Hello all,
Longtime classic shaman player here and I wanted to share thoughts on the class and restoration specialization at the start of this phase.
In my opinion, Restoration is very weak in both PVP and PVE due to the runes available to us. Shaman brought a lot of utility in classic, but less so in SOD due to our toolkit being spread to other classes. I understand the hybrid class fantasy, but the runes made for healing are just not very good, don’t synergize with the spec very well at all, and can’t measure up to other healers.
Restoration Runes
Gloves - Water Shield - Gloves
Chest - Healing Rain
Pants - Earth Shield*(Currently Bugged. Base healing not scaling with level.)*
Waist - Power Surge (Currently Bugged? 1.5% not 15% mana regen)
Boots - Ancestral Awakening
What I’m actually choosing
Gloves - Water Shield
Chest - Overload(PVE), Shield Mastery(PVP)
Pants - Shamanistic Rage(PVE), Way of Earth(PVP)
Waist - Power Surge
Boots - Decoy Totem / Spirit of the Alpha(PVE)
Our most used healing rune is Water Shield, a passive MP5 buff, and Power Surge which is only reluctantly taken. Simply put, none of our new designated resto runes synergize with our spec. Earth Shield is never chosen over Shamanistic Rage, a stronger, much shorter MP5 cooldown version of Mana Tide Totem, the top tier talent. Healing Rain is clunky and won’t be chosen over Overload which gives a 50% chance of duplicating a weaker Healing Wave or Chain Heal, our main spells. I can’t actually wrap my head around the addition of Healing Rain as Chain Heal is such an iconic(and better) shaman spell. Ancestral Awakening is as forgettable as Ancestral Guidance.
SUGGESTIONS
I totally get and endorse the classic fantasy of not being the best healer when I bring a lot of utility to the table. I also understand that this is just phase 2 and there’s more runes to be added all the way to 60. But our toolkit is just lacking at worst and boring at best. A combination of suggestions for each include…
Water Shield:
- Add the WotLK era improved water shield mechanic to water shield baseline (makes crit heals restore mana) -Zenetta
Earth Shield: Currently bugged
- Increase the stacks.
- Increase the healing.
- Give it an absorption effect.
- Increase the recipients armor.
- Allow multiple elemental shields to be active at the same time.
Before Earth Shield will ever be taken, we will have to have MAJOR changes to mana. Shaman in SoD spam vanilla era spells that are much less efficient than things like Prayer of Mending which heals for a ton and costs very little. Without Shamanistic Rage, we would be OOM a couple minutes at best into a fight like the last boss of gnomer where you currently can pop SR like 6+ times a fight and you need to. -Zenetta
Healing Rain:
- Give it a riptide effect where it’s a strong heal and then a passive hot.
- Allow its area of effect to travel with the recipient.
- Combine it with healing stream or make the spell a totem so we can project it to a given area.
- Make the effect raid wide. “Have it effect the 5 players with the lowest hp.” -Cashollary
“It’s a big flashy (sort of) visual that everyone can see, so someone who’s injured might go out of their way to stand in it. But, uh oh, you’re in the wrong party, so it won’t heal you. You have no way of knowing that, though.” - Cashollary
Power Surge: Currently Bugged
- Add Healing Rain to its roster.
- Make it reduce the mana cost of Chain Heal.
- Reduce the cost of Lesser Healing Wave.
- Reset the cooldown of Nature’s Swiftness.
- Give it an on use effect to reduce cast time of healing spells as well as keeping the passive effect.
“The mana regen on power surge is 1.5% instead of 15%. The tooltip should be the correct amount, but its 1/10th what it should be. Someone placing the decimal in the wrong place.” -Oldtomatoes
Ancestral Awakening:
- Give it a similar effect as tbc tidal waves where Chain Heal reduces the casting time of Healing Wave/Lesser Healing Wave.
- Make it into a totem that acts similar as the monks jade serpent statue in MOP that casts a similar spell as the shaman at 30% effectiveness.
- Have it morph Frostbrand Weapon into a pseudo-earthliving that increases healing and provides an ice shield that gives an absorption effect. This could add an interesting incentive to not always choose shamanistic rage and open things up a bit.
- Reduce cast time of chain heal.
- Make Ancestral Awakening proc on chain heal crits and healing rain crits as well, or increase the % to 60% for the few spells it works on -Zenetta
- At the very least give it some sort of cool ghost animation so I don’t forget it’s there completely.
“Ancestral awakening is terrible with our crit only being about 10%. One in 10 healing wave, lhw, procs for a 30% healed on the lowest health group target. It’s just not good for a rune.” -Aaoogaa
Conclusion
I think what I’m most bummed about is how unexciting healing is for shaman. My main heals are a couple of different ranks of Healing Wave, Lesser Healing Wave and Chain Heal. I’m completely useless on the move. Pvp is almost entirely just Lesser Healing Wave. My runes are mostly passive buffs in pvp and pve. The entire schtick of resto shaman is regen.
TL/DR I’m jealous of other healers with their flashy abilities while I’m still a mana battery.
Thanks for reading.