Hard disagree on some major points here.
- Primal Rage needs to be removed from pets. This is an unnecessary restriction on pet choice for BM and SV, and a handicap for Lone Wolf MM when you need to bring Lust. I’m aware the intended changes open up pet choice significantly, but the MM handicap is an ever present concern.
- Existing pet spec passives should be available to Lone Wolf as well.
- Improved Primal Rage should be removed. It can’t be made worthwhile in competitive content because that would make other Lust abilities de facto useless.
- Avoidance is required. Pets literally can’t function in raid content or even a lot of dungeon content if they take normal AoE damage. It should be a base passive for all pets.
- Also not a huge fan of how you’ve gated the stronger talents. Gating your best DPS talent and your most important PvP talent behind active defensive abilities is frustrating and requires you to waste points, never mind the problem of having access to multiple different family abilities simultaneously.
- Not having access to these family abilities at all until a relatively high level is strange. This is taking the existing baseline functionality of the pet at level 10 as we see it on retail, and spreading it out across 12 points. How often are these points awarded?
- You’ve eliminated the Magic Defense and Pet Dispel abilities entirely - is this intended or an oversight?
Honestly, I wouldn’t go for anything remotely this complicated. We don’t need it anyway.
I’d do this:
- Move Primal Rage to Hunter. Replace with DPS cooldown. (Lynx Rush)
- Move Leech/Health/Movement Speed passives to Hunter aspects. These would be akin to Paladin auras. Short shared cooldown when swapping, otherwise unrestricted.
- Give pets a spec choice (for the major ability) and a PvP talent esque selection for the 7 different family abilities.