So this ended up longer than I hoped so there’s a much smaller TL;DR at the bottom.
The Current State
It’s pretty clear Frost DK has some major issues, both from a damage profile perspective - with the damage being entirely frontloaded into CDs but backloaded into the end of Pillar - and a playstyle perspective.
Killing Machine is a worthless proc from a gameplay perspective. Procs normally encourage you to use an ability that you wouldn’t at that exact moment for any variety of reasons, such as Rime, Hot Hands, Tactician - you get the idea - or have some triggering mechanism for another proc, passive, etc.
But not Killing Machine. We already press Obliterate whenever we can and KM is just “you do more damage for damage you were already planning on doing”. And then, after using KM, you’re most likely pressing Obliterate again right after.
Yes, there’s obviously variance and you’re not always doing this, but if there’s no Rime proc, RW is on CD, your RP buffs are still at 6+, and you have the runes, why press anything else, really?
And then this repeats. Endlessly for the entire fight. And it’s, unfortunately, entirely what we’re built upon with our current mastery:
Mastery: Frozen Heart
Increases the damage of your Frost abilities by 16.0%
Masteries don’t need to be fancy but they shouldn’t just be flat damage increases to every ability in the kit either. And ours wasn’t, until Shadowlands, and now we have:
Killing Machine
Your auto attack critical strikes have a chance to make your next Obliterate deal Frost damage and critically strike.
When you dig into the logs, almost 90% of Obliterates are Frost damage from KM with the remaining being physical. So Mastery is just extra damage to everything without the upside defensive of Versatility. At that point, Frost Mastery might as well just be replaced with “You gain 1% of extra Versatility for every 2% of Mastery”. At least then I’d have an extra 19.5% DR for my current stats and have more damage on trinkets, the legendary, and other random damage that happens to not be Frost - like autos and those 1 in 10 Obliterates that aren’t KMs.
The Idea of a Rework
Now imagine for a moment there’s a rework coming. And a real rework, not one like Ret that ultimately just shifts around damage and cut out a button, or something small like Cleaving Strikes being removed, made easier, or put somewhere else to be activated.
I mean a real rework, one where abilities, the rotation, the playstyle, even the thematic identity all have changes. I’m talking about the Survival Hunter BFA rework where KC and WFB were added. The Combat → Outlaw rework in Legion. The Enhancement Shadowlands rework [minus identity changes for this one]. Those type of reworks.
A Hypothetical Approach for a Rework
People are asking for things like damage being shifted into the baseline kit and Cleaving Strike changes, but those won’t really change much. Sure, it’ll raise the damage profile a bit, but there’s still huge fundamental problems with the core of Frost that exist, such as:
- No real reason incentive to prevent RP overflow
- You want crit for KM procs and as soon as you get one, every point of crit becomes worthless
- The rotation is still massively slanted towards Obliterate-Obliterate-Obliterate, the precise thing the Legion rework was trying to avoid
- Procs rarely, if ever, matter. You’re not using every Rime that comes up and getting Killing Machine doesn’t matter since you were very likely going to use Obliterate anyways before you got a proc.
So now imagine the following, ignoring all current capstones, current damage amounts, and other specific talents (like Shattering Blade or Frigid Executioner), and removing Frostreaper (we’ll get back to Obliterate / KM in just a quick second):
Mastery: Frozen Heart
Increases the damage of your Frost & Shadow abilities by X%. Additionally, increase the chance for Shadow Infusion and Frost Infusion to trigger by Y%.
It’s similar in wording to Enhancement’s Mastery Mastery: Enhanced Elements, which is overall a good stat but adds engagement to the playstyle. So, what could infusions do?
Shadow Infusion
When an ability deals Shadow damage, you have a chance, equal to the percentage of damage dealt, to charge your next Frost damaging ability with an Unholy rune, causing it to critically strike. This damage is further increased by your critical strike chance.
How I would describe this proc rate is as follows: If there’s an ability does 100% Shadow damage, there’s an X% chance to proc. If it does 50%, there’s an X% / 2 chance to proc, and so on.
Frost Infusion
When an ability deals Frost damage, you have an X% chance to charge your next Shadow damaging ability with a Frost rune, causing it to strike a second time and generate an extra X RP.
But this makes no sense since there’s no Shadow damage really in the kit outside of Death Coil and D&D. So, we could then have:
Obliterate
A brutal attack deals 75% physical damage and 25% Shadow damage.
That’s basically Scourge Strike, which isn’t a huge deal honestly, and it opens up possibilities, such as:
Killing Machine
Your auto attack critical strikes have a chance to make your next Obliterate deal 100% Shadow damage.
So now, if Shadow Infusion had a baseline proc chance of 40%, regular Obliterate would be 10% and Killing Machine would be 40%. So using a regular Obliterate could proc Rime and/or Shadow Infusion, creating an incentive - in almost every possible scenario - where if you had a Killing Machine proc come up the same time as Shadow Infusion, you’d use the Infusion instead through HB/FS/GA, which is already a huge upgrade over the fact that you would very likely just use the KM proc right now.
And this would still be a simple gameplay loop but it would have the addition of forcing you, the player, off of just mashing Obliterate - or Frost Strike/Glacial Advance in the damage numbers were inverted - to consume the Infusion procs.
Expanding Further
So changes like this have huge avenues for expansion. There could be easier - or free - access to Soul Reaper, and components within the tree could direct how Shadowfrost damage could function, with talents like:
Choice Node of:
More Shadow
Your Shadowfrost abilities now trigger Frost Infusion and benefit from Shadow InfusionMore Frost
Your Shadowfrost abilities now trigger Shadow Infusion and benefit from Frost Infusion
Choice Node of:
Biting Cold
The first time Remorseless Winter deals damage to 3 targets, gain Rime.Biting Decay
Remorseless Winter now deals [Shadow/Shadowfrost] damage and the first time it deals damage to 3 targets, gain Killing Machine.
And so on with more talents. And with this hypothetical, we would have:
- Obliterate doing good damage in general and having an avenue to produce big hits that come from using other abilities instead of just pure RNG
- Frost Strike, Glacial Advance, and Howling Blast/Rime having more of an emphasis on being used
- A huge thematic shift for Frost to be more Death Knight and less Frost Knight
- Fixing the 8 year issue of crit being necessary to get KM procs and then the stat immediately being garbage because you got a KM proc
So what’s the point of all this?
This isn’t some “wishlist” of mine. The specifics are just something in general I thought of during the day and honestly, I’m even sure would play well. It’s just an example really, to illustrate the point that Frost feels detached from the Death Knight theme. That Frost has a horrifically stale core kit. That Frost has gameplay issues that stem past being fixed by reducing CD reliance or spreading out damage
But that’s the only thing players keep asking for here. No one’s asking for say, Death Coil to become a 30s CD Shadwfrost spender that hits for 2-3x a regular KM Obliterate’s damage. No one’s asking for KMs to have a chance to make the next Frost Strike proc Shattering Blade and not consume any stacks but act like it did all 5. No one’s asking Remorseless to have a chance to make your next Howling Blast consume KM for 500% more damage or something nutty. It could even just be a simple “Every 50 RP spent makes your next Obliterate do 25% more damage”.
And yes, I’m sure there’s a decent amount of people here that don’t really care that Frost has played exactly the same since the Legion rework, but it’s 8 years. Multiple other classes and specs have had major work and changes to their fundamentals, but the only posts here for months now has ultimately been for more baseline damage.
Outlaw was pretty detached from Rogue thematically; they brought it back to the class’s thematic roots.
Survival was pretty out there in Legion; they brought it, too, back to class’s thematic roots.
Arms had their Mastery reworked almost 3 times in the past 4 expansions. Shadow gets a rework almost every year. Enhance had their entire resource system ripped out and replaced. Evokers literally got an entire spec added mid expansion.
A massive rework - both thematically and gameplay wise - can be done; don’t let anyone tell you it can’t.
And before the inevitable “It sounds like you don’t like Frost” comes around, I do still enjoy the spec, even with its current flaws. It’s just so clearly obvious that it could be something more than what it currently is.
TL;DR:
If you’re asking, wanting, or hoping for a Frost rework, something on the level of Ret or the Havoc, stop settling and start asking for something more. It’s been 8 years and Frost is still aligned to DK mostly in name and a few iconic abilities only - a majority of which aren’t really used or are used begrudgingly. Killing Machine, in its current form, provides nothing a proc normally would because you were already going to use Obliterate anyway and the rest of the core kit just plays by itself really. Where’s our version of Battlelord, Ashen Catalyst, Legacy of the Frost Witch, Crackshot, or A Fire Inside?
Ask Demand more for the spec. Demand a new mastery. Demand more Shadow or Physical damage. Demand more undead or death-magic based abilities and influences. Demand that procs actually have an impact on changing your rotation like almost every other spec has. Demand changes that will promote more engaging, thoughtful gameplay. Demand that Death Pact is easier to get.
Whatever it is, you should be demanding that Frost be a Death Knight first, a Frost Death Knight second, and have abilities that aren’t just isolated from each other.