Any particular reason why a Lock or Hunter can just target a stealthy from accross the universe with BGT, stick his pet on it and negate one of his class defining features passively?
Just asking.
I’m fairly sure that’s an added “wart”.
Any particular reason why a Lock or Hunter can just target a stealthy from accross the universe with BGT, stick his pet on it and negate one of his class defining features passively?
Just asking.
I’m fairly sure that’s an added “wart”.
Maybe animals/demons have stronger senses than the gnomes/orcs/etc
So they can find the stealthies
Like dogs that can track ppl
I am pretty sure that’s in current WoW. Either that or they just removed it after like WoD or something.
Come to think of it, I remember something about them removing that.
I mean hey, as a person who plays a rogue, I’m all for it. If you have made yourself visible at any time, people should be able to negate your advantage.
Why did Blizzard give Hunters Track Hidden, give Warlocks Detect Invisibility, and give Felhunter pets Paranoia (not to mention give Humans Perception as a racial)? Sounds like there was a very deliberate effort to provide a rock-paper-scissors level counter to rogues (and kitty druids).
None of that is supposed to work from a 100 yards.
Nope, it was in Vanilla. The hunter and warlock pets can stay on their target even after the person went into stealth.
That has nothing to do with stealth, invisibility and stealth are two completely different effects.
Detect Invisible does not help stealth detection one bit.
Alright. So I understand that you are frustrated. As a druid. In pvp. (Lawl)
However, if anyone is to take you seriously…come up with a better range than 100 yards.
It only works if you can target them out of stealth and send the pet after them. Then the pet will despawn if it gets too far from the owner and it will stop tracking if the stealthed unit gets too far from it. So it’s not a certain thing at all and it doesn’t have extreme range.
Yes, I can see the frustration when you’re in stealth and a pet stays on you but that’s working as intended. It’s a counter to the ability to come right up on someone and jump them without their knowing.
Even with this a hunter or a lock can get jumped pretty easily in stealth unless they are taking all measures available to them and are very aware of their surroundings at all times.
Yes. It worked exactly like that on vanilla.
Because pets are treated like NPCs. You either have to leash them(pets don’t leash, they just despawn), or have an aggro dump like feign death or vanish to wipe yourself from their threat list.
This, is something they changed in a later expansions. But current behavior is accurate to Vanilla. My guess is it was just something they never thought about at the time and didn’t care to fix until later.
For now, kill the pet if it bothers you. The only one really troublesome is the felhound.
You forgot flare, and stealth detection potions.
And mages running around spamming arcane explosion.
^How you really let a hunter know they’re trash^
There’s only one of those, catseye elixir, and it’s very weak. About 2 extra levels worth (9 points at 5 points per level) of stealth detection so if you’re level 60 it would treat a level 58 as equal to detect you.
you need to spec into imp stealth
Once a pet targets you it will chase you forever. Entering stealth does nothing.
Yeah its another bug.
Not a bug. More, unintended consequences of not fully developing standalone pet ai, instead using regular NPC code as much as possible.
And maybe not even unintended. We don’t know if it was intentional or a side effect.
Maybe it was intended at the time? I doubt it though since I don’t attribute to design what can be attributed to laziness lol. Plus they changed it in a later expansion.
Yeah, there were a lot of things early on that could have been intentional or an accident which were then changed later. Anyways, we are using a valid implementation of this for emulating Vanilla.