Player Choice: Factions (Fun What If Time)

The Warcraft franchise is defined by its Horde vs. Alliance faction conflict. Heck — the first RTS game was “Orcs. vs. Humans” and the factions have only grown from there.

But 20 years after the release of World of Warcraft, the binary this-or-that faction conflict has felt a little stale. Realistically speaking, the factions would look entirely different if the game’s system wasn’t dependent on red vs. blue. That said…

If you went solely by the story of World of Warcraft:

What do you think the factions would currently look like? Which races would have left to be on their own or form their own alliances, which neutral factions would have grown or arisen?

Also: Where would your character(s) be in all this?

2 Likes

I think the history would be the same, but the framing of events would be different. Instead of Voljin rebelling against Garrosh, the Horde would have suffered from civil war due to long years of a war economy. The Alliance would have had internal conflict for the same reasons and their disparate people not feeling that their individual needs were a priority. All would be slowly mended due to WoD, and further solidified because of various groups taking the responsibility for the events of Legion, just in time for war to occur again in BFA. This time, though, the war is so costly due to a newly discovered super-material, that there is mutual agreement that nuclear-level armaments can never be used again. The following years of weird magic and amazing discovery would play out as they have been.

All told, there would be less cult of personality leadership, and more nuanced internal politics. We’re looking at Azeroth through the lens of a story that is also a game. If it were “real life”, there would be some bravado, but not as much as there is now for the sake of entertainment.

2 Likes

If it were real life, there’s no way that ten years or less, we’d be moving past genocidal events and trying to play nice.

5 Likes

I’ve always thought the blood elves would have split from the Horde some time ago (they’ve tried more than once) and form an independent faction and, once the Nightborne were introduced, together they’d form a coalition.

The Kaldorei would very much not like this.

1 Like

Realistically? Considering the political weight of some factions, the pants-on-head levels of stupidity of others, financial burdens, social and religious differences and the like, I’d be more in the mindset of factions breaking apart and forming into new ones without losing the Alliance and Horde, respectively.

Let’s go … lets say we’ll do 5 years after the start of WoW, so we put ourselves in the middle of the Cataclysm, the most politically stressful time in WoW with the Twilight Hammer tearing the Horde and Alliance up from within, massive droughts, food shortages, civil unrest and internal disputes unseen since.


Alliance:

Stormwind-

Between abandonment, heavy taxation, forcible conscription and active starvation, Westfall and Duskwood have gone into open revolt and sided with the Defias, leaving Stormwind with Elwynn Forest and the financial money-pit that is Redridge as their only confirmed territories. While Westfall has not been producing much in the way of food and Duskwood has been a non-performer for years, the loss of territory, and taxes, stings more than the Council of Nobles would like to admit and Varian’s refusal to enact a more militant reclamation of their lost territory causes political strain as the High King is more focused on, you know, saving the world and the Council is wondering if they can go 2-for-2 with monarchs and rocks …

Westfall and Duskwood form their own faction, the Defiants, and with their mercenary connections to the Goblin Cartels, are able to trade lumber and ore for food. Stormwind, already struggling with civil unrest and large swathes of the population defecting to join the Twilight Hammer, now has to deal with more of their disaffected population fleeing to Westfall to escape conscription and taxation, leading to even more shortages and crippling their military supply-lines.


Ironforge-

While still dealing with the Twilight Hammer cult infiltrating them, the loss of their best farmlands in Khaz Modan, the arrival of the Dark Irons and the eventual ‘union’ between the three Clans of Dwarves sends shockwaves deep inside the Bronzebeard and Wildhammer Clans. Just as there are Dark Irons who refuse to accept peace, there are Bronzebeard and Wildhammer Dwarves who refuse to acknowledge the Council of Three Hammers and split off, forming a new Clan composed equally of Bronzebeard and Wildhammer, the Goldfeathers, and move themselves to Kalimdor, settling into the Southern Barrens and, once there, forcing the Horde out of Bael Modan and rallying the surviving Theramore refugees under their banner. With a combination of Wildhammer Gryphon-riders maintaining aerial superiority, and Bronzebeard tanks and Titan artifact specialists, Bael Modan remains a tough nut to crack and the Quillboar quickly learn to never bother a Dwarven convoy down to the flooded Thousand Needles for seafood and salvage, or for lumber in the Dustwallow Marsh.


Gnomeragon-

Heartily sick of being ignored by their ‘allies’ and with their capital still irradiated and infested despite years of Alliance adventurers picking over the scraps, the Gnomes are still technically a ‘part’ of the Alliance, but only on paper. With no payment for their assistance, no aid to recover their home, no respect for their continuous support to their allies and their tenuous place within Ironforge now barely there with the squabbling between the three Dwarven Clans and their political nightmare, the Gnomes pull as many of their people as they safely can out of the Alliance and start rebuilding a new capital in … the mountains of south-eastern Badlands, counting on the inhospitable terrain, the lack of easily available resources and their ingenious inventions to keep others away, and quickly create a new capital, relying on the local geothermal situation to power their city, turning salt-water into fresh water to feed their hydroponics farms and launching periodic raids on Uldaman and Angor Fortress to recover resources and Titanic technology to expand their options.


Teldrassil-

Tyrande and Malfurion’s decision to invite the Highborn back into their society and to train new Mages is the straw that breaks the camel’s back. Between Staghelm’s betrayals, Maiev being a salty little crotch-weasel even after 10,000 years, and the growing unease about their place in the world and how little their joining the Alliance has actually aided the Kaldorei, a sizeable chunk of the Kaldorei just up sticks and leave rather than face the Horde again, having come to believe, with some prodding from both the Twilight Hammer cult and their own misgivings about the angriest High Priestess in living memory and their narcoleptic Arch-Druid, that Elune has turned her face away from their people due to the choices that have been made, and this splinter-group, the Silverwing Devotees, take themselves off to Feralas and officially cut themselves off from everyone, the Alliance and the Kaldorei included, and devote themselves entirely to Druidism and worshipping Elune, adopting a KoS to any spellcasters outside of their own people and using magically dominated animals and spirits to make up for their limited numbers. While this loss does weaken the Kaldorei, they do still manage to hold on to what they do in the main timeline, but this loss of people due to a lack of faith in them rattles both Tyrande and Malfurion and causes certain changes to how they interact with others …


Gilneas-

Crowley and Greymane cannot reconcile as Greymane continues to refuse to accept any responsibility for what’s happened, and Crowley is consumed with rage and grief for his long stint in prison for refusing to abandon the Alliance. Ironically, as the Kaldorei recruit the Gilneans and then there’s the slow connection between Varian and Genn, Crowley comes to the realisation that the Gilnean people will never be free of Genn’s self-centered leadership, and rallying those Worgen and Gilneans who blame the Greymane royal family for the loss of their kingdom, their humanity, and their new position in the Alliance as beggars at the table, leave both the Gilnean Kingdom-in-Exile and the Alliance and move to, of all places, the Scarlet Enclave in the Eastern Kingdoms. With Archerus no longer involved with the Scourge and most of Crowley’s new mini-kingdom either immune or resistant to the Plague of Undeath, and the Scarlets long since abandoning the area, the ‘Kingdom of Crows’ settles in and tries to rebuild, fortifying the entrance to the Enclave and working alongside the remaining Argent Dawn/Argent Crusade membership in the region.


Exodar-

Velen becomes increasingly disturbed at how easily he’s brushed aside by the other leaders of the Alliance and how unstable Varian has become, and takes comfort in Anduin’s bright mind and gentle heart, and actively takes steps now to deal with the horde (heh) of refugees from the Human territories who came to him seeking guidance and prophecy, leading to a much more aggressive restoration of the islands around the Exodar and the exposure of the Legion’s active hand in Fel-blighting the region. While the Draenei and their new recruits aren’t able to fully cleanse their new homeland, they do manage to cleanse Azuremyst Island and the south-eastern half of Bloodmyst Isle, pushing the Satyr, corrupted beasts and the Legion into the north-western half. With farmlands, the beginning of a new city and fraying bonds with the Alliance, the Draenei double down on being a voice of peace in the chaos, and even make inroads with the Sin’dorei and the Factions within the Horde who likewise see the road they are all walking down as self-destructive …


Horde:

Orgrimmar-

Garrosh is certainly quick to appeal to the Orcs … but just as many are unnerved by his disdain for the other races, who have been at their side for far longer than some Johnny-come-lately from Outland. His exiling of the Darkspear Trolls from Orgrimmar, even before Vol’jin makes a threat to the Acting Warchief, further causes concern and a groundroots ‘objection’ starts to spread out from Orgrimmar, finding fertile ground in Razor Hill, the Den and the Barrens. Since the Orcs cannot disobey a direct command, they follow the wording of the orders, not the spirit. Prisoners ‘escape’, supplies ear-marked for the front-lines and ‘liberated’ from the civilian population are reported as rotten or not fit for consumption and somehow find their way back into the hands of the civilians, soldiers conveniently ‘forget’ when they see thieves making off with supplies to feed their families, the list goes on and on.

As Garrosh starts hammering home he will only ever acknowledge strength and military acumen, this ‘objection’ flourishes into outright belligerence. While the Orcs cannot actively rebel as their Acting Warchief would openly slaughter them, and with the Twilight Hammer running around, the Kaldorei ready to kill anybody who goes north or west into Stonetalon or Ashenvale, and access to the south of Kalimdor cut off by the Great Divide in the Barrens and the roiling conflict with the Penal Legions of Stormwind, there’s nowhere for the Orcs to go. This results in what becomes known as the Scorpid Rebellion, the Orcs and their allies who object to the Warchief’s needless brutality and disdain for the other races within the Horde to take the Scorpid, resilient, relentless and too many to ever truly crush, as their symbol, doing what they can to express their displeasure and disrespect from ‘underfoot’, ensuring that the Warchief’s dreams of conquering the world for a ‘pure’ Horde remain just that.


Echo Isles-

Exiled, insulted and with Orc blades at their neck and back, the Darkspear are reeling and angry. All their loyalty, all their efforts, spat on by this strange Orc from Outland who disdains all that they’ve done for the Horde, and the Orcs. But they can’t just leave the Horde, can they?

Despite Vol’jin claiming that the Darkspear can fight for the Horde from within, many are heartsick from losing everything only to be spat on. From their ancestral home in Stranglethorn to Zalazane’s betrayal, it has been a thorny and winding path for far too long, and when the Zandalari call for the Trolls to unite to rebuild the Twin Empires … a sizeable chunk of Darkspear throw in with Zul’s efforts, siding with the Prophet out of a growing concept that no matter how loyal they are, no matter how hard they fight, no matter what bonds are made, they will always come second to the Orcs in the Horde. Darkspear Defectors, known as Zul’jin’s Ghost, do not go to Stranglethorn, but rather Amani territory to assist the Forest Trolls there, using their knowledge of Sin’dorei tactics and magic to aid their new ‘friends’, but are mistreated badly for being ‘weak’ and ‘jumping from ally to ally, like a flea’, and are likewise targeted by the Sin’dorei as traitors, drawing the ire of the Blood Elves onto the Darkspear as a whole even as Vol’jin and Lor’themar both work to point out these Darkspear abandoned the Horde and betrayed Vol’jin.

Despite these set-backs, Vol’jin’s dismantling of the Zandalari plot and his politics earn the Darkspear as much respect as they lost to the defectors, and bring other anti-Garrosh factions within the Horde under his loose ‘control’, such as it is, meaning that going forwards, Vol’jin knows he does not stand alone against the Son of Grom …


Thunder Bluff-

Concerned at the rising bloodlust under Garrosh, worried at the elemental chaos and the disruption of the spirits and with the Alliance gnawing at their borders, the Tauren struggle to keep their footing as the spiritual heart of the Horde, and when Cairne inevitably challenges Garrosh to Mak’Gorra after mistakenly believing that Garrosh was indeed behind the assassination of a peaceful meeting between Kaldorei and Tauren Druids, and Magotha makes her play for power, a tipping point is reached.

Despite all the bonds between them, the Taura’he people realise that the Horde might be unsalvageable under Garrosh, and while Baine does manage to exile most of the Grimtotem and swears the Tauren to the Horde again, a number of prominent individuals claim they will have no part in the bloodshed to come, that the Acting Warchief is a traitor to everything that Thrall’s Horde stood for, and leave the Horde.

While the supporters of the Warchief howl cowardice and treason, the Tauren know the secret paths of Kalimdor like the back of their hand, and end up becoming the backbone of the slow rebellion against the Warchief, passing messages and creating supply caches for the rebels to use, as well as undermining Garrosh’s efforts in the Stonetalon Mountains, Feralas and the Barrens, while many Orcs are further left agonizing over their loyalty to the Horde, and its acting Warchief, if the Tauren, the spiritual heart of their Horde, would leave rather than try to turn the Horde’s course of action to nobler ends.


Undercity-

No stranger to treacherous politics and needing support herself, Sylvanas quietly watches as the Horde roils and tears itself apart under Garrosh, her loyalist forces currently occupied with a quiet rebellion of her own.

With the Lich King dead, the Forsaken found themselves without purpose, and Garrosh’s invasion of Gilneas had shocking fatalities amongst her people, but worst still, her Val’kyr had a mixed reaction amongst her Forsaken. While most of them were delighted to know the Val’kyr could revive a Forsaken in nearly any state, raising the dead caused a schism as many Forsaken saw their current state as a horrific curse, and no matter how dire their relationship with the living was, doing the same to another soul, even if ‘free will’ was involved, was a step too far.

Some saw this as the continuation of their ‘race’, a necessary step to ensure the Forsaken did not disappear from the world. Others saw it as a betrayal of their very purpose, to end the Lich King and all the Scourge who ravaged their kingdom and defiled so many of the living with the Plague of Undeath. While there is no outright revolution or open conflict, a sizeable chunk of the Forsaken used that same ‘Free Will’ argument to pick up sticks and go join the Argent Crusade in the Plaguelands, preferring to use their remaining time and skills to try and restore the land to some kind of liveable state and to erase the Plague.

Her forces are nowhere near as numerous as Sylvanas needs them to be, and the loss of so many skilled veterans has left the Forsaken short-handed, which in turn draws the ire of the Acting Warchief and makes the Banshee Queen consider less palatable options to preserve her Unlife from the ‘Abyss’ she saw after her attempted ‘early retirement’ atop Icecrown Citadel, including recruiting the San’layn earlier than in the Main Timeline, as well as ‘forcibly’ recruiting Liches and Death Knights from Northrend to use them to add to her forces as discreetly as she can.

The hidden complexes beneath the Undercity thrum with Unlife and horrific experiments, but a new Plague of Undeath is created, one that is far more discreet, shows far less physical symptoms, and leaves the mind open to ‘suggestion’ in the final stages of the infection. The latter half of the ‘2nd Generation’ of Forsaken are thus much more pliable, with the occasional ‘Dumas’ raised being a simple ‘quirk’ in the system, and while Sylvanas struggles to uphold the orders given to her by Garrosh, with every corpse she claims, a new army of loyal troops, arrows in her quiver, shields against the Abyss, grows with alarming speed.


Bilgewater Harbor-

Treachery and conflict isn’t exactly unknown to Goblins, but the state of the Horde certainly riles up the former slaves of Gallywix, with many Goblins considering tearing up their contracts and going rogue, even if it does mean ending up afoul of Goblin Law and the Horde, but certain Goblins, including Midna the Tall and Gazlowe, convince them to stay the course but be ‘smart’ about it.

The Goblins have no love for the Alliance under the best of conditions, let alone after their ship was blown to scrap and the SI:7 agents were willing to kill them all, but they’ve also little patience for the Horde that’s struggling to pick a side in the middle of a global cataclysm, pun not intended. But Goblins do align with a winner, and Gallywix is despised, even if he cannot be deposed outright. The contempt both Garrosh and Gallywix have for each other is also on clear display, and a canny Goblin makes a play for not just power, but control. Midna the Tall rallies many of the disaffected under her banner to form a new Cartel, also aligned with the Horde, and pitches her deal to the Acting Warchief with a very simple hook.

“I’ll deal straight with you, no hidden clauses, no runaway costs, no ‘unforeseen’ blowouts. Back my claim to Trade Prince, keep my people safe from Gallywix’s Gob Squad and knee-breakers, and I’ll build your war machines without trying to squeeze you for every gold coin you’ve got.”

Garrosh applauds her ‘moxy’ and grants her wish, but rides Midna and her people hard, for when Gallywix learned that there was going to be a rally against him, he pulled all his wealth and most loyal goons into his Pleasure Palace … just as intended, while Midna and the Blackfuse Cartel took Bilgewater Harbor and all its industry for themselves, leaving Gallywix nothing to barter with but the gold he lusted for so much.

The political and mercantile ‘dueling’ between the Bilgewater and Blackfuse Cartels within the Horde never reached open conflict, but the push to see whose machines were better, whose profit margins could be greater, and whose efforts could better ingrain themselves to the Horde pushed the Goblins further than they ever did in the Main Timeline, much to the amusement of Garrosh who profited either way, no matter who came out on top.


Silvermoon City-

Between a growing horror that they were on the wrong side of history again, the Acting Warchief’s contempt and belligerence pushing the Sin’dorei away from the Horde, the Zandalari Uprising bringing Darkspear rebels against their rangers and blood knights, Lor’themar is hard-pressed to come up with reasons why the Sin’dorei should remain with the Horde other than ‘They will kill us all if we try to leave’, but with Sylvanas consumed with her own rebellion and now openly using Necromancy to raise the dead for her ‘2nd Generation’ of Forsaken and the Alliance roiling with debt, revolution and whole swathes of the population fleeing to join the Twilight Hammer Cult, there’s no real options for the Sin’dorei on the table.

There’s no guarantee that Garrosh won’t try to kill them all if they leave. They cannot guarantee that the Alliance will accept them after the madness of Kael’thas and their joining the Horde to survive, especially since the Alliance sent envoys to the Sin’dorei back in the Burning Crusade whose sole objective was to destabilize the Prince’s efforts to stop all Sin’dorei from withering, and the Kaldorei have never been shy about the fact that they would kill the Sin’dorei on sight the moment they felt they had justification for it, let alone their military presence around the Sin’dorei capital that saw many civilians and military personnel slaughtered.

With his hands tied, Lor’themar subtly aids the growing rebellion against the Acting Warchief while publicly doing what he can to placate Garrosh with shows of military aid, but in secret, Lor’themar sends out agents to try and find the resources to rebuild the mystical barriers that once surrounded the lands of the High Elves, planning to, if things turn truly south, rebuild the Runestones and shroud the ever-golden forests in mystical mists, to entrap an army and allow it to be whittled down by the Sin’dorei’s smaller forces, and to obscure his next move …


If nobody minds, I’ll do then 10 years and ‘current’ version later, my brain is swiss cheese right now.

6 Likes

You’re right to assume that the red versus blue faction is stale. I don’t know a whole bunch about the lore, but I will group up potential factions based on my own understanding of the game.

  1. There could be a blood elf faction that breaks off from the horde and galvanizes the other elven factions under its banner. They could create a coalition of elves united.
  2. There should be no factions or races playing under different factions. Like Pandarians, Earthen, Dracthyr all being made available for horde and alliance. Rather, they should have their own factions. While some might say this would make the game too static in accordance with race, I believe that independent smaller factions could arise from races mixing with one another to form their own mini factions or groups.

Furthermore, these factions need to have class exclusives. It doesn’t make sense that so many classes are being played on different races. It kind of takes away the specialty of the races if every faction can have a warrior for instance. (Though I am thinking about Paladin).

  1. The Orcs and the Humans are pivotal to the game in terms of their rivalry. The lore can’t be changed. Everything seems to have sprung from this rivalry, with different factions and races picking sides. What about the Vulpera? They are like a kids’ faction. Maybe the kids’ faction can have their own war while the rest of the adult work can war at races that are not controlled by kids (“teens”). That way there would be parity between age groups, represented within factions. I am not confident about this one actually, there are such things as child soldiers.
  2. Gilneans are humans so it makes sense with them to team up with humans. Orcs, Trolls, and Tauren are critical to the lore in terms of their alliance in the RTS game W3. Of course Proudmoore’s Boralus race and Gilneans are similar to one another. But one cannot forget the war between them and the shutting off of relations. It could be possible for a Boralean and Gilnean split-off from the Human alliance to form their own factions.
  3. The Gnolls deserve a faction of their own. They could team up with the Defias as they have shared roots in the early game for alliance. In terms of the fact they were enemies of the Alliance, why not bunch them up as traitors to the alliance and just make them fight the alliance? I guess Defias is not really a race though… but it would be nice to see them make a comeback.
  4. It has long been in my head that Ogres deserve their own playable faction. It makes sense for them to be Horde, since Rexxar was half ogre. I don’t see how they could fit into the Alliance, unless the Alliance buys them off. Rexxar would then have to go and hunt his ogre brethren, which would be interesting…
  5. I think Gnolls should have their own faction. But they need a lore that could develop around them to make them less… trashy? Maybe something to do with Hogger’s family, since he is well-known, could start the Gnoll rebellion against the horde and alliance. The Gnolls can team up with the Vulpera, and might as well throw in some Boralus types. And Earthen.
  6. My character Mathvelorin would probably be at the head of the Sunstrider Defence. He would be doing something in the Sunwell. And defending Silvermoon. Deverius would continue to be at the head of the Alliance vanguard. But in a solo capacity as she is now. Myrolamoris would be guarding the Ebon Blade and acting as liaison with the Sunstrider’s and Silvermoon. My characters overall would be fighting each other, most likely, as they belong to different factions, and that would give me the opportunity to keep up and create reliable storylines between them. For instance, my female and male partner couple Worgan Rogues could be having an epic beef with another rogue faction led by my Nightelf rogue Aisperlea. It could do with Aisperlea switching sides to fight the alliance and slaying of relatives of my Worgan characters. Aisperlea would have to be mercenary. Gale could be together with Deverius, with a bond formed through Deverius saving Gale’s life and Gale paying back the favor. Although they are on different factions, they could start their own cross-faction partnership. My stock characters would have to get unique names in order to boost their status in the WoW community in terms of lore. I could flip a coin and assign each character to a different faction. Mathvelorin is something of a merchant, so he could split off with the Goblins and start a sort of merchant empire with bloodelves and goblins. They could hire worgans to do their dirty work, and to be the first line of defence would have to go to the dwarves. On offence, I guess they could hire some nightelf mercenaries. The void elves and the nightborne are okay where they are. All-in-all, Mathvelorin and Deverius, my two mains, will be at the crux of a battle where they must meet each other to eventually fight an epic duel to determine who will gain the time-stone, which determines the fate of their worlds. Of course, this epic duel will be put off until more lore is built between my characters. There needs to be a fire-starter for my mains to meet.
  7. Names for new factions: Horde and Alliance are so iconic, what could possible be worthy of meeting their standards and engaging players like me to try to play them? Naga-Gnoll-Ogre-Murloc-Dragonknights-Monkey-Pirates-Vengeful Spirit → And body shapes need way more customization for instance the stock Orc character is too thick to be like the Blademaster from DoTa. Why not learn from and implement the customization options to have different body sizes and thickness/slimness and height? Why not take inspiration from DoTa and DoTa 2(I’m assuming Blizz has relations with them). It is strange that every character in every race is the same height for male and female, and there could be a place for genders on the spectrum or agenderous (lacking a gender) like mechs. In fact, why not bring in Mechs as a race/faction? That could be the next big thing! There is lore to work with to bring in a faction of mechs. They could be connected to the Titans, or artificially intelligence gone independent, created from Gnomes and Mechagnomes. I suppose living creatures like jellyfish are agenderous too, so there could be a living agenderous race brought into the mix. Like Wisps. Wisps could be a playable race. Make them nightelves who chose not to reincarnate as nightelves.
  8. Here’s an obvious one - Demons like Tichondrius. They could be a race with the ability to sleep and summon bats/batswarm. There could be a reformed group of Demons that (are they called Dreadwalkers?) could fight on their own faction, DEFINITELY NOT PICK AND CHOOSE BETWEEN ALLIANCE AND HORDE. So we have Mech-Naga-Demon as a potential faction with deep lore and connections → add in Ogre, Gnoll, Murloc and you have the potential. Why? Because the Demons were created by Nerzhul and Archimonde. The Naga fought the Demons. Dreadlords. That is what they are called. Okay. So the Dreadlords fight the Naga. These are two independent factions. The Naga would have to go to the Horde, since Kael’Thas was a bloodelf. But actually, Kael’Thas was a badguy throughout Burning Crusade, so the Naga would have to be without the horde. So the Naga are independent. The Dreadlords are/were affiliated with the Horde as well, and a mixture with the alliance is impossible… unless lore really fixes it that way. Why not just create a Scourge Faction with Dreadlords, Naga, Ogre, Gnoll? And a Titan Faction with Valkyr, those Northrend baddies, and so on.
  9. Okay so I think this deserves its own section → Weavers. I doesn’t make sense in my mind for a weaver to be a warrior, mage, deathknight, druid etc… so why not make three class specializations for weavers, 1. Burrower 2. Entangler 3. Webweaver. I get lurker vibes from Burrower, Entangler could be inspired from like stringshot from pokemon or something and webweaver could be like a rapid spider yaoguai movement from inuyasha. Or Shelob. Something to do with venomous bite. Like the spider people from TWW (City of threads) can be their own playable race, where one spell could turn you into an anub’arak style nerubian where you can burrow and bring up spikes. And make it powerful. Ranged and melee. Faction → Dreadlord, Naga, Neurubian, Ogre, Abomination(?) . Playable scourge faction. Make weavers able to walk and use weapons with multiple limbs. It could be absolutely sick. Like 4 arms with 4 swords. Then the original classes could be used.
  10. In fact, scourge is the only non playable faction. All the originals from W3 and W3 Reign of Chaos are represented in World of Warcraft. It only makes sense for Scourge to be represented in the game as a playable faction with races like Dreadlord, Naga, Nerubian, Banshee, Abomination (at least put in meat hook)
    TLDR: I think a playable Scourge faction should enter the conflict between Horde and Alliance, making a three-way war with three factions to choose from. Playable races are Dreadlord, Naga, Banshee, Nerubian, Abomination. So the factions are Scourge, Alliance, Horde.
2 Likes

I’m with Gentarn. Prolonged wars combined with heavy losses absolutely wreck economies. I would see this looking like the end of WW1 with one side collapsing due to revolutions/internal disorder sparked by heavy losses, taxation, and economic failures and the “winners” not being much better off. A period of mutual exhaustion sets in leaving each nation to pursue its own interests unhindered by sentimental attachments to former allies.

Some new political alignments I could see:

Tauren/Night Elf: Ideologically compatible and with a common interest in containing Orcish expansion.

Sindorei/Gilnean/Stromgarde: All have reasons to cast a wary eye on the Forsaken and no real conflicts between themselves.

Kul Tiras vs. Zandalar: The two biggest naval powers race to rebuild their navies to seize control of the seas and important trade routes.

2 Likes

It is less wanting to and more having to, unless someone decides to just upend the chessboard and say screw the future.

Which could happen, but without plot armor I’m thinking it is less likely.

1 Like

I wasn’t prepared to log into full-blown, thoughtful headcanons from Gentarn and Aisperelea but I’m loving it. Yes, I’d like to see more.

1 Like

I don’t think we’re ever going to get a nuanced, interesting faction conflict storyline just because we never have. Rather than waste time thinking about it, especially when I’m a notorious Illidari RP’er and your faction conflict is meaningless to me (i hate all of you), I would at least like to see race no longer determine faction so that there can be more IC nuance for people with more unique takes on character concepts. It could also uh. Be slightly less uncomfortable when faction conflict stuff DOES happen. I read someone’s take that because of how wow handles race = political ideology, any form of war is immediately genocide. That’s. Really not something I want to be brought back. Letting the factions be determined more by personal belief feels less Icky.

Because yeah, you do have to reconcile that a character should rightfully be less than trusting of the Forsaken or the Orcs because of political ideology that is associated with the race, and that veers into uncomfortable territory of “racism is actually justified,” which is ultimately why I don’t like faction conflict.

3 Likes

I think part of the issue is that the two faction thing worked when the factions themselves were smaller / had fewer member races in them. It’s pretty easy for the Horde to make sense if it’s just basically the Orcs + friends, and then also the Forsaken as an ally of convenience.
New races and allied races have kinda watered down the core aspirations and goals of the factions.

Part of the issue is that the Horde is a smattering of random races that seem to have little to no reason of being together, which is why they’re always in a civil war or people are talking about breaking them up.

The Alliance are just boring and homogenous, and their races consist of :

  • Humans
  • Short humans
  • Short humans but with fire hair
  • Even shorter humans
  • Even shorter humans but with robot arms
  • Fat humans
  • Humans who can turn into wolves
  • Emo humans with pointy ears
  • Aliens who were almost whiped out by the orcs so would never side with the orcs
  • Aliens who were almost whiped out by the orcs so would never side with the orcs, but with yellow eyes
  • Night elves
  • Neutral races

Pretty easy to have that group agree on stuff.

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disagree, there’s a lot of reasons the Alliance wouldn’t get along and it’s just the writers don’t care to explore that ever.

Genn, Velen, and Moira all on the same faction should have caused more drama than it did. Hell, Genn Alone should have been a bigger point of conflict, period.

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Genn has a lot of potential to drive some fun narrative conflict within the Alliance. Bruh abandoned the original Alliance and built a wall and was like y’all deal with your own problems.

I don’t mind the recent portrayal of Moira but also lost opportunity for some fun conflict.

Not sure what my boy Velen did to make the list. Leave the old man alone, he’s tired and deserves a break lmao

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Genn is both a disrupter and peacemaker. He frequently ruffles feathers and holds grudges, yet if not for Genn, the Alliance’s relationship with the Kaldorei would have been irrevocably damaged or even sundered. When Anduin did not send forces to Darkshore because they remained focused on the Fourth War, Gilneas came in clutch. If Genn had not done that, I can’t imagine Tyrande or Malfurion being so forgiving.

Also, now that Tess Greymane is in charge, I imagine we’ll continue to see Gilneas remaining loyal to its allies as ever but also less prone to Genn-fueled outbursts.

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I think people missed the point of what I saying.

Didn’t disagree with you, but generally you’re going to get some pushback if you characterize any faction as “boring and homogenous.”

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It’s less that Velen is a problem and more that Velen with the other two personalities would clash. Moira, Velen, and Genn are all fairly different people with different ideology, and them in the same room would lead to conflict inherently.

Also worth noting “draenei would never side with orcs!” forgets that uh. The blood elves did a lot of the same things to the draenei people, and it comes up frequently in BC, and yet the blood elves and draenei work together all the time. Bring in the fact that the lightforged draenei might have never been on Draenor, and you’ve got some recipes for my argument that racial homogenization is kinda meh.

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Not to disparage my own main character’s race, but the orcs committed massive genocide on the Draenei and effectively ended their civilization and forced them on a last ditch attempt to flee and survive.
Also the Blood Elves are in the same faction as the orcs, so what’s your point?

My point is that not every draenei obviously is gonna hate orcs forever. Velen doesn’t.

The blood elves were also committing genocide and slavery and torturing their gods, tbh, and Velen’s response was to relight the sunwell for them.

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Sounds like Velen’s the Neville Chamberlain of the Warcraft universe