PITA anduin

Yeah, as it turns out most raiding guilds aren’t actually roleplaying the faction war.

Because most of those Alliance counterpart guilds don’t exist, yeah.

Who’s roleplaying? I’m talking about people on Alliance who aren’t able to get into the raiding guilds on their own faction who supposedly “don’t have room” for more players.

Have all the people complaining that they can’t get into a guild considered making their own? Because it sure seems like there’s a lot of them.

Idk, I just counted guild recruitment messages in a fairly large Discord, in any 24-hour period I check, there’s at least 3 times as many Horde recruitment messages as Alliance ones, usually closer to 4x.

Totally unscientific, I’m not parsing a large number of messages. Also, I was specifically looking at Mythic recruiting.

So yeah, there’s room for Alliance players to flip and fill slots clearly.

Most of them just end up playing in Horde guilds.

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So what you’re saying is that it’s a player-created problem? Alliance players don’t want to make their own guilds?

I feel like we’re having a breakthrough here.

We are, but I’m not sure which one of us has been having it. I was trying to lead you to this conclusion.

I think it’s pretty obvious that the faction imbalance is driven by players, because if you want to do endgame content there’s a much larger pool of players on Horde than Alliance. So most of the players who want to go raid or push keys end up faction changing to Horde. And the Alliance then has even fewer players remaining who want to do that content, so guilds change factions to keep their recruiting going.

Of course it is. I just don’t see the point in trying to convince the devs to do anything about it, because there’s nothing they can do outside of intentionally break the game in favor of the Alliance in order to get Horde players to jump ship.

The problem in recent years seems to be more centered around all of these self-assured temporarily embarrassed mythic raiders on Alliance not being willing to step up and start guilds.

I really think that’s all in your head. The Alliance mythic raiding community is much smaller, and shrinking. Those players don’t really exist, at least not anymore.

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Can confirm:

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They can open cross-faction pve group content, much in the same way they already have cross-faction pvp. They can make it non-queue content only (make your own groups) so as not to force people to play with those of opposite faction.

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Solutions to the Alliance’s problem need to shift towards “what can the Alliance do to help produce more Alliance raiders”.

And less “how can we get Blizzard to force the Horde to come and save us”?

… Or maybe this is simply a consequence of having two disparate factions for what is otherwise mostly PvE content - and something that happens in almost every game with a hard faction split, given enough time.

The Alliance are producing about as many raiders as they can, IMO - you’re not going to get people who aren’t interested to pick themselves up and start raiding as if by magic. And the people who do want to go that little bit further are incentivized by the larger community Hordeside.

It’s not really something you can fix; people go where the people are. It’s not “the Alliance’s problem”.

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Then everyone would be Alliance, because everyone was Alliance at the start.

There isn’t a social solution to this problem, and likely isn’t a palatable game solution short of making raiding cross-faction. There’s a clear equilibrium here of one dominant raiding faction otherwise.

(It only happens to be Horde for US raiding. It’s actually Alliance as the dominant faction for Oceanic raiding)

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And it used to be that Alliance dominated. And now they don’t.

Having more people is not a self-fulfilling prophecy.

Horde was under-populated, now it’s not. These things don’t last forever.

If Alliance players want there to be more Alliance raiders, there are things the Alliance community needs to do.

The chief problem of the Alliance playerbase is that a large chunk of it seems openly hostile to raiders, though.

Point to me on the doll where I said “everyone”. :stuck_out_tongue:

Regardless, I’m talking about how things are now - in the past, player numbers were so high as to negate any of the disadvantages of being on the “lesser” faction in the first place. Either way, you’d have a bunch of people to play with, and form groups with.

Now, given the cross-realm nature of the modern game, as well as a well-diminished population in general, there’s more incentive than ever to be a part of the larger community. Why would you lock yourself out of playing with people on purpose?

That’s not to say it’s impossible to play the game as Alliance (or Oceanic Horde), but if you’re looking to recruit, or even just want some more people to PUG with, it’s a hard ask.

So again, you’re saying people who literally couldn’t be even remotely interested in raiding need to … start raiding?

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No, I’m saying that when Alliance players start trashing raiders, any Alliance players who want there to be more Alliance raiders need to tell them to knock it off.

At least, that would be a good start.

It would also help if, whenever Alliance players start saying “Alliance is weak and helpless and cannot get anything done” if Alliance players who want there to be more Alliance raiders could say “that’s nonsense, Alliance has the strongest racials in the game and there are many successful Alliance Cutting Edge guilds”.

Blizzard didn’t help the alliance when they have shown blatant horde favoritism in the past. I remember all too well how mishandled the BfA launch was. The horde bias was off the charts.
And when they gave horde all the cool mounts and they gave alliance recolored gryphons and horses for 90k gold a piece

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