It’s really just damage at this point. This was the first time in a long time MW was brought to a kill, and mostly because with 4 pc mind you, its hps is insane particularly on jailer where everyone is grouped for almost the whole fights. But its shown now if you let hps healers have better hps than damage reduction healers, you still opt to bring them (sometimes). The problem was for so long, paladins/disc/shamans did basically same levels of hps which is honestly nonsensical to me. Like my alt is rsham, its lava burst does more dmg than my ele ones, and thats how it should be since resto does not have access to things like overload. But mistweaver rising sun kick does like half the damage as my windwalker one.
I don’t mind our hps, its nice and fun and fluid to me. Our damage and externals in pvp is really just sad. Need to buff mistweaver damage by… A LOT (nerf ancient teachings equally, so it doesn’t get too crazy), and give us some way to heal allies in pvp other than last minute cocoons.
Are the devs ever going to address the MW player base or was all that talk about engaging the community in meaningful talks all just lip service?
The consensus around the forum seems to be:
better damage
better pvp kit
add a dr
And what does Blizzard do? Those numbskulls ignore everything we ask for and instead nerf venthyrs and increase healing via tier pieces.
I cannot wait until Microsoft takes over and they finally start making better hires.
/Signed
p.s. Blizz devs should be ashamed of themselves. I know they’re not because ignoring MW has gone on for so long, but Jesus, how are people still able to keep their jobs while simultaneously being so bad at it?
they buffed the damage, infact they even buffed our kit in pve in a lot of very specific points where its needed(better, we used to not have remotely close to relevant healing cds, and used to be outhealed by specs that also had raid DRs and now we have two really good ones, and recently them buffing the aoe dps so we weren’t left too far behind the others, to an extent they made the pvp toolkit better (I’m not some professional on the matter), even if its through the pvp talent system. and depending on the dr (raid or cocoon) you’re thinking of I’d call cope, and it wouldn’t be required.
Mistweavers had a 1 sec base GCD in MoP just like WW’s. Bringing that back would make the melee rotation feel smoother and be a much needed DPS increase.
The SCK Buff was a start but not nearly enough.
The 4 PC needs to also Buff the Healing from Ancient Teachings.
When compared to what? Are we comparing the very highest AoE dps healer to us or the average healer case?
I’m fairly certain the buffs to SCK were aimed to keep us from falling behind the average healer in AoE damage.
Not to mention that most of the other healers AoE damage I can think of comes from borrowed power while ours is core kit so we will hardly change in terms of damage in 10.0 before its borrowed power systems are at play
This is an insanely minor boost to hps. It would be nice but doesn’t need to buff it
Life Cocoon is the strongest non-tank external in the game. This is almost an immunity if used on a DPS when they get a mechanic. If you think about it as only something you can use on a tank then yeah… but you can use it on so much more
Everyone who plays Yu’lon would go oom faster than you could innervate
LOL so Mistweavers are getting high key invites now? The issue with MW is our damage in high keys along the group needing either a Lust or B-Rez Class. Resto Shaman still out DPS us by a sizeable margin outside of Vesper just using Chain Lightning spam FYI.
And I guess you want to argue just to argue but why wouldn’t Ancient Teachings be buffed by the 4 piece?
Blizzard hardly balanced around high keys. 99.9% of the playerbase will never play them even if they are the meta spec
So we are comparing against literally the top AOE dps healer in the game. I’d also imagine that blizzard is focused too hard on balancing around the optimized healer dps case but rather the normal healer dps case (aka pugs where you don’t have a ample time to commit multiple gcds in a row to pure damage)
The argument here is the fact that ATOTM is hardly buffed by anything in general. The only 3 things in the whole game it is buffed by is Faeline Harmony, Touch Of Death, and Mystic Touch. No external damage amps do anything to it, Enveloping Mist/Enveloping Breath both don’t amp it either and those are apart of the core kit.
So if we look at how the game is currently laid out for it, atotm not being buffed by 4set is actually the expected case.
I don’t like to argue but like to try to pitch the idea that the game is much more than what the top 1% of the playerbase
At this point we are not even trying to debate a topic. All you’re doing is making abstract jabs at my character based while I ramble on into the void.
Mistweavers are hovering at a 4% season 3 arena PvP representation. Once again, we are doing the work for Blizzard and proving how underwhelming their survivability, instant heals, and damage output are. Yet Blizzard still doesn’t have the decency to buff them.
In what context are we talking about?
In raid we are a top tier healer.
In keys we are a very strong PUG healer, we are not a great bleeding edge m+ healer but are you really going to play those keys?
In pvp we are a joke
So unless you’re looking at all 3 forms of content at the highest level or a singular piece at the highest level I understand but overall MW is actually alright
I really don’t think they know what to do with us, monks were awesome when they came out but have changed very little since. It’s like a space ship only Kaleiki knew how to work on, and now that he’s gone no one knows how to even open the hood much less maintain it.
It’s a data collection mega thread of everything wrong with Mistweavers in PvP. Constant proof of everything wrong with them. The problem is that no one in Blizzard PvP’s, which is why nothing has changed. They’re all a bunch of casual raiders.
In raid only if we fistweave. Not everyone enjoys that playstyle. MW struggle in raids due to mana issues and lack of utility… Aside from a mana/hps dump onto the raid, we offer very little to nothing.
Mystic Touch ain’t nothing, and I’d argue that not all healers need to be a caster. Mana issues are almost always a sign of misplay (either from the monk or the group taking more damage than they should) and not the spec itself holding you back. A Monk really is offering high hps and decent dps in the raid as well. This can most certainly mean the difference between a 1% wipe and a kill simply because one healer is still doing 2-3k dps at all times. Not to mention the burst healing from Revival can literally save a group…
Take Heroic Haldronus for example. One ball hits the boss, insta wipe right? Not necessarily, with a single Revival your Monk has a way to bail the raid out. I know just 1-2 bails doesn’t seem like much, but it really does help to recover from what would otherwise have much higher consequences.