Permeating Chill is now baseline for Evoker? Except...It's not?

Maybe I’m missing something, but the patch notes say “Permeating Chill is now baseline for Evoker.”

However, it doesn’t show up in the Spell book as being a passive and the only blue ability that activates the slow effect is Disintegrate. Meaning, Azure Strike, Shattering Star and Eternity Surge, no longer slow enemies. Hopefully this isn’t intentional.

Link to patch note highlight

Edit: It looks like the slow effect is now part of the Disintegrate tooltip. However, that’s still a different change than what the patch notes suggest, and an overall nerf, considering all blue spells would apply Permeating Chill before.

Any clarification regarding what the intended change is supposed to be would be appreciated!

8 Likes

they baked the slow into disintegrate only
:dracthyr_uwahh_animated:

Right, but before it used to affect all blue spells. So I just figured making it a baseline passive would still mean it affected all blue spells, not just disintegrate.

1 Like

We sure that is not a bug? Sad if it was slotted to work with Disintegrate only on purpose since not all Evoker specs have access to Disintegrate.

Yeah I hope it is a bug because that sucks.

5 Likes

That’s what I’m hoping. But I just wanted to shine a spotlight on it.

1 Like

It’s almost certainly not intended; there was no mention of the change and given that it was in the class tree it would be weird to remove that from Aug.

Feels like a bug to me… It’s too hard to do delves w/o the slow now.

2 Likes

Hence the
:dracthyr_uwahh_animated:

4 Likes

I did some comparing current spelldata to spelldata from dragonflight. Permeating chill was two spellids before, one for the talent, and one as a baseline passive that applied to only disintegrate. The talent was removed, and the baseline passive was altered slightly.

Name             : Permeating Chill (id=381773) [Spell Family (224), Passive, Hidden] 
Effects          :
#1 (id=1012819)  : Apply Aura (6) | Proc Trigger Spell (42): Permeating Chill
                   Base Value: 0 | Scaled Value: 0 | PvP Coefficient: 1.00000 | Trigger Spell: 370898 | Target: Self (1)
Description      : Disintegrate reduces the target's movement speed by $370898s1% for $370898d.
Name             : Permeating Chill (id=381773) [Spell Family (224), Passive, Hidden] 
Effects          :
#1 (id=1012819)  : Apply Aura (6) | Proc Trigger Spell (42): Permeating Chill
                   Base Value: 0 | Scaled Value: 0 | Trigger Spell: 370898 | Target: Self (1)
Description      : Your damaging Blue spells reduce the target's movement speed by $370898s1% for $370898d.

The first is the original from dragonflight, while the second is how it is currently. I cut out a bunch of the middle stuff that is basically the same from one to the other. The description was the only real thing that changed, which says it should be working with all spells. It only working with disintegrate reveals it is bugged and not intentional.

We can verify that the simc spell data is correct via the api, using /dump to grab the returns of C_Spell.GetSpellInfo(), IsPlayerSpell(), and C_Spell.GetSpellDescription().

[09:37:22] Dump: value=C_Spell.GetSpellInfo(381773)
[09:37:22] [1]={
[09:37:22]   castTime=0,
[09:37:22]   name="Permeating Chill",
[09:37:22]   minRange=0,
[09:37:22]   originalIconID=135838,
[09:37:22]   iconID=135838,
[09:37:22]   maxRange=0,
[09:37:22]   spellID=381773
[09:37:22] }
[09:37:27] Dump: value=IsPlayerSpell(381773)
[09:37:27] [1]=true
[09:53:34] Dump: value=C_Spell.GetSpellDescription(381773)
[09:53:34] [1]="Your damaging Blue spells reduce the target's movement speed by 50% for 3 sec."
6 Likes

So instead of making the effects of the old Permeating Chill talent baseline for evokers, Blizzard accidentally deleted it from the game.

I suggest making a post in the bug report forum if you haven’t already.

It’s still in the game, it just isn’t applying to all blue spells like the description was adjusted to reflect.

As of this morning, looks like it’s applying to my blue spells as aug and dev.

1 Like

I take all credit for getting this fixed
:dracthyr_a1:

2 Likes

You probably did FR thanks for that