I don’t know if it is quite normal to spend up to one and half hour trying to get invited to a M+ key. At least this happens to me quite a lot. I lost the count of how many times I was rejected. Surely the key owners have their reasons, but sometimes we know they are extremely picky. Almost or even the same case of people going for aotc and inviting only those with aotc.
I have now timed all dugeons in +14, and one in +15. I’ve done +16 as well, but not timed. And even with a ++14 timed, I’m not invited to the same dungeon +15. I’m assuming people want to invite only those who have already done the same level. So, how do we upgrade? We may do our own keys, ok. Sometimes it brokes, sometimes we time it. At the same time, depending on the dungeon, we spend the same one and half hour waiting for people to ask for invite.
Well, you may ask if I have any suggestion. Looking to the title I must say I do. I noticed that when we win some pet battles, they receive a bonus for difficulty. What if we get the same in M+, with players?
For example, imagine a +15 key with only players that made that +14. The prize should be bigger than the same key timed with people that made it +16 already, or even +15. With this in mind, players would think better to invite players with little bit lower timed keys, so they will receive a better prize. On the other hand, it will discourage those who try to be “carried”.
Not at all. Unless the player feels satisfied with low reward. The hardest to finish it, i.e., the more the players with lower timed m+, the highest the reward.
There are a lot of mages. A lot. Every run I host, out of 20 DPS, 10 will be mages.
When I run a 15, I always invite people who have cleared all 14’s. I do it because I know it’s their next step in progression.
To get a job you need experience, but to get experience you need a job.
Frankly, I doubt it can happen.
Best you can do is keep running 10-14 bracket to get experience up.
Actually good players don’t just look at your highest/io, they also look at total count of runs, especially 10-14, as it is 4th (Prideful) affix.
Edit: Horde appears to have more pop. So while I get 20 DPS sign ups for 1 slot, Horde may as well get 30. So competition is higher.
No he’s right, you would have groups of 4 looking for one low score player to carry for better rewards. Any more than one and the run would generally become hard enough to not be worth it.
Then going forward you would have tons of people who didn’t know what they were doing but had all the keys at 15 making it harder to find out who actually is worth bringing
When I said “those who want to be carried” I meant the key owners, that will invite only those with ilvl and io higher enough to carry them. Surely people will find ways to invite just one, or at most two without that key timed to increase the reward. However, we may think in better ways to accompling the idea.
This would get exploited to the ends of the earth by carry groups and only make life miserable for the rest of us because people who dont deserve it suddenly have 1300io and drag down every group theyre invited to.
There’s only so much experience you can get, though.
How much is enough though? I had about 50ish runs for 10-14 and that wasn’t enough to get invited to 15s (as well as having all 14s cleared). I’m not even sure if I double that number it’d get invited to 15s. The only answer to this dilemma is pushing your own key which only reinforces this system because key holders are too risk averse and only want higher io people in.
I think you’re on the right path with trying to think of ways to incentivize letting players progress, but depending on how your system is brought up it’ll backfire and be open to abuse. I think the general idea is good but might need more fleshing out for sure, and I could get behind it.
I had about 20 when I started doing 15+. But I also progressed thru keys quite fast, and I was only about ~202 when I had all 14’s cleared. So I needed to keep farming 14’s for loot. https://imgur.com/a/6CxpPfC
Well I had roughly double your runs and I just didn’t get invited. The only thing that helped was having several 15s already done, which I ran with fellow friends I made and we pushed our own keys. After that people started considering me, but it was still an uphill battle.
If you have no friends the best solution is to push your own key and be stingy with who joins, which imo is a bad culture in game.
Bad culture indeed, but my group’s success is still more valuable than someone’s feelings. It’s harsh, I know. But no one is running a charity here.
I am KSM on 2 characters 100% pugs. One tank and this rogue. Now working on my healer. Again, all pugs
Of course, I’m fully aware why you’d only want overqualified players. I don’t blame anyone who does, and frequently encourage people to be stingy themselves (as I said earlier). But the current culture is not good, and needs rethinking. I frequently hear people say stuff like “just run more, they’ll pick you” and that’s just simply not the case (from my experience).
Fairly, that’s the best anyone can do.
Same goes for the real life. It is hard to get a first job, let’s say out of college, let alone w/o a college degree. But once you got a few years in, (aka a few 15’s), you will get more offers. Once you get another few years (aka all 15’s), you can get almost any job you want
Just gotta push through it a little.
Have you tried friending (BTag) any of the players you’ve run with that seemed fun, good and relaxed players? That’s been a huge help for me pugging my keys and now I’ve got a list of about half dozen folks I can pull from, plus a couple communities (the guild-like thing in-game).
That’s smart because it would be a force multiplier of sorts if you gave some of your initial cadre invite privileges. I bet you’d find that even after a couple invites that they made that you’d still have a fairly aligned group of folks with similar expectations.
Yeah that was the idea and keep it a closed, invite-only comm. Give, actually, everyone invite priviliges and say invite those who you think are actually good, do their job and not total nutjobs.
If you aren’t running your own key, you’re doing personal time management incredibly wrong. That’s really all there is to it, even moreseo if you don’t play a tank or healer role.
Why waste your own time begging for someone else’s approval? Be the decider of things.
For reference I already have ksm https://i.imgur.com/eqLcNkl.png
Just to clarify, I’m not arguing against you or anything like that. I appreciate your kind of thinking, but you’re a drop in the bucket compare to others. I know how the system works, I did exactly that. But from my experience, this is a systemic issue (meaning Blizzard’s design reinforces this) and I’d like to see systemic fixes to alleviate the risk-averse nature of key holders. People as a majority should not just seek overqualified people. And as you say, you need 15s to get considered. Not amount of runs in 10-14s.