Simply put, I do not currently find Hunter pets enjoyable due to not being able to have whatever pet I desire in the specialization I desire because all pets now are confined to a family role; i.e., all Cats are Ferocity, all Foxes are Cunning. This is uncreative and unfun for players.
This needs to be posted where it will be read. We might see a mod edit out curse words, but this has long been treated as a player only forum that neither Devs, nor CMs read.
If you are using a cat or fox then you have an issue bigger than the petâs spec. Increased dodge chance is simply nonviable or is much worse than the various pet shields. While you can use them for leveling, once you get into endgame content or tough world elites it is better for you to have a more optimal pet. Pet spec swapping will do nothing to help cats and foxes.
As far as I am concerned, pet spec swapping in not needed when pets have the abilities related to their spec. Pets with shields - ferocity, pets with mortal wounds or slows - cunning, pets with soothes - mix of tenacity or ferocity as some need to be usable when no one can provide Bloodlust.
Iâm deeply saddened by the fact that my boy; Sausage the Boar is no longer my constant open world PvE companion. Nowadays, he couldnât tank to save his lifeâŚlet alone mine.
Pet spec freedom did reduce the pet choice to a cosmetic preference and your pet became part of your xmog. While I do miss that, itâs just a little thing.
Exotic pets certainly had more unique abilities pre-bfa. I miss having brez. I never quite figured out the direhorn spell reflection.
When BfA came out, my Gnome Hunter had almost all of the legendaries. I decided to make her a twink and race change her to DI. Apex Predator is a nice boost to my pets which is why I kept it.
To be clear, I very much want pets to become part of a characterâs cosmetic choice again, rather than standardized and absent player agency. âOh, we need bloodlust? I guess I have to use my ferocity pet instead of this cool âTankingâ pet.â
I canât think of a time that they were ever this way. In Legion, when we had the ability to switch pet specs, most pets didnât have an ability and were therefore unusable compared to pets with an ability. Also, certain pets were still better than others again due to the abilities they had.
The only way that I can really think of that can make pets a true cosmetic choice is to put all of the petâs basic abilities on itâs spec. So a ferocity pet would have the shield, cunning would have mortal wounds, and tenacity would have a soothe. Whenever you switch the spec the petâs basic ability would change. It might even be better to switch back to the Tenacity = Tank and Ferocity = DPS philosophy so that all Ferocity pets can use both the soothe and Bloodlust.
Because there is still no reason to switch specs. Yes, the ability to switch specs will allow you to have Turtles, Mechanicals, and Krolusks in their proper spec (Ferocity) but Blizzard can also set them there by default. It doesnât solve the problem that the pets I listed above are sub par for dungeons, raids, and PvP. Once you get your Turtle set for Ferocity so that it can fill itâs role as a tank what reason would you have to switch it to any other spec?
Itâs not about what abilities they have. I just want a fox to be viable for open world content. Etc. I shouldnât be forced to use a pet I donât like just because it has higher damage. Itâs because of this that I mostly play Marks. If you actually need a pet to help you in outdoor content you probably donât know how to Hunter. I just want a pet for roleplay purposes and not have to swap it out when I go to do dailies.
You must mean Devilsaurs when you say, âDinoâ because a Raptor is Cunning and the Ankylodon is Ferocity and theyâre all dinosaurs.
As for Blizzard making pet specs dependent on pet family, Iâm not quite sure why that was decided/implemented. That said, I donât mind speculating on what may have predicated those decisions⌠Maybe they felt hunters werenât making enough trips back to the stable masters. It wouldnât be the first time Blizzard made a quality of life reduction to force player decision and it is not uncommon for those decisions to impact aesthetics.
This has been consistent with Blizzardâs recent decision to bring the spec, not the class which is divergent from previous mantras, bring the class. In this case, itâs bring the spec, not the pet family.
That said, I agree with you; that decision should be made at the spec level, not the pet beyond special abilities and skins.
If all you are looking to do is world content then go ahead and use the fox. A fox should be fine on anything but the strongest creatures (gold dragon with blue dot). At high ilvls you might even be able to do those solo with a fox or anything else. Being able to choose what spec the fox is will not matter because its ability is increased Dodge chance which is subpar regardless of pet spec.
See, I didnât even know about the dodge change thing. It doesnât matter to me. I want a fox that is ferocity for lust and damage, because thatâs all that matters. Itâs to the point where I feel they should just get rid of specs for pets, make all pets deal the same damage (slightly higher for exotics and spirits, because BM would complain otherwise), and just let us choose which of the three abilities we want via talent or something. Thereâs more than enough useless talent slots they could go into, especially at the 100 level.
I agree. They constantly talk about wanting to avoid âcookie cutterâ stuff in the game. Then they change the system which removes a lot of player choice and ties you down to a handful of specific hunter pets. If we could still change specs it would open up a lot more player choice.