Personal loot is harmful to the game IMO

I don’t hate you, you seem cute and fuzzy. :cookie:

You know, this is not an issue that I care much about (although I do find it fascinating) but overall I think PL has had a net positive affect.

It would be interesting to see stats on guild breakups both pre and post PL… in the past, the number broken due to loot drama seemed pretty high. I would guess that has improved a ton.

So you’re saying thy changed the system of gearing to mythic + only to streamline the end content. That there is a not at all the truth if so then the gear should now change and no more + in mythics.

Mythic were design to be a challenge mode to keep people busy during the dry areas of the game not a design to gear players so they can run through raids more efficient.

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What? I know you are plate wearer but surely you were never the only one in each raid group you played with - you had to /roll for gear with master loot as well unless your raid leader just gave it to you.

That same thing happened in the opposite with master loot. One plate wearer in a group raid group got every piece of plate gear that dropped and since the drops weren’t tied to raid composition, that would mean plate wearers would be geared up months prior to leather wearers who had to compete.

Not at all. There are more drops with personal loot than with master loot and everyone in the raid has a more equal chance at getting gear. Especially considering leather wearers are generally the largest gear type in the raid, more people are actually benefiting from personal loot.

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This is factually untrue. While there isn’t a built in limit, there is actually a very real limit on the number of keys you can complete each week. Weeks are not infinite time spaces.

Further that limit is lower than you might think because you cannot just spam 0’s for upgrades.

And even further that “unlimited” gear is hard capped at below heroic ilvl.

both can be done within a week and plus its not only mythic, its also heroic raiding that can give upgrades as well such as denathrius and stone legion with their 220 heroic ilvl items

not recently, the last time a raid was that short was from uldir to bfda with 5 months (sept - jan)
then bfda to EP was a 7 month gap (jan - july)
then EP to NYA was another 7 months (july - jan)
and then the great gap of NYA to CN was about a whole year (jan - dec)
we dont have a release date for the next raid but we’ve been waiting 5 months already with no end in sight as of yet

saying getting gear from raid isnt feasible because of the time gap is also wrong especially when we’ve been waiting this long

Personal loot is beneficial to the game IMO.

I wouldn’t have it any other way.

My only real complaint about loot distribution is that I can’t give away the weekly World Boss loot to other players in the raid.

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Society is wayyyy to screwed up today for anyone to trust anyone with Master looter. I know I sure as hell don’t.

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No way! One of the best things that happened to the game.

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Lmao, I did not expect to get this amount of reception to my post. I expected to get like 2 replies and for it to instantly die off. I come back from work and my post is flagged (thank you, kind forum browser) and there’s 370 replies.

To be clear: Personal loot has some upsides and I understand why people prefer it. I just felt like writing down why I personally take issue with it, and why I believe it should never have been implemented in higher-tier raid content. I understand that a reimplimentation of ML is unlikely, I just wish there could atleast be some sort of middle ground similar to the legion system.

That is the most asinine thing I’ve read all week. Everyone gets their own loot pool which means the whole group can get gear that they can trade to other people, so instead of 40 people having to fight over the same five items every boss, all 40 people can get gear and redistribute it to those that need it.

What a presumptuous and contentious statement. Players having money does not make them “privileged.” And what players do with their money is their business, no matter how nonsensical paid boosting is.

Several, yet the loot they got is their loot and nobody is entitled to it. It’s not mine. It’s not yours. If players are childish enough to do that, I just blacklist them and remember that for the next time they try to apply for one of my keys, which has happened before. And it felt good.

This has to be one of the most hilarious things I’ve ever read.

It probably would be if you’re a player that doesn’t make money, which is entirely your fault and your problem. Everyone can make money in the game, so complaining about someone else’s is beyond ridiculous.

Ad hominem means a fallacious attack on source, where the source were described “people without real arguments.” People had actual experiences and presented them.

And that’s relevant… why? People wrote what happened. Blizzard paid attention. They ran a trial run with Legion to see if guilds could play fair. They didn’t so its gone.

Cope. If that was the case they did a poor job of it and should go back to the drawing board. The reason these forums always devolve to corruption discussions is because most of the arguments regarding ML before removal was about corruption and abuse it came with. Even if you were right its meant to limit progression, a significant number of threads were made against ML, many welcome the change, and many support the current system. Many of whom are in progression guild themselves.

I have personal experience back in BC when I got screw over due to ML and again. I warrh. Simply put ML needs to stay dead.

Luckily its gone

Blizzard already are aware of the communities dissatisfaction with personal loot… they simply dont care… sorry they think they know better.

Personal loot re-enforces an individual perspective of progression. Blizzard want to try to encourage more “repeat social interactions” and some how view group loot as being more inline with that philosophy … basically blizzard want us all playing wow in guilds with the same players, as that is when players tend to stick around the longest.

Unless there is a mass exodus of players it likely wont be changed (similar to shadowlands and covenants).

They also didn’t like group stacking to game for specific drops… which means intensionally reintroducing wasted drops (bows with no hunters, glaives with no demon hunters, etc)