Phase 2 Restoration Shaman is Lacking

I’ll make sure I switch runes before I put on my healing gear. See what’s what.

Is definitely in a very sad state. I feel like Tidal Waves talent worked in, Glyph of lesser healing wave and riptide would change the game dramatically pve and PvP to be viable.

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I didnt realise how weak chain heal was until i ran gnomer. Like its decent for topping off raid members, but its pretty dog water from a HPS perspective, even when hitting 3 people. Oh well atleast i no longer have to take the EXTREMELY BORING healing rain.

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You are hard trolling if you think priest hasny gotten anything good. Id argue that priest has the best runes in SoD by a sizable margin.

This thread is a sad reminder to those of you who knew better than to roll shaman and did anyways.

I hope you all have learned finally, but I suspect not.

Edit: Also Blizz will nerf ele if they see this thread so I hope for your sakes they do not.

Doesn’t matter what you do to the other runes, there will never be a reason to not take sham rage. It’s way too much sustain.

I think Shaman easily has the dumbest and worse designed runes of any class tbh

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Priest is still the only good healer

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The entire dev team is alliance. Why would there be a shaman among them?

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all I want is riptide

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Pve hps is a bit low, but maelstrom weapon is enjoyable which is like its only silver lining.

Pvp desperatly needs an instant cast option

Before Earth Shield will ever be taken, we will have to have MAJOR changes to mana. Shaman in SoD spam vanilla era spells that are much less efficient than things like Prayer of Mending which heals for a ton and costs very little. Without Shamanistic Rage, we would be OOM a couple minutes at best into a fight like the last boss of gnomer where you currently can pop SR like 6+ times a fight and you need to.

My suggestions:

  • Massively buff Water Shield’s passive values, possibly add a modifier that greatly increases its values only if SR is not equipped if they’re afraid of people having multiple powerful mana sources at once

  • Add the WotLK era improved water shield mechanic to water shield baseline (makes crit heals restore mana)

  • Fix ES scaling, add 3-6 charges, add a secondary effect such as DR or increased crit chance for our healing on ES targets (which would pair with AA and improved water shield) and possibly add a flat cost reduction to all healing spells when equipped to further compensate for the loss of SR

  • Allow ES and WS to be active at the same time to improve resto shaman PvP

  • Buff healing rain so it’s a viable alternative to overload. Make it not party locked and just heal 5-6 targets a tick in its radius. Fix the obnoxious immune spam bug if it hasn’t been (I haven’t even tried it in phase 2 yet). Consider making it instant cast since Resto shaman have way too many slow casts in SoD, especially awful for PvP.

  • Make Ancestral Awakening proc on chain heal crits and healing rain crits as well, or increase the % to 60% for the few spells it works on

  • Add a healing specific belt rune or buff power surge to make it better for resto

  • Convert Alpha into a skill book instead of a rune and give Enh some new rune instead since this is a critical buff for Horde meant to compensate for Salvation. Putting it up against healing throughput sucks for resto

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@aggrendWoW HELP!!!

Fantastic suggestions. I’m going to add to the OP.

I’m really happy it’s not just me who feels this way. I was kind of hesitant with posting because I wasn’t sure if maybe I was just being pessimistic. It’s sad because, like others have pointed out, there’s so many things can be done and added without making shaman overpowered.

I’m not saying the runes are bad. I’m saying they’re just backported spells. Unoriginal.

I’m not saying the runes are bad. I’m saying they’re just backported spells. Unoriginal.

I was excited about healing rain at announcement. Unfortunately, it’s clunkier, weaker, and not as visually appealing and practical as it’s cataclysm version. Even if things were unoriginal I really can’t get over not adding the slamdunk synergistic abilities like tidal waves and riptide over things like ancestral awakening and and healing rain. Just very odd choices.

You can tell all of the attention went into shaman tanking.

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Give the devs a break will ya. How are they supposed to have time for shammys when they have to make sure paladins have everything they want?

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You should be running shamanistic rage. It’s great.

You should be running shamanistic rage. It’s great.

Well, yeah. That’s one point of the thread. lol.

Great post!

I really wish we had an instant heal, like riptide. Its something that I really think it’s lacking from our toolkit. The mana regen is really nice and effective. But, as you say in your post, lacks that “flashy” aspect and also doesn’t really make us look good in parses or anything since it’s not healing output.