Pet Specializations

I’m just baffled they think secret hidden wounding turtles would even be a good reason to lock all pet options away; all while refusing to fix other pet abilities.

Like, these monkeys are my favorite pet. I can only use it as my main pet when I’m doing pointless stuff like quests, or sitting in the city doing nothing.
imgur .com/a/qRtI5Jm
For all intent and purposes these guys right here (picture above) may as well have no skill. It’s an extremely bad version of evasion from rogues.

Continuing the discussion from Fluffy and You: Hunter Pets:

20 pet families in cunning. 3 are apparently usable. I use hyenas even though I’d prefer not to, they force you to pick between these hand selected pets they decided would be worth anything.

Because they wanted pet uniqueness, they made most of them unusable. What does being unique matter if you’re so bad no one picks you for their team?

I’m more annoyed about the mortal wounds part of it. Too many pets are useless right now.

If perhaps they spent a bit of time balancing all the families, that would be sooo much better. Like Primal Agility, maybe instead of just giving the pet dodge, pass some over to the hunter too or something? At least put some effort into it… Or baseline all the pets to the same ability if you’re so worried people are going to be confused on what pet has mortal wounds or not. Just something, anything. How is it for all this time we’re okay with just seeing the same pets being used, when there’s an entire world of beasts out there? I am SO sick of raptors being baseline in pvp.

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