Per Chris Metzen: Season of Discovery is not "any sort of alternate history for WoW

Thank god, now we can drops the classic+ nonsense.

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It’s not but it does mean it can dwelve into things that we know happened or was gonna happen but never seen. Meaning we got a handful of original content that was cut from the game that they can use. Truth is they should just continue running it after phase 4, and make numerous new phases after that. Then when we reach the end, decide if they wanna add some fresh new lore, nothing huge that effects the timeline, but maybe some dumb ogre got ahold of some magic crystal that wasn’t world ending but cause some beasts to go crazy or something in a certain zone.

Only the deepest of copium addicts really thought they were going to do a Classic+ Expansion with the whole ‘What if?’ scenario with the Dark Portal.

To me, Classic+ was all about:

Fixing meme specs to be viable (done for the most part)

Additional quests (Rune quests)

New dungeons (to be seen)

Dungeon variations like heroic etc. (done)

and a new zone or two (to be seen)

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It had legs because some overreacted when people used the terminology.

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The problem with classic+ is the entire design of the classic wow game would have to either have been kept the same, with some talent changes for meme specs to optimize them to be viable in all content, and give them something to bring to the table. But instead which im not hating but the rune system is fundamentally flawed. lets say one talent spec is OP, you can pick that, then use one rune for it to make it strong, then the other two runes can be used from another spec and it makes you unbelievably OP cause you are the best at what your talent spec does, plus got additonal benefits.

Classic+ Would need to be fresh WoW with talent changes, skill balancing, profession balancing, new questlines to level up through new zones, dungeons and raids to explore(and new end game content after naxx or whatever was the last.

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It’s their Classic+ testbed.

It doesn’t need to be canon for that.

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One of the bigger wow streamers literally has been lying about SoD from the start calling it a classic+ beta. So there is a lot of copium around lol

Except that’s not what he means. He’s clarified that basically these events always canonically happened.

They won’t retcon lore but early WoW had all kind of lore hidden in comics or books that they might expand on.

For instance, a group of adventurers fought the Dark Riders of Deadwind Pass. That’s totally something that could be used as the basis of lore for Karazhan Crypts raid that we know is coming.

We also know from comics that Cho’gall was up to some nonsense prior to Catacylsm. That’s totally a viable narrative thread to follow. There are things here and there hidden within the lore that can be used as the basis of new raids and quests.


Also, y’know, we have apparently met Xalatath in the new epic quest chain even though I don’t ever remember hearing about that in the lore before, so they can definitely make up new lore as long as it doesn’t contradict existing fiction.

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I think the issue is no one can come to consensus on what ‘Classic+’ even means.

To me it means what I posted above. Just some additional content to Vanilla WoW and rounding/smoothing out the edges of its class design and finishing some zones that were unfinished perhaps like Azshara.

To others when they hear/read ‘Classic+’ they think: an entirely new timeline with multiple expansions with horizontal progression and keeping the classic WoW feeling and new classes and blah blah blah…

Now I do think these servers were made to both test and gage the interest in an Altered Classic Era Experience and I think it’s already proven there is an ENORMOUS interest in them keeping these servers around in one capacity or another, but anything beyond that I would take with several oceans of salt.

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I agree with everything except this. I would rather see a different attempt to create further difficulties of content than artificially increasing the difficulty of the same content. That’s very much not classic. You kill Onyxia and that’s it. You don’t need to kill her on 10 man, 25 man, 40, normal, heroic, or mythic. It’s just the boss and you kill it. edit: oh sorry didn’t realize you said dungeon, I have this attitude more specifically to raids. I do think if they replace a dungeon each phase at 60 to become a harder difficulty dungeon or raid with a daily lockout then that might be interesting, but making the previous version inaccessible.

I think OP just has a very specific and narrow idea of what classic+ meant. I don’t view it as literally classic+, but it is a nod to what the community has been expecting for that idea in a seasonal version of classic wow. New timeline would be very daring and definitely unlikely. It’s probably a better sign they don’t want to do that since they think they can salvage the lore of retail WoW. Classic+ always meant something different for everyone and very few probably saw it as making mage healers or warlock tanks to be honest, it’s still a welcome addition in this seasonal format.

Runes are definitely not a proper way of any classic+ and most people don’t view classic+ as seasonal. Hence, it being a beta. First season we got changes to boss mechanics and other stuff but its a flop on engagement mostly. Second season, new quests, pvp events, class balance, new raids and it’s going much better. What’s the third season? I completely understand why people view it as a beta in a way. We are testing ideas for a more permanent classic+ version or maybe we’ll always be doing seasonal servers. Either way people will want somewhere to bring their seasonal characters and will want to bring features back of a seasonal server like some of these rune abilities.

To OP, you must be misunderstanding all that or not really in tune with the classic wow content and the videos and discussion on classic+. Whatever that streamer is saying isn’t lying, they’re just stating their opinion. It feels like testing out classic+ ideas, just like SoM somewhat did but more like dipping your toes in the water.

It’s not changing lore, it’s finding gaps wherever we can to create new content, which is perfectly fine by me.

No one who doesn’t work for Blizzard needs to have a consensus.

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Y’all be saying folks overreact and then overreact. It’s awesome to see innate incapacity to view oneself as the whiner appropriately.

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They could also do something in SoD, though unlikely, like adding a new talent tree system like retail having two trees: the class and the spec talent tree. We could have the 3 base ones as your class, and another one to round out these class changes based on your spec or role. It would probably be easier if they could change the original trees though, but we’re on the same client

Alternate timelines exist bro

Something I would like to see is to reuse dungeons, but further the story. Like what happens after the events of Wailing Caverns? They could maybe have quillboar or centaurs do something there that we have to fix at level 60. I doubt it will happen, but I would love to see this kind of approach to dungeons.

I think he probably just means they aren’t going to diverge the storyline from what is already established. So the next expansion after this would still be TBC instead of an alternate story.

I think it could be very cool to diverge the stories, but that is an immense amount of work. Much more so than modifying a few things in the existing classic framework.

Good. This means they might be less inclined to put retail-like unskippable choreographed dialogue everywhere. Holy crap how does anyone stand that in retail. Raises my blood pressure.

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Wow lore gets so retconned so often it gives 40k whiplash.

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Lol this is classic- always has been and always will be.

I have dialogue turned down to zero.