Anytime a pet gets stuck the massive cast time to dismiss and resummon is a huge hit to dps.
(Example of this is siege of boralus after jumping off of the ship to the bridge)
Simple idea to fix this:
They should just make it so that pets teleport to their target if there’s no path to them as long as the mobs have a path to the player.
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You can often get pets to snap to you by forcing a follow command.
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Sometimes that will cause the second pet to stand next to you instead of attacking.
It’s impressive how Blizzard has never quite been able to fix pet pathing.
My DPS during Dawnbreaker keys is always lower than usual due to how often my pets straight up fall through the boat, get stuck on specific areas on the boat, or straight up don’t attack/stop attacking while on the boat.
This issue affects all pet classes. It’s annoying how it hasn’t been fixed yet.
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