This blizzcon response last year gave us confidence that you know it’s antithetical to the experience and will remove it, but with too few servers announced it feels like it’s here to stay.
If layering is antithetical to the concept of classic WoW, why is it acceptable at all for the first few months when the most important parts of gameplay are happening?
Because 500 dead realms a month in, is far more destructive.
I’m sorry but them only launching with 13 servers at launch, less on eu is a joke for a game that could have millions at launch. I would prefer them to make more servers and deal with queues than deal with layering that removes people from the world, hurts the social community of the server and is antithetical to the classic experience in general.
I can accept if layering is used very temporarily during the launch period, but the lack of servers announced makes it worrying they aren’t looking to remove layering.
Nobody cares about launch numbers. The only numbers that matter are 3 months after launch.
Server merges are a thing, and it worked successfully in the original version of the game. Don’t fix what isn’t broken.
Blizzard doesn’t merge servers. In vanilla, they would offer free transfers from high pop to low pop servers. Things like cross-realm BGs, CRZ, and sharding have all be in effort to avoid merges because they are a huge headache for the player experience.