoping someone else didn’t click it at the right time instead of you!
Thanks for your post and have a great day!
Okay here’s the thing you’re not getting.
The reason why the Garrison pulled players away from hubs is for one key reason. It provided the core services that you needed throughout the expansion and could have more added as you continued to play. Profession stations for those who craft, the archeology relic hall, the mission table, it was where you went to pick up your daily fill the bar quests, it was where you went to do invasions etc.
Basically every major activity in Warlords of Draenor had a focal point that could be found in your garrison, which is why many players chose to use them or stay there rather than travel all the way to a hub like Stormshield or Warspear.
Player Housing generally speaking doesn’t have those services in it. It might have access to a bank or stash where you can store items. But it won’t have access to profession merchants, an auction house, daily activities etc. So unlike the garrisons, player housing won’t drag everyone out of hubs to their home.
Wow is cartoony, but it doesn’t have the over the top spell effects like FF14. If you’re going for “realism” FF14 is graphically superior.
If players won’t spend time in their houses it’s done badly and should not have been done. If players spend time in their houses because PH is done well then PH will happen at the detriment of the community.
…
Right, so you’re just completely ignorant about how player housing actually works and what it’s purpose is.
No point continuing this conversation. Take care.
Considering my idea of player housing is in line with FFXIV’s player housing (which I think is the best example of player housing done right, despite housing shortage problems), the answer is yes.
In FFXIV, player housing areas are community hubs. You can freely enter your own house, as can others, and you can enter other houses (provided that they haven’t locked their house from being entered) and even interact with some things in their yard. I used to actually practice my rotation just outside of my friend’s house between dungeon queues.
Additionally, player housing can also extend to guild housing, which is another social construct you seem to think that player housing will undermine. At the same time, however, cities haven’t been depopulated because of this inclusion.
So again, if implemented correctly, these issues you have simply won’t be issues.
But let me go ahead and ask you this: What interactions are actually occurring between players in cities in WoW? What feature of cities are you so concerned of losing?
Because, from my experience for the last twelve years, WoW’s capital cities have been nothing more than glorified auction house hubs and places to go AFK in. In that timespan, I have seen maybe 5-6 moments where people interacted with each other.
Is this the experience you’re so keen to keep? Because it doesn’t seem like an experience worth prioritizing over other potential features that expand the game’s playability.
The problem with your thinking is that you seem to come at this with the notion that people need to be incentivized in order to engage with something.
What if I told you that people just like player housing because it’s an opportunity to express themselves in-game?
You’re just being insulting cause you haven’t been able to rebut the central objection to player housing - players spending time in houses or in each others’ houses will remove them from the community / public sphere. I don’t want that.
Yeah, I know exactly how the plot purchasing process works (and how it worked before the latest changes), and nothing you said invalidates what I said about RMT. You have a great day too, though.