PETITION: Revert Blood Talons ASAP

Blizzard tried something “new”. Quotes because it’s more or less Meticulous Scheming.

New isn’t always better.

We’ve had gotten on to try it now. And it’s bad. It doesn’t encourage anything except Tylenol use. Literally nobody likes using it. Big stinky.

You can leave the part about it buffing only finishers if you want, because that does have the effect of giving us more freedom when timing our heals, but revert the trigger.

Kitties, who’s with me?

32 Likes

I think all 6 of us likely agree that this was a bad change. There was no reason to make it so cumbersome to use. Even if they extended the time from 4 seconds to 20 seconds it would be significantly better. Timing 3 different abilities without overlapping, and without wasting energy in a 4 second window is a mental obstacle course.

11 Likes

Wasting energy, overlapping abilities, over capping combo points, horrible synergy with the new iteration of Zerk…

Not sure if they were trying to make you think about when you’d proc Bloodtalons but that doesn’t even happen. You literally disappointedly exhale when you realize you’ve gotta ruin rotation and add in Swipe/Thrash to proc Bloodtalons.

Over it. Don’t like it. And I’m perfectly fine with:

We’re not even asking for a numbers tuning here. Just a revert of Bloodtalons

8 Likes

Not signing.
I like it a lot compared to old

7 Likes

I prefer using my free heal when i need it and not having it tied to the damage of my next 2 abilities

10 Likes

That effect can be preserved by keeping the part where BT procs are only for finishers.

4 Likes

It’s garbage. They are slowly killing us. I’m looking to change my main after 7 years just because of this nonsense change.

4 Likes

I would like to mention that I enjoy the new blood talons. The 30% damage buff to two finishers is great. The conditional of having to press 3 different abilities within 4 seconds is odd but it is in line with a feral’s normal dmg rotation. From my experience, by the time I finish 2 dmg rotations I have to reapply bleeds which ends up proccing the bloodtalons buff so it is usually up 100% of the time.

The only changes brought by the new bloodtalons is removing the need to hard cast regrowth before an encounter and the buff isn’t wasted on non-finisher abilities. So, I think the new bloodtalons helps to smooth out the rugged gameplay of the earlier bloodtalons but it does seem to require some time to get used to it.

6 Likes

Suggest to remove this talent

Old and new mechanisms are as annoying

2 Likes

What was wrong with hard casting Regrowth during down time? Didn’t have anything better to do anyway, so why not burn a GCD to empower your next two abilities?

And it’s not wasting the buff…you get to pick and choose what abilities you wanted to empower.

You’d open with a buffed Rake (via stealth + BT), into a buffed Rip, cp your way back up to 5, and if you’re lucky you got predatory swiftness to proc on your Rip. If not, you lose 1 Bite, but get your proc here, reapply a buffed Rake via BT, get a buffed Shred, back up to 5 CP and get a buffed Bite. And your buffed Rip just keeps rolling.

So you get a buffed Rake, Rip, Shred, and Bite…not sure what was rugged about it, and you had more flex with that play style.

Only thing the new BT allows is picking and choosing when you help off heal without losing out on DPS and not wasting the heal because it wasn’t needed

1 Like

I disagree. I actually do like the new Bloodtalons better than the old, and I was one of the skeptics where I was hesitant to like it until I got my hands on it.

The old Bloodtalons wasn’t complicated and it wasn’t engaging. For some reason we all pretend it was but there’s no real trick to “press this button at 4/5 CP.” The new one actually involves some forethought. It rewards good energy pooling more than the previous iteration (a good thing in my eyes) and it rewards proper planning to maximize everything with no waste. My go-to way to activate it is either Rake-Thrash-Shred or if Rake doesn’t need to be refreshed, Shred-Brutal Slash-Thrash, the placement of Thrash/Brutal Slash being dependent on the remaining time of Thrash or the CD of Brutal Slash. It feels like it divides up my rotation into alternating cycles, a Shred spam cycle followed by a BT setup cycle. During my Shred spam cycle is when I plan how to execute the BT setup cycle.

AoE is even better. Always activate with Rake (on someone who doesn’t have it)-Thrash-Swipe (Thrash placement depending on remaining time.) Then have fun with your Primal Fury. Do that every other CP cycle with your filler cycle being Swipe spam.

So far the thing I dislike the least about it is that it’s very punishing if you start a BT setup cycle and abandon it halfway through. I’ve had it happen from player error (didn’t pool properly) and I’ve had it happen from less controllable means (forced separation from the boss being the worst.) When that happens, you’re left with these 2 or 3 useless CP and no way to activate BT so you either have to overcap or eat a BT-less finisher. That’s the only situation I’ve felt bad with the new BT but that’s not an everyday thing. I’ll need to practice with it more to see if it goes away with muscle memory.

I know that in theory this won’t play well with Berserk but since we don’t have the upgraded Shred yet I haven’t felt it yet though it isn’t something I’m looking forward to. I’m wondering if the correct play is using un-buffed finishers during Berserk then since finishers don’t seem to break the chain and it’s more generous with the timer than I figured it would be.

6 Likes

Ok heres a crazy thought.
Just make blood talons an active ability that becomes usable when you meet certain conditions, like it is now, but instead of activating automatically it becomes

“Instant (off GCD) your next 2 abilities deal… blah blah blah.”

Meeting the conditions lets you activate it. /shrug

The old one wasn’t “complicated” and neither is this one, honestly. But the old one gave you more variety since it empowered the next 2 abilities. This new one is just finishers. So refresh your Rake/Thrash every other combo builder and you’re set. Pool energy after every second Finisher. Not much thought to that either.

So same thing as ST, just swipe/shred being replaced with one another.

This I can concur with. Sucks when it does happen.

But overall: new BT isn’t any more complicated than the last. Neither of them are/were, admittedly, engaging. But the new one is more restrictive, more punishing, and even easier to screw up…and no noticeable dps gain. Not to mention synergy with revamped Zerk is horrible :frowning:

3 Likes

I actually liked the whole of your post but this section I wanted to respond to. I don’t think that flexibility was very valuable since in practice all it really meant was that Rake was BT empowered as well. The extra BT’d Shreds were just when you had nothing more important to use it on. I don’t find an overly large distinction between buffing finishers vs. buffing finishers + Rake. I think perhaps the tuning is missing the mark a bit since even without running Sabertooth my Bite damage is really high compared to my bleed damage, but ignoring the tuning problems, I don’t have a problem with the play style. I actually like the additional punishing element. Could be Stockholm syndrome from the incredibly dummy version of Feral we got in BFA where we just Bite till it dies. But having something I actually have to pay attention to is a breath of fresh air for me.

I also can respect the more punishing part of the revamp.

Rake , Thrash (if it was free/needing reapplied), Shred, Swipe (BrS), Rip, Bite, PW.

Won’t lie…dropping an empowered PW followed by an empowered Swipe on a group of 10-15 mobs always gave me pleasure. Especially if you had the goodies running (Thrash from WfR + JF) :smiley:

Yeah our burst AoE definitely took a hit but from my dungeon runs last night the fact that PW is semi-uncapped actually seems to be a pretty big deal AoE-wise. I ran with some guildies, other DPS were a Fury and a Balance and I struggled to make waves on the conservative pulls but I dominated on the larger ones. Like the room with all the slimes in KR? That was the place where I pulled ahead significantly.

1 Like

Writes down for future use :rofl:

I would just remove blood talon of any version.

3 Likes

Only if you take Sabertooth with it.

Wasn’t a fan of the original Bloodtalons to begin with, so I’m neutral on this.

1 Like