Blizzard, please. I know there probably isn’t an easy solution to figure out if someone rage quits versus a legitimate internet outage, but there needs to be discussions around repercussions with those that leave at any point during a mythic plus run.
There’s that 30 minute debuff where you can’t queue for dungeons/PvP or there at least used to be. There needs to be some sort of penalty for people that waste an entire groups time, especially if they rage quit at the very end of a key. Not everyone has the luxury of playing with a set group of people all the time, majority of people most likely pug where this issue comes into play.
Blizzard has already talked about this and they are on the side of the leaver. Which makes sense given how they explained it. It’s okay to leave a key.
You queue for a dungeon and end up at the market. Kill first boss and tank bails because he only wants to farm that boss for a mog. Rest of the group is now stuck with no tank interested in joining group.
People leave and get debuff…tank laughs and giggles.
Great system, clearly the group is at fault here /s
You just need to introduce a vote to end the instance without penalties so people can start a queue again after having been screwed by someone doing it on purpose and not interested in doing the whole dungeon. Small indie company I m sure could hire a couple of coders from India right /s
Also the statistics on the character should show how many times that person has left an instance/raid. It is a valuable stat and when you have people with a number >10 for the week you can filter them out from the dungeon/raid finder. How about that Blizzard?
I m talking in general…can t you guess that from the part about using dungeon finder? The same solution applies, provide a means to vote to end the mythic
I’m curious because I didn’t know they responded to this and justified that it’s perfectly okay to screw an entire group over. Do you happen to have a link to that response?
Don’t play with PUGs, problem solved. If you’re going to play with PUGs, then you’re accepting the innate risk of doing so, one of which is them leaving.
Because you have the added aspect of the key being a formed group. Just like anyone can leave a raid at any point without repercussion and anyone can leave an arena at any point with nothing other than a minute debuff and that’s treated because arena rating is involved.
I’m in the dentist office and will be for a few hours. When I get home, I’ll grab you a link. It was addressed in a Q&A back in BFA.
Do those people not have friends or guildies? If people are leaving a key, there’s a decent reason most of the time. Maybe an IRL issue came up, the group’s performance is lower than expected, expectations weren’t appropriately set ahead of time (going for time vs completion), or maybe they just didn’t want to carry someone. The only times I see people leave are in low keys (2-10) or in high keys (20+), and those in the high keys will leave if it’s obvious the group isn’t making the timer.
I was in a 22 Gambit last night and it was going well until a couple of us didn’t invis pot when the tank did. We all said to the tank that it would have been nice to know you wanted to invis when you did, tank said its standard and left.
There is no standard, I’ve seen different tanks pull different packs, invis in different spots, etc. The tank just straight up left for no reason.
Cut it however you want, there is no justification for this. I realize this comes with the pug territory, but it needs to be addressed.
From experience I prefer when people drop group if we aren’t going to time. I do not wish to waste any time in there if I don’t have to. Most players will agree, who run anything higher then 15’s to end it.
If you wait till the last minute to get your weekly 15 done on an alt and someone leaves making you not complete it, well maybe start it earlier in the week and not put that onus on other players you don’t know.
Guilds are always looking for players and will typically be on discord when doing keys, join those groups and then you can agree if you are going to leave.
Would make carry groups even more numerous and easy to do, allowing them to clear up to the last boss, then swap out one person for the carry, instead of having to carry the dead weight the whole time.
Yup PUGing high keys sucks but that’s why you either don’t group with PUGs or you make sure all strategy stuff is clear ahead of time.
It’s also on the rest of the group to ask questions prior to the run. Can’t rely solely on the tank who has a set plan in his head. Before you put the key in simply ask if they are thinking about invis potting at a certain spot. You do these enough you will learn the areas where they are used most often.