Persistant Unavoidable Damage Has to Go

It’s just lazy game design.

18 Likes

Or is it a heal check?

10 Likes

It’s how you make healers that are not disc priests or holy paladins good.

4 Likes

How about damage everytime you use an ability or move?

Absolutely not. I like nothing better than a chance to flex my hps. You get so few of them. Sure its nice to do big healer damage and do all the little jobs etc but there is something special about blasting heals and keeping people up when they expected to die. That’s why I like bursting so much for example. When your team is like “we need to hold for bursting” and I just say “na pump I got this”

Imo we need more of them.

8 Likes

Idk. I kinda agree with it being lazy. But if anything, we need even bigger healing checks in raid.

2 Likes

You mean like chain stunning the tank is lazy game design?

1 Like

Just get more stam gear

Fear not, they can patch up your unavoidable boo boos over there :slight_smile:

5 Likes

Heal checks and DPS checks are bad mechanics.

1 Like

Healer throughput check.

Nah, otherwise you’d just bring the most passively durable/unkillable stuff and spend 30 minutes killing it like a bunch of degenerates. Dps checks are healthy and necessary.

9 Likes

Those aren’t really mechanics. I guess you meant to say bad game design but I’d still disagree. It’s fun.

Obviously we cant have a raid full of them though.

No, I mean damage that just happens, not as a result of any game mechanic, but just happens to everyone persistently regardless of players actions.

All damage should be be avoidable as a result of excellence in play. It should be extremely hard to do, which is why we need healers to help mitigate it, but there should never be damage that just happens regardless of players actions like it’s some kind of timer. That’s just lazy game design.

The other alternative would be to remove healer movement challenges. You can’t have both persistant unavoidable damage that needs acts as a heal check, and then force the healer to constantly be moving around and unable to cast. Forcing DPS to move mid cast is fine but expecting a healer to move when they have to heal through not only persistent unavoidable damage AND everyone else’s mistakes AND then ask them which of these two bad options they need to pick from.

4 Likes

Hard disagree. A healers job shouldn’t just be covering for mistakes. That sounds awful to me. Also it would lead to situations like mythic azhara where it was a 2-3 heal fight and you had guilds having to sit healers for it who had done all the other bosses.

6 Likes

HARD disagree. It’s their role. Otherwise just go heal on a healing dummy for HPS cred.

1 Like

Often if a dps player gets hit by something in a relevant difficulty it kills them and/or the group

Similar thing in arena and pvp in general

The healer often isn’t capable of fixing mistakes aside from a good priest noticing somebody in a bad spot and gripping them

Healers are there to midigate the continuous stream of unavoidable damage and raid cds for big influxes of it, although I don’t’ disagree that healerless content can be super fun because everybody is reliant almost entirely on themselves (2 tank, 3 dps or 1 tank 4 dps challenge modes were an example of this)

That’s the challenge though. Finding ways to cope and making decisions gcd to gcd. That’s what makes healing engaging. Pooling resources so you can heal and move. 3rd boss in sd for example before the movement I need to pool holy power and have my ranged builders of CD so I can keep people up. That’s what makes it interesting. Overcoming the challenge. Stutter stepping in advance to b ein the right areas for later etc. That’s what makes it fun. If it’s in a raid setting and there is heavy damage and movement then assign those cds to shamans with spirit walkers grace or druids for example. That’s all part of the challenge and ven diagrams of tool kits.

2 Likes

So when you start playing with really good players, who barely make mistakes, healers are doing what then, just damage?

If anything, we need more unavoidable damage, not less.

4 Likes

Thats NOT the challenge. And more importantly it’s not fun.

What is fun is keeping the party alive in situations that get hairy and are the result of players actions… not damage that JUST HAPPENS because they couldn’t think of anything better.

1 Like

Human make mistakes. Thats why the game is challenging. If players aren’t making mistakes it’s because they designers haven’t given them enough of a challenge. That challenge shouldn’t just be unavoidable damage every tic.

The healer has plenty of other stuff to worrry about… all the same stuff everyone else needs to worry about… they don’t need some additional to make it challenging or fun for them.

2 Likes