@player castsequence

Hey guys I have an burst macro I can’t seem to get working, it looks like this…

#showtooltip
/castsequence reset=45 Seraphim,Avenging Wrath,Unchained Aspirant’s Badge of Ferocity,Divine Toll(Kyrian),@player Final Reckoning,Final Verdict,Wake of Ashes,Final Verdict

The @player obviously does not work in the cast sequence as is… is there any way to make this work? Thanks in advance!

Well, to start with the @player is not placed correctly.

The format for /castsequence is this:

/castsequence [options] reset=condition1/... action1, action2, ...

What you have there is closer to this:

/castsequence reset=condition1/... action1, action2, [options] action3...

Next, cast sequences are a bad idea in most tactical situations.

They break easily and when they do you need access to the abilities in them and the muscle memory to use them efficiently.

If you have to have the latter anyway, just doing without them is a better idea.

That only works up until I cast Final Reckoning then then it says invalid target. I do have everything key bound and use them independently this is for an all in, I am aware that its not always the best way to go. Thanks anyway

Mixing targeted and reticule-placed abilities in a single cast sequence macro just makes this more likely to cause issues.

I think it can be done, but I rarely offer solutions beyond the advice that in tactical situations, this is a bad approach to play and it will bite you in the butt.

No. Switch to @cursor, but even then I believe there’s a bug with that ability in castsequences specifically, or use a modifier. You can’t set options on an individual spell in a sequence.

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