Player Housing: WoW vs FF14

thats a lie legitly only proplem with it is its not account bound when u unlock, but it doesnt have to be with how ff14 works

no, the glamour system is in fact, hot garbage.

it’s unintuitive, confusing, awkward hot garbage.

the ability to dye gear is fantastic. the sheer breadth of glamour appearances is amazing. the system underlying the entire thing to actually use it?

total. garbage.

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then u have no idea how to use it, all you have to do is put it togeather in ur dresser and port to main town and its useable forever instend of paying gil(gold every time u get new gear) wows’ honestly is horrible

have to go to exact npc or get a mount to transmog is trashy compared to any where and for free once u set it up

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Practically all the mmo with housing show that this is false, there are many people who enjoy collecting, decorating and in general the “fashion”, that’s why the transmog are a success.

Not all systems have to be for everyone, and not all systems have to be tied to power progression. Once again, the mere existence and success of the transmog system already proves that “fashion” and collecting is a valid and successful form of gameplay.

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anyone who claims wow’s transmog system is worse than the trash heap of FF14’s glamour system is just clowning.

wow has nothing on ff14 for transmog options, ff14 blows wow out of the water there. but the ff14 system itself is garbage, and I’m pretty sure the FF developers have acknowledged that.

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Probably just the general attitude towards player housing I guess? I understand that a proper and actual implementation would take time, but Blizz devs either can’t/refuse to do so or they’re limited by budget (Unsure if this is reasonable to say) since according to Ion it would cost them a raid tier somehow.

This company still makes millions, if Ion is that worried, then they can always hire people to work on player housing before moving them over to other areas of game design afterwards, though I understand given the scandals that could prove difficult.

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Ignoring the fact that player housing is insanely popular in just about every other game that has it (PoE, FFXIV, ESO, RuneScape, etc.), it wouldn’t need to be routinely updated and maintained in the way most systems in WoW need to be. The most that would need to be done every expansion/patch is dedicating a team to design some new furniture/cosmetics. Hardly a time investment when stacked against reworking legendaries for the third time. It is an evergreen system, which WoW arguably needs more of instead of systems that are going to be thrown away in two years.

It’s funny that you talk about player housing being an enormous investment, yet fail to see the investment Blizzard puts into systems that are rendered irrelevant by the next expansion. Wouldn’t that investment be better utilized towards things that people are going to enjoy for years to come, instead of being tossed away?

But here’s the problem: Those systems don’t need to exist. Many of the resources that Blizzard is dumping into WoW right now could easily be sourced elsewhere if legendaries, renown, borrowed power, and cyphers (and prior to cyphers, gem sockets) didn’t exist. Why do we need all of these things in the game? The answer is we don’t. Torghast is unnecessary. Renown is unnecessary. Cyphers are unnecessary. They are systems designed to slow your progression to make it seem like there’s more to do in the game than there actually is. What’s even worse is that because there’s such a large emphasis on the meta in this game, 90% of the time spent balancing these systems is rendered pointless because mostly everyone will just go with the best build/legendary anyways.

You talk about the world feeling less populated. Have you ventured into the world beyond Shadowlands? WoW is an empty world because Blizzard continuously throws their content/systems to the wayside after every expansion, rendering them useless beyond leveling.

Okay. I feel like I already acknowledged this in the thread, but okay.

My point wasn’t that, anyways. It was that, despite its problems, FFXIV still has transmog and it’s one of the most popular aspects of their game.

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You can disable the flashy explosives and screen blurs.

its not even SE
its just Yoshi-P really. The president of SE believes in NFT so they aren’t very competent, thankfully Yoshi-P and SE have a agreement that SE cannot interfere with the game dev, minus the store shop. It’s only good because he’s shielding the game from corporate greed with a pure gamer heart.

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to me, it seems like a natural fit for a game that encourages players to collect things, like mounts, mogs and battlepets. collect furnishings and decorations is right downstream from the transmorgifier

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Yeah, I’m not blind to it. I know Yoshi P is really the only reason why this game hasn’t fallen to pieces. Not only did he save the game, but he turned it into one of the best MMOs ever made with one of the best FF stories to ever be written.

Still, it doesn’t change the fact that FFXIV has its head on straight while WoW scrambles to find some sort of cohesion to cling onto. It’s just much easier to draw comparisons between Square Enix and Blizzard considering they are both corporate entities that own the rights to their respective games, even if Square Enix isn’t responsible for FFXIV’s success.

w/e u say i much prefer ff14 transmog system over wows for multiple reasons.

Also the devs for ff14 are kinda being idoits right now which is why ive paused it for a bit

Tell you what. If they do add housing, the only way I would remotely care is I have access to a Vulpera caravan. I don’t give a flying rats behind about a house or apartment in any of the cities or zones. But if I can have an actual caravan that I can go inside and move around anywhere I want then I’ll get on board.

I actually have an old Romani caravan that I inherited and restored and it’s beautiful. Much more fun than any modern camper available.

maybe they could hire a separate team to design player housing and sell it on the shop as a module of the game. if you want it ya have to buy it and thereby support the new hires. if successful, the new team could expand on it with guild housing, variations, depending on race/profession/continent/etc, player made cities like star wars galaxies had, and so on. then everybody’s happy cause its not using valuable dev time for the rest of the game.

There will be a lot of people for whom housing is a key component to their WoW experience, I am not convinced that they would be placated with only getting new content every 2-3 years only to have to wait around for the next major revision of the game to provide them content.

You’re assuming my position on these systems a bit. I agree. Renown, Legendaries, Covenant Sanctums, and Cyphers are all temporary systems that I also think should be done away with. Frankly I’m not even convinced Dragonriding is worth the effort on Blizzards end, even if I’m personally excited for the system, because I foresee a world where it stays within Dragonlands forever.

We will only ever get instanced housing in WoW, and this would only contribute to not only the old world feeling dead, but also even the new continent of WoW: Housing Expansion

Why would I ever go to a city if I can do everything from my instanced housing plot.

yea but transmogs come in the form of gear. past and present. it gets added as a reward for completing core system tasks.

i dont think the core base of die hard wow players will want a system such as player housing to be implemented at the cost of multiple raid tiers, dungeons and other consumable content just so you can invite me over to see if the carpet matches the drapes.

well it has to be integrated into the rest of the game, properly. for example, items to collect for it, only available from the open world and from shops in capital cities. items created because of it, sellable on the ah, and so on. the garrison created a comfy nest by making the whole game playable from your garrison. housing wouldnt do that.

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It really just depends on how extensive the customization is and how the customization works. The way it works in FFXIV is that accomplishing certain things in the game nets you more furnishings for your house/apartment, so the more things you do in-game, the more options open up for you to put on display.

I’m only assuming it because, quite frankly, I don’t know why you would be opposed to something that is permanent being added unless you liked the concept of having new systems to grind every couple years or so, thus taking resources away from those things. I apologize for assuming, however, I don’t feel that I was wrong in doing so.

My point, however, is that there is an easy trade-off that can occur here in the place of temporary systems in place of player housing. I think the balancing and reworking of these systems every patch takes up a significantly larger size of resources than just adding player housing and adding new furnishings every patch to compensate for it, because not only are you able to push content out faster, but you are also growing a catalogue of items that players can chase after for years down the road.

But the old world is already dead, so my disconnect is where it could possibly get more dead than it already is. At most, I see 2-3 players when I’m leveling, and that’s being generous, I think. Plus, Chromie time has caused a significant portion of the world to be irrelevant now because you no longer need to level through every expansion in order to hit level 50. Warlords of Draenor is arguably the most populated because it’s the fastest, while other zones are now desolate.

I hardly see anyone in Burning Crusade anymore or Wrath of the Lich King.

Blizzard also doesn’t utilize the old world by any stretch for endgame content, so you’re never going to see max levels in these zones to begin with. You will only ever see people leveling, which isn’t going to be undercut by the inclusion of player housing because player housing and leveling are two distinct areas of the game.

Who says you have to? There’s nothing that states player housing comes with the caveat of being able to anything and everything.

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precisely. correctly made, housing would encourage scouring old zones / capital cities for items / decorations / materials.

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it could even breathe new life into professions, and old materials.

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There’s plenty of world content. And regardless, I wouldn’t qualify player housing as world content.