Player housing = longer subs. Tell the share holders so Bliz can get it implemented asap!
If I made a house itâd be in the snowy peaks of storm peaks or in my racial capitol city of Ironforge.
Customizable player housing would take a significant amount of dev time and effort. But more importantly, it would require Blizzard to commit large amounts of time to making something for players to do that isnt a new raid tier, so it will never happen.
I always really enjoyed Runescapeâs Construction skill, it gave you a ton of customization for how you wanted your house to look and rewarded players who grinded it out with some pretty sick houses. It was mostly meant as a gold sink, but a gold sink that players were all too happy to partake in.
This is something Iâve been wanting & suggesting for many years, probably since 2008/2009 when I was exposed to player housing in Everquest II.
They really want gold sinks in the game; housing could REALLY present some via initial purchase expense for a home, land, or home with land. Rent would also remove gold from the game BUT it should be done like EQII - voluntarily by the player. That way, someone who is unable to play for a length of time or who takes a vacation from the game doesnât return to find they have ZERO gold left! However, if you donât pay your rent, neither you nor anyone else can enter your home. Rift & ESO have ginormous initial purchase prices, but no rents. In addition, both games have alternative (read real cash money) methods to purchase properties. Rift & EQII have player homes (per character), while ESO has account homes (all characters on the account share the home. For the former, one can decorate the home(s) based on that particular character, but if youâre an altoholic like me, this can be rather daunting especially since EQII usually gives a home with every expansion for each character on the account. For the latter, you only have one of each type of home to decorate, which is easier but potentially you lose the individuality of each character. Iâve not gotten a home in SWToR at this point, mostly because I donât play enough to have the money to do so (they seem very expensive) and as far as FFXIV is concerned, I will NEVER have a home there because there simply are both not enough to go around AND no limit on how many homes a single player can have. There are players with literally dozens if not even hundreds of homes. Iâm not sure if Rift has housing limits, but because theyâre instanced in the same place it doesnât really matter. The same for EQII, which did have limits but I think they have been since removed (due to the fact that if you purchase each expansion youâd run out of housing limits just claiming the homes they give you!) & again, each home is instanced via the same doorway.
As far as professions go, as you stated above, each current profession should have housing items that they can create. Such as:
Tailor: Bedding, pillows, table coverings, towels, âlaundryâ, rope
Engineer: Appliances (toaster, stove, coffee maker, etc)
LW: Display skins/hides/heads, cloth/leather armor racks, leather or fur-covered furniture (would need the wooden part made by a new profession)
Blacksmith: Utensils, pots & pans, mail/plate armor racks, hat/cloak racks
Jeweler: Vases, little trinkets, dishes, glassware, cups/mugs
Enchanter: Lights of all sorts, various decorations for wall or tables
Scribe: Books, ink bottles, paper, writing implements, plaques
Alchemy: Vials, candles, beakers/chemical implements, spice jars
Mining: Rock & crystal displays, mineral displays, rocks/crystals/minerals for outdoor decor
Herbalism: Floral displays (either to put into vases or using vases made by JC), spice displays (on paper), spice racks (using bottles & racks from other professions), pots of flowers/plants, plots with growing plants
Skinning: This one is tougher, as I think it would still just produce mats for the other professions
Cooking: Food, of course! Pots of food, fruits, veggies, meats, breads, cookies, plates of food, bowls of food
Fishing: Fish! Fish on a string, fish on a rope, fish mounted on a plaque, maybe even fishing poles, baskets with fish
Obviously we need another two professions to round this out, which would be Forestry & Woodworking (Oh hey, crafted BOWS anyone?).
Forestry: Mushroom clusters, single mushrooms, moss, lichen, branches & small trees
Woodworking: (Just listing house items here) Chairs, tables, sofas, beds, dishes, mixing bowls, cups, barrels, pails, racks
This brings players to the AH again, as some professions require parts from other professions to create. OR even to Trade chat - âHey, I need some wooden racks to make spice racks with, anyone on who can make me some? Iâll pay $xx or make you a spice rack or two in return!â (Or, people will just have all the professions on all their alts & make all the stuff themselves, not only am I aware of this but I do it myself due to not being able to find things I needed WAY BACK in Vanilla.) The AH will thrive again. Professions will be relevant again. The game will be revitalized again, because there will be an increase in players both returning and new - there is a significant number of MMORPG players who LOVE THEM SOME HOUSING! Thereâs still a thriving community of interior decorators in EQII, mostly on Antonia Bayle.
What purpose does it serve? Why does anyone even want it? Well⊠For those of us who really immerse in these games, itâs fitting that our heroes have someplace to go at the end of an adventure even if itâs just an inn room somewhere (thatâs how EQII & ESO start you off, although ESOâs first inn rooms were⊠well awful is the best word I can use as you couldnât even put a bed in one!). A lot of players really enjoy decorating their spaces in-game & showing them off. Both EQII & Rift have âHousing Leaderboardsâ, where players can go look at other playersâ homes & give them an upvote if they like what they see. The highest-rated homes can be showcased as well. We already have the âTrial of Styleâ for transmogs, it shouldnât be too difficult to create something for us to show off our homes as well. Both ESO & EQII award trophies for difficult dungeon successes - ESO grants a hanging plaque with the monsterâs head mounted on it while EQII grants a head that can be mounted on a stand (created by crafters). There are a bunch of achieves that are like, âCool. You did a thing. Here are some points. Go do another thing now.â Those could be changed to grant housing items. Does anyone NOT have the âLong, Strange Journeyâ protodrake? Heck, even if there are people who donât, wouldnât it still be fun to be given your own Winter Wondervolt for your home upon completing the âWintergrasp while gnomedâ achievement? It could be like the snowglobe - youâre only a Winterâs Helper when inside your home (IF you use the thing, that is). One thing Blizz did get right about the Garrison (to me anyway) was the Stables. You can place your mounts & cosmetic pets into your home in ESO; EQII has âplushiesâ & house pets but you can also transform your mounts & put them into your home. Once you do that in EQII though, you can no longer ride the mount until you transform it back to a mount, in ESO mounts are kept in a tab (like WoW) & so you can have the same one in every house you own AND ride it all over the world!
And of course, housing items for dungeon/raid completions, quest rewards, falling off mobs, etc. Someone mentioned a PvP plaque/counter item, that would be neat for those who PvP but what about expanding that? Plaques/counters for various mob kills? Havenât YOU ever wondered just how many stupid boars you had to kill for their livers, bears for their haunches or Onys for your headpiece?
But wonât housing take players out of the cities/world? Not really. One still has to leave in order to really do anything, even IF there were to be some sort of AH access in the home. Even if there were storage in the home, which I think there definitely should be. EQII has a Market Board, which allows the player to access the broker from inside the home - they can list items for sale ONLY. If they want to purchase, they need to either go to a broker or to another playerâs home to buy directly from them & bypass the broker fees (a thing which, if implemented in WoW as part of housing, would bring other players into oneâs home) and yes, there are protections in place to ensure that someone going to your home to buy directly from your sales crate canât ALSO just take everything you own & leave with it. Thatâs rather a necessary limitation if visitation is to occur (decorating by the âprofessional decoratorsâ is done via granting them âTrustee Accessâ while they are decorating, then removing that access once they have finished); which also brings us to HOW visitation would occur. A door is the most common way; right-click to bring up a menu of folks one can visit, then click their name. I donât really see a way to have a seamless home entry to OTHER playersâ homes like we have with the Garrisons. I also really would prefer a door on my house? Unless maybe one option is a cave, which wouldnât have a doorâŠ
Where would these homes be located? Wonât that take up an excessive amount of development time to create new homes? Well, with the exception of Undercity, not really. The major cities ALL have unoccupied dwellings, so all the development team would need to do is create an interior, clickable door & stick the interior in itâs own server. (Yes, I know itâs not that simpleâŠ) Except for Undercity, unless maybe the outer buildings up top? Also, since both UC & Teldrassil have been destroyed, housing would be a bit awkward as youâd have to go back in time to visit your home that probably has current expansion/event furnishings in it⊠But there are other areas as well - Booty Bay for example has a lot of buildings. There are lots of islands offshore with not a lot happening. There are places in the mountainous areas (I recently found a ruined tower with a bunch of random people kinda standing around it in Feralas). I think any in the major cities should be faction-locked, at least for as long as we still have warring factions. Any that are out in the world though, those could be purchased by anyone with the gold & perhaps who are willing to âearnâ the right to buy via a quest chain?
Apologies for the wall of text. I really hope this thread is forwarded to the devs!
Totally agree we need this feature. I had hopes that Blizzard would finally implement it with Shadowlands, but it was not the case⊠Still hoping one day this long-requested feature will be conceived by developers. Thanks for making this post! Our voices shall be heard one day.
This is a neat thread but itâs old.
Itâs only 4 months and still relevant. Shadowlands is still ways off and Iâm not saying housing will be in there, but the thread was created after Blizzcon and after the Shadowlands announcement and before the expansion is out.
Iâve given you a like anyway OP because that wouldâve taken some work to get all that written an formatted properly.
I play a lot of alts. Iâd love some sort of thematic housing for other each race so they could all have a personal home with racial decorations pertinent to them. Itâll be a hell of a job incorporating this, let alone generic housing into the game so Iâm not expecting it all, but I can dream.
I had fun with DCUOâS housing, but their raid raid raid!!! central focus was what drove me away (alongside the homogenized singularity their styles for armor and gear have become). Each fraction should get different settings for Garrisons 2.0 with the most iconic settings for each side; Alliance: Teldrassil with classic shinto like Night elf buildings and stuff (I do love their Japanese like architecture), Gilnean/Revendreth (Gothic castle/old school gloomy European english look), Skaldic (Vrykul viking like halls of Valhalla), A hunter lodge like Drustvarâs/the unseen eyeâs, etc. Horde: Ogrimmar in red and spikes (obviously), a troll like golden pyramid with Voodoo stuff, A Gallywix like palace, a pirate town (like ratchet or free port, a western/ghost town etc. And then carry over the best aspects of Garrisons/class halls like community/guild access (for better socializing), the ability to pick atmospheric music for it (the juke box), a more advanced form of decorations (individual items) etc.
This deserves a bump and a focus for players to really look at the what can be brought to the game.
Something that players can interact with and customize.
Clearly Blizzard will have no focus for this for shadowlands and that is not the expansion to do it for. Post shadowlands we could see a soft reboot to the franchise much like Cata was. It has certainly been hinted at for a 10 year time skip post shadowlands.
With the case of time walking you can take away the old content and shelve it as timewalking content for chromie. The plot would not need a big villain and focus on the base fundamentals like classic does. New professions like Masonry or say lumber jack would be relevent to new content only and not time walking content.
If done this way. older content will be for lore masters, transmoggers, achievement hunters etc. While leaving the new content for the basic pleb gamers out there who just want to do the current stuff without having to put in to much thought or effort. This way the hardcore gamers or dedicated fans will play through older content because they want all that stuff.
Either way a post shadowlands is gonna require a WoW 2.0; question becomes does it become a hard reset and build everything from scratch again. or is it soft and have a brand new world with access to the past in terms of timewalking.
Player housing would give players in this new world to build a piece of home for themselves that does not require the acquisition of gear which this game has now heavily focused on. Giving players something to do OUTSIDE of that adds to the community and to growth.
Thread! I command you toâŠ
RISE FROM THE GRAVE!
No idea if it was mentioned but the way âWild Starâ did it was perfect. Anyone who is legitimately interested should google Wildstar housing.
The mmo Wildstar is dead but it had hands down one of the best and most pratical ways of implementing it into a game very similar to WoW.
Edited for spelling
Since it was brought back, Iâll give my input.
No, I donât want a house.
And that poll is meaningless with a 200 vote count.
My farts in the wind mean more than 200 votes.
Wish I had been around to vote for player housing when the thread was alive and well. +1 here!
Housing would only work if each race got their specific zone location for it, so yknow, it actually fits. so I doubt blizzard would do that. Horde players would get an ugly hut mud housing resembling Org, like garrisons, and Alliance players would get stormwind architecture again.
nothing for tauren/undead, nothing for night elves/dwarves, etc.
Of all the dumb threads people decide to bring backâŠ
The sad thing is.
They adding more and more fluff content to Shadowlands, yet they canât add a housing system that will be used for all expansions going forward.
This development team just likes to make things hard for themselves.
Player housing has been a discussion basically since the game launched. And Blizz has yet to provide anything besides a Garrison (which was awesome) and then decided this was not going to do anything after WoD ended.
Do I want player housing? Yes, as long as its account wide and becomes part of the storyline for all future expansions. It needs to be easy for friends and guildmates to visit even when you are not there. Whatâs the point of having a plot of land if others canât visit and marvel in its awesomeness.
During wod we did not have the appearance tab we have now. To use an item as transmog, we had to have it taking up bag space. We really didnât have an appearance collection as we have now.
I hope you donât think a poll on GD is in any way reflective of the playerbase.