Phase 8 Spriest Feedback
Tier Set Bonuses
Scarlet Enclave - Priest - Shadow 2P Bonus When your Mind Blast strikes a target afflicted with you Shadow Word: Pain Rank 8, it also deals one pulse of Shadow Word: Pain’s damage.
- Good direction feels like Malefic Grasp which is cool, but could use work
- Proccing off Mind Blast feels like it might as well be Mind Blast does x% more damage and increases the big threat jumps we get every Mind Blast that is already becoming an issue
- Only proccing a tick of Shadow Word: Pain is underwhelming
- Only real 2p comparison is to T2.5 where our 2.5 actively changes our gameplay, while this does not, and also being more impactful and engaging
- Locks more power around specifically having Shadow Word: Pain up and not our other DoTs
- If changed, potentially really cool 2p
Scarlet Enclave - Priest - Shadow 4P Bonus Pain and Suffering is now also triggered on all targets of your Mind Sear.
- Good 4p for ~3 boss cleave and decent for AoE clearing
- Not as useful for big trash packs because it takes too long to spread DoTs before mobs are dead
Scarlet Enclave - Priest - Shadow 6P Bonus Increases the duration of your Shadowfiend to 5 min.
- Shadowfiend is too squishy and can easily die to random AoE on bosses
- Does not change gameplay at all
- Would have to world buff, scroll, juju, etc it EVERY pull for optimal use making it very expensive like a 6p but you need to pay to use it (Unlike a hunter pet which retails their buffs)
- Frankly, make the 6p something else
Items
Infusion of Souls
Trinket
Equip: The Global Cooldown caused by your non-weapon based damaging spells is reduced by 0.5 seconds.
Very good for dot application, however may increase issues with Mind Flay ticks. Mind flay tick occurs at 1 second, which may cause clipping we see with current 3 second flay as well as Empowered MF (6 pc t1 bonus), But is good with the T2.5 2p where we could clip Mind Flay and get 4 Mind Spikes out of it.
Conundrum
Wand
Equip: The range of your Mind Flay, Fire Blast, and Drain Life spells is increased by 10 yards, but Mind Flay no longer slows enemies.
Highly asked for quality of life change to Mind Flay, but falls short versus wands with procs or other stats and be used situationally where the range is needed.
1H Mace
Equip: Dealing periodic damage has a 5% chance to grant 120 spell damage and healing for 15 sec. (Proc chance: 5%)
Equip: Increases damage and healing done by magical spells and effects by up to 169.
- Too RNG Reliant / Proc chance is too low
- Would possibly make us Apply Dots, wait for proc, then reapply DoTs with CDs for a very toxic play style in single target
- Would be good for cleave boss fights
Enchant Weapon - Grand Sorcerer / Enchant Weapon - Grand Arcanist
Weapon Enchant
Permanently enchant a melee weapon so that often when striking with a spell it restores 350 to 450 mana and increases Spell Power by 70/140 for 20 sec.
- Actively delays our DoTs and pets til we get a proc so we don’t lose out on the massive Spell power increase
- Potentially removes a reason to bring a priest to a raid if everyone can just regenerate enough mana to sustain themselves
Trinket
Equip: Improves your chance to get a critical strike with all spells and attacks by 2%.
Use: Flip the Lucky Doubloon. On heads, the cooldown of Lucky Doubloon is refreshed, and your critical strike chance with all spells and attacks is increased by 5% for 15 sec, stacking up to 5 times. On tails, all stacks of Lucky Doubloon are removed. (Must be in combat.) (30 Sec Cooldown)
- No
Staff
Equip: Increases damage and healing done by magical spells and effects by up to 157.
Equip: Chance on landing a damaging spell to create a Mirage on top of your target that deals arcane damage to nearby enemies for 30 sec. (Proc chance: 10%, 30s cooldown)
Use: Swap places with your Mirage. (2 Min Cooldown)
- Potentially BiS for AoE/Cleave fights depending on enemy movement
- Cool Staff design and hope its used
Likely Tier Set Combinations used:
- 4p T3, 4p T3.5 with 2p T2.5 on shoulder for Cleave fight
- 4p T3, 2p T3.5, 2p T2.5 with T1 6p on shoulder for Single Target
OVERALL RATING:
2p Set Bonus: 6/10 Cool but good be amazing
4p Set Bonus: 5/10 Great in the niche its for
6p Set Bonus: 1/10 Please redo completely