Pet summon should be instant for Demo only

Makes no sense how we are a master summoner and yet can summon our own demon instantly? Aff can cast corruption instantly destro gets a huge stamina buff and demo gets what??? 6 second cast time for pet and also a demonic tyrant that’s honesty lame af and you guys can do so much better

3 Likes

Hello cowardly level 10 paladin alt.

I’m sorry that only being able to instant-summon every two minutes via Fel Domination (and the finesse conduit you should be using) isn’t flexible enough for you. I guess maybe you’ll have to pay more attention to keeping your demon alive?

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Maybe not instant, but zero logic behind demo being 6 secs and hunters being 4.

Like both spec are useless without pet.

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Unnecessary comment.

The casting times for demons is ridiculously long considering we’ve had faster casting times. We’ve done so much we should be summoning instant demons considering they’re the ones we’ve had for 12 years…

Fel domination wouldnt be so bad if they didnt increase the base casting time just to make it work. Also yes, the fact that the demon spec takes 6 seconds to summon a demon and requires a conduit to do so is also dumb.

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Warlock in general is by far the worst designed class. All three specs are clunky, especially compared to any other spec in the game.

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TBF casting a demon is much more powerful than insta-cast corruption, or destro’s stam.

I’d say leave the cast time, but make the demons beefier. Even the stock ones.

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They need to update health funnel. its outdated and doesnt work in the modern game.

Just make it instant instead of a channel, and let it sacrifice x amount of the warlocks health to instantly heal the pets by like 200% of the amount. Something like old Life Tap but instead of getting mana back you heal your pet for a massive amount.

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Or just fix the cast time since it’s serves no purpose other then as a tax.

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If you’re saying to rationalize an absurd pet cast time, you’re in way over your head.

Plus Fel Cererity is only really useful if your demon gets swatted away often which I do not experience it well enough that I don’t use it. I use Demonic Momentum instead.

Health Funnel is objectively worse version of Mend Pet. To expand this further, both versions of pets are debatably durable where one has better method of sustaining the pet than the other.

At least I have Soul Leech with Demon Skin. :L

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Do people really think this game is balanced around what “makes sense” from any sort of lore or storytelling perspective?

Pets have a long cast-time because it was effectively pointless to kill pets in PvP. The almighty PvP gods decided that they wanted to offer some reward to players who kill pets, so we can instant-cast resummon once every few minutes but that’s it.

I honestly fail to see how this is a big issue for people. Are your demons dying all that often? Are you all intense PvPers concerned with Arena balance? Because in PvE content I can’t say pet deaths generally present much of an issue at all.

Keep your stupid comments to yourself before I dance on your head you bum

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I honestly fail to see how this is a big issue for people. Are your demons dying all that often? Are you all intense PvPers concerned with Arena balance? Because in PvE content I can’t say pet deaths generally present much of an issue at all.

In PVP, demo relies a lot of our dmg on our felguard. We also have offensive AND defensive spells that require them to be alive to cast. Players rn can basically insta kill our pet which would render us useless losing 5secs of our dmg to summon for a pet that will just die again.

I agree with other people when they say that we either need a reduced cast time or a higher reduced dmg taken bar for our pets (not higher health to balance with demonic consumption) because right now, demo without pet feels like a disarm in which they can prolong for more than 5 secs.

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If only there was a way to balance PvP without screwing over PvE… like maybe having two different stat sets that gets interchanged based on if you’re in a PvP situation like war mode and arena, or if you’re not.

Pet deaths almost never happen in dungeons and raids for me, so for the purpose of resummoning a dead pet the 6 sec summon time is pointless to me except to waste my time resummoning after a wipe or at the start of M+, or even just when I switch specs. So thats… fine, I guess. Pointless but fine.

Pet flexibility, however, takes a HUGE hit. I am now heavily encouraged to stick to one single pet the entire fight, especially as Demo. As Demo I want to have my Felguard out as much as possible, but if something happens and we need another dispel or purge, sure I can fel dom out an imp or hound, but to go back to Felguard I need to sit there for 6 seconds, assuming a mechanic doesn’t force me to break the cast and move. For a spec that is already so heavily punished for moving and deviating off the rotation, this is absolutely devestating. Which is ridiculous because Demo is supposed to be the master of demon summoning, and yet Demo is by far the most punished for switching pets to adapt to the situation, since Aff and Destro will generally not care which pet is out. How is it that Aff and Destro are far more adaptable with demon summons than Demo is? It’s ridiculous.

Bro this just straight up isnt true either. Do torghast without any pet health power ups or even try to have your felguard take more than 2 mobs in korthia. The felguard is on permanent life support in PvE content where he has to tank.

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I don’t think it should be easy (arguably it shouldn’t be possible) for Warlocks to have access to dispels, purges, taunts, and interrupts all on command by instant-switching our pets. Which of those abilities you bring to the table is something you have to plan in advance, and you have to plan the rest of your group comp around that, and that’s fine. For example, in an emergency situation where a healer goes down and you need an extra dispel, so you bring out your imp… That’s greatly resourceful, but I don’t think a warlock should be able to switch back to Felguard as soon as the dispel is done so that they don’t lose out on DPS. I think that’s too flexible.

Yeah, I get how that presents a huge issue to the viability of demonology in PvP, but I honestly never thought demonology was viable in PvP to begin with, what with its iconic lack of mobility. I figured serious PvP players would be playing affliction or destruction.

Are you seriously suggesting that abilities should be balanced around the random-powerups-based silly mode? Nothing should be based around Torghast. Demonology warlocks in particular have among the easiest goes at Torghast right now, so I don’t think we really need attention there.

Demonology has no more or less mobility than destro or affliction and has tools that the other 2 specs dont have that would make it desirable (the only casters spec in the entire game with the MS effect, and the second best stun in the entire game). Its just mechanically and numerically undertuned.

Im not suggesting anything, reread what I said if you think that. You said that the pet has no issues dying in PvE content, torghast and the open world is PvE content and it has survivability issues. This isnt a matter of opinion your felguard isnt magically stronger than everyone elses.

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That seems at odds with the great many demonology players who complain that movement in a fight can ruin their ramp-up time and spoil high-damage windows. I’m not talking about having access to things like gateway and demonic circle; I’m talking about how moments of movement in fights often seems to crash demonology dps.

Okay, my mistake; I wasn’t thinking of Torghast when I made that statement, since I don’t consider it content worth balancing around. And yeah, the Felguard dies if you try to tank huge groups… because that’s not what it’s designed to do. You have a Voidwalker for that. It should be obvious that I didn’t mean to suggest the Felguard was an invincible monster in all forms of PvE; rather, I don’t think it has many problems with the sorts of PvE content it is intended for—and I don’t see a problem with other pets being required in certain situations.

Then thats not mobility you meant to talk about.

You dont need to tank huge groups, what part of this isnt clicking in your head. The felguard taking more than 1 mob in korthia is on life support at my ilvl of 222. For its intended purposes to be a tank in non dungeon/raiding content, it sucks. The voidwalker sucks too.

In raids and dungeons its not required or expected to tank, so obviously its survivability isnt an issue. In ANY form of content where your pet is designed to take damage, its sucks. It just does. Changing pets doesnt do anything because ALL pets, from ALL classes have awful survivability except Primal Earth Elemental.

No, it is just what I meant to talk about. If you can’t do damage unless you sit still and ramp up, that’s not going to be especially effective in PvP. Escaping with a portal or gateway is nice, but that isn’t all it takes in PvP, and you’re not going to be successful if you can’t also deal a lot of burst damage on the move. I did misspeak in that I should have also mentioned the notorious ramp-up and lack of on-demand burst the spec is known for.

Of course it shouldn’t be easy, but 6 to 12 seconds depending on Fel Dom cooldown? That’s too long. Even worse is it only actually negatively affects one spec, ironically the one that is supposed to be good at summoning demons. As I said, Aff and Destro simply do not care which pet is out, they all have normalized damage, so they just quickly pop out the new pet, use the utility, then go straight back to DPSing without losing more than a GCD.

Demo doesn’t have that luxury. Felguard is a fairly substantial chunk of Demos DPS, a fair bit more than the other pets, especially if you use Demonic Strength and/or Soul Strike plus the Fel Commando conduit. Demo is already heavily punished when it’s forced to move a lot, even just 6 seconds of summoning time is a very large loss of dps. It’s unreasonable to force Demo to suffer this where Destro and Aff don’t when the only reason why this change was even made is because the devs decided pet deaths needed to be impactful in PvP but didn’t think of what it might do to PvE (as evident by the fact that Fel Dom was added back a month or two after the pet changes first showed up on the beta).

Simply put, the change was probably a good one for PvP, I don’t really PvP so I dunno, but it sounds fair there… but it’s given Warlocks a completely unnecessary punishment for providing emergency utility in PvE.