Starcraft Galaxies: combine SC and WC into one massive MMO. We already got the vindicar… time to have it join a fleet of battlecruisers. Also, let’s not forget the night elf dancer hologram. They are already part of the same universe.
Where people spend their time is dependent on what they need to do and what locations allow them to do what they need to do.
People spent all their time in their Garrisons because they had stuff to do in their Garrisons. No hangs out in cities because there is nothing to do there.
It’s that simple.
Frankly, I think Blizzard knows this and this “Garrison kills cities” is just misdirection - an excuse because they don’t want to do Garrisons again for whatever reason.
If they implemented player/guild housing similar as to how they did Pet Battles, making it a side game that grows with the game, then it could work.
It doesn’t have to be some grand affair, like the Garrisons were. It’d be better as something that evolves with the game, slowly. Make most of the items/pieces that would go into the house not be soulbound so that they could be traded/sold on the AH, make it so some of the things could be made through professions too.
If it’s possible, make player/guild housing open and accessible in the sense that if you’re doing stuff in your house and an army of horde players comes charging through, you’d see them.
Don’t have it be instanced at all.
Make it so that those who pvp can have their player/guild housing be pvp’d too.
It’s late so I may not be making much sense but as I said before, if done right it could breathe new life into this game as well as be hilarious.
Totally agree. They could add just a few house blueprints and decorations to start out, then build on it from there.
A lot of people would be less inclined to unsub during content droughts and Blizzard could make some extra revenue from tokens and/or shop items used for housing. Win-win.
I mean, for one, those are probably two different groups of people you’re talking about there.
And also, I don’t see player housing as “somewhere to hide”. It’s a personalized space, a part of the “world” that is concretely yours to customize as you like. Essentially it’s transmog taken to a different scale.
Ideally there would be a way to share it with people but I’m not personally concerned about that.
I have a horrible feeling that Blizzard will give us player housing, but screw it up so much so that everyone will hate it, and Blizzard can say yet again, See!? we gave you what you asked for and you’re still not happy! And then they put zero effort into rectifying why that is.
It’s like making calls in PVP and upsetting your teammate, so your teammate purposely throws the next game by doing exactly as you say in the most ridiculous way possible. The most immature reaction you can get. That is how they will give us Player Housing.
This is probably my biggest concern when suggesting something like player housing, or anything else that revolves around customization for that matter. No matter how many ideas we throw out there, it is still up to Blizz to do it correctly. Don’t want to ask for a car and only get a chassis on wheels.
The poor attempt at garrisons has a portion of the player base believing this is what housing really is, not knowing other MMOs have done it the way players here are looking for: lots of customizations, various locations, and activities that take you out of the house to obtain items to add to it.
I’m personally not a fan of player housing on it’s own. Never really participated in it.
Garrisons are the closest thing to it that I thought was getting there, Order Halls and now Sanctums…
I’d want to have actual combat in 3D, and actually conquer territory, if going on a mission. Have to defend it from time to time… Not what we see from Command Tables where its a tiny simulation of a battle based on % chance to win.
When the shipyard arrived in the garrison, I thought the very same idea you did - that we’d have some activity sailing the waters, whether it’s PvE or PvP in an Assassin’s Creed: Black Flag type of gameplay, not a command table simulation. I was real sad and upset about it…
I know BDO has something on shipyards - I haven’t leveled far enough partake in it though…
I’m thinking they need Player Progression Nodes like in Ashes of Creation.
Instanced Player Housing can reside inside the bases, with a competitive goal of being the one who’s house is displayed to everyone… and some weekly/daily player house showcase for those who may want a chance for everyone to see their house outside of visiting their housing instance.
Farmland, resources, gathering, that’s automated or player aided for troop and settlement development…
They could do the stuff where players can control the development of a city, or it can just be computer controlled for story driven content that everyone can experience…
World progression would occur first, unlocking content for instanced versions for everyone else, and this is where raids and campaigns can come in the form of guild instances of the garrisons… the most improved and developed garrisons being the ones that are displayed in the world.
Just thinking of ways to integrate guild activities with player housing, with group activities, and a constant changing world other than dailies and world quests.
If they do it right then maybe but have you seen the last 2 expansions? I doubt they can do anything good nowadays. They’d have to prove themselves by releasing something that’s actually good and enjoyable maybe after that they can focus on housing.
You know what, if you were right, we’d have housing already. I’m sure they’ve tinkered with housing but if Blizz feels like it wasn’t good for release then I sure in hell don’t want it in the game. It’s very easy to mess up housing or just something lackluster that people will whine about and even more development time to fix it. They seem busy enough as is. At least you have the garrison. Have fun!
You think you do but you don’t. I still remember the underwater cata zone. We have no depth perception in this game and rely on being able to see the ground to judge distance - thus gameplay is on a 2D field.
I rather separate resource control / farming from the housing system. Not everyone is going to want to PVP just to have a house.
As for showcasing houses, one concern that has plagued a great many MMOs is empty neighborhoods.
IMHO you can contrive your way around that by having the housing be in the Warp^H^H^H^H Twisting Nether and just say on occasion the position of your house will shift over time at random due to the chaotic nature of the Twisting Nether - basically Blizzard’s system merging neighborhoods when they get too empty; neighbors will be kept together in the same neighborhood.
You can also have any theme for your backyard because … it’s magic.
No no no no… you’re misinterpreting 3D as we see it underwater.
Despite our toons fighting on the ground, it is supposed to be a 3D model in 3D combat…3 dimensions…your toon has height, width and depth. So the way we normally fight in combat, is what is meant by 3D combat. Doesnt have to be flying in the air combat, or underwater to be 3D.
If you send troops on a mission, it should be a 3D mission that you can help with, not some simulation.
Where are you getting everyone needs to PvP to have a house?
Anticipating a rather small Settlement for wordly display… If there was only 10 spots available for display…they can program it to only show someone’s house based on recent use. If nobody, display originally intended design for that location. Solves that.