Looks like perception stat is working again, could we atleast get some blue posts or patch notes about what is going on with perception or clear the tooltip up. Was not working on patch day, saw it proc today again for the first time since.
Perception works just fine. It’s how it works that’s the problem. It doesn’t increase your chance of finding, say, null stones. It just gives you a chance to proc when you do find one, which is like a 2% chance per node? So you have a 2% chance to find a null stone and if your perception is 20% then you have a 20% chance to find 2. It’s just a really bad design and finesse is pretty much always going to be the better choice overall because it’s a flat % across the board. 30% finesse means you have a 30% chance to find extra base mats from EVERY node you mine. That’s just going to net way more gold in the long run.
In other words it doesn’t work like the tooltip describes how it should work. Which makes it essentially useless. They might as well remove it from the the game in order to avoid confusion.
…except functionally, it doesn’t matter if you have a 20% increased chance (multiplicatively) to loot a null stone each node, or a 20% chance to loot 2 null stones when finding a null stone.
Let’s say you loot 1000 bismuth nodes, have 20% perception, a 2% baseline chance to loot Null Stones, and the KP talent that makes it so you don’t loot broken null stones from bismuth.
If you apply the perception against the baseline chance…
1000 nodes * (2% [chance to loot null stone] * 1.2 [Perception bonus]) → 1000 * 2.4% = 24 Null stones, with 4 of them coming from perception procs.
If you apply the perception against looting the null stones…
1000 * 2% = 20 null stones looted baseline. 20 * 20% = 4 perception procs that gave an additional null stone. 20 [baseline loot] + 4 [Perception procs] = 24 null stones.
What you’re probably thinking is that it’s supposed to increase the chance to loot null stones by your perception % additively, which would be absolutely ludicrous:
1000 * (2% + 20%) → 1000 * 22% = 220 Null Stones, 200 of which are from Perception… which is insanity.
Why would that be insanity?
It would be extreme but you probably got 1500-3000 Bismith in the process and that wasn’t insanity.
It would mean we all could farm less and buy more from the people that want to go in hard on the gathering.
What’s insane is having this stat that you put a lot of time and effort into that makes no perceptible difference in outcomes. That is literally insane system design.
…because in that case, 20% perception would effectively be increasing relevant loot drops (the null stones) by 1000%?
Well, some days that would still be 0 then. I think there might be some middle ground between 3 and 3000 a week.
Like I said, as listed it would be extreme, but insane?
What would be nice is if all these systems didn’t feel phony and inauthentic. You put some work in and get visible results. They can monkey with the numbers some if they absolutely need some form of gating resource to create artificial scarcity with, but the core driver should be game play above all else. And systems that feel phony and inauthentic is really bad game play.
Except that it doesn’t have to scale THAT high. They could require more perception per % of additional chance to make it more balanced.
Perception was a lot more useful in Dragonflight, but it’s pretty much useless with how gathering nodes work in this expac. I went all in with Finesse on my gathering tools because that yields a lot more mats overall.