Why are we still using an outdated design where Unstable Affliction damages a target upon dispel?
Why not make one Unstable Affliction protect the entire target from dispels? And if the warlock uses Rampant Afflictions, this removes the dispell protection from it, since we can UA 3 targets at once?
This change will mean you don’t have to buff UA’s damage kickback every season, and there’s 0 effect on pve (that I can think of —Correct me if I’m wrong).
Plus, it will significantly improve Afflictions’ QoL in PVP, especially since our main damage is casting malefic raptures (which require dots to be active for it to work)
Any thoughts?
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I think that with UA, and Rampant Afflictions, it should act like a Moonfire or Sunfire. Basically you cast it and it AoE’s onto the nearest targets.
Also while I like your idea, another way to buff it would be this : If UA is dispelled, it does it’s damage. AND the combined damage of all Warlock Dots on the target. So if you have all your dots rolling, they aren’t just dispelled for free every 6 seconds.
It would definitely need tweaking for an optimal percentage, but yeah. Dots are so weak right now I absolutely hate seeing a priest or a monk on the enemy team.
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I’d be down for this
The current design is outdated, and with how beefy healers are right now, nobody is afraid of dispelling UA. They know they won’t die, AND they can even do it on purpose to gain silence DR. It’s honestly a really bad design with the current meta.
I think having it block dispels on one target would be really cool. It plays into the fantasy of affliction really well. Spreading suffering to everything, but whoever you choose to focus is really going to suffer.
Great idea imo
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I think UA needs to have no target caps with no damage nerf , there’s no reason it’s still a st spell after legion. It’s not strong enough to be 1 target capped tbh and i dislike the idea that aff can only have dispel protection on one target unless there’s a set bonus or a severe nerf to it’s damage via a pvp talent.
Call me crazy but i also think jinx should apply UA as well, it costs a shard after all. Seed of corruption should just be the equivalent of shadow crash for sp, it should apply ua and agony too.
If our damage profile is going to remain tied to raptures then there is 0 reason not to have faster and easier dot application. The old school 1,2,3 dotting playstyle only really worked when dots were actually melting people, that’s no longer the case.
2 Likes
One a sidenote, does anyone believe that UA would make more sense if it still silenced the dispeller, but damaged the dispelled target instead? We typically cast UA the main kill target, so the enemy healer has to weigh the risk of further hurting their ally (who’s already taking damage as the kill target) while eating a 4-second silence (putting them even further behind on healing).
Personally I think it should damage both. It’s unstable. Messing with it should have catastrophic results
Healers would rarely dispel UA in this case. I suppose it solves the original issue of not having proper dispel protection, so I’d be okay with this.
Yeah, that’s how it’s supposed to be IMO. Our DoTs are our main damage source, so dispelling them should be a very unappealing option. Right now, dispelling UA is a brainless decision since healers will just dispel if there team is at high HP, and then we have to spend more GCDs reapplying them (which is punishing for us since we lose dps on the kill target)
I personally think they should add that Agony and Corruption are auto applied when you UA. There used to be a system like that in the past, but I forget what it was.
There is the talent that does it with curses, but at the expense of a soul shard, and I genuinely don’t like that system.