People just want to tank and spank everything

I am really annoyed by the fact nobody wants to use CC, everyone asks me as a tank to pull everything and hold aggro. People keep telling me to thunderclap but morons don’t know its not retail. Even when there is like 2 wipes they just disband and leave, its ridiculous.

I am getting really annoyed by this community, like majority of them want everything to be handed out to them and don’t want to work for it. Nobody wants to strategize, nobody want to clear content they all just want to tank and spank.

If we ask them to show patience, they name shame and call you bad words and says “your mom so and so”

This is not the first time I am seeing this, many players in dungeons want their first clear ASAP without any effort, nobody want to kill adds they just want to DPS the boss down while eating damage from spawning adds.

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Just mark things and tell them what to do.

When I see a moon, I sheep.

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Wrath of the Lich King basically killed the need for CC in dungeons. Ever since then, the art of CC has been rapidly dying to the point most people don’t remember how or what to CC or even what a kill order is.

I’ve seen in groups where CC is being used, and then the Tank hits the mob anyways, repeatedly!

Mostly though, it’s a communication issue and a rush to finish issue. Tanks need to call out the CC and need to learn how to mark. DPS need to CHILL and not pull for the tank to make the run go faster.

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There’s a time and place for CC. Trying to do it for every pull is just a waste of everyone’s time / resources…

Then find better groups?

Got any examples…? Or just gonna throw that one out there?

I beg to differ, but if it wastes peoples time and is unnecessary, why do it?

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I play a mage and started the game sheeping like a pro. Thing is, it really is unnecessary at low level. If you are tanking with a sword and shield at level 30, you are doing it wrong. You hold agro bettwr as arms with a two hander. If you pull packs of two or three mobs you wont die if your healer isnt alt tabbed to another window.

If you are asking your group to single target dps in these lower dungeons, you are purposely asking them to almost double the amount of time it takes to do a dungeon.

Its not until BRD or maybe even LBRS that CC is actually needed in a dungeon. rest of the time youll finish faster and more efficiently if you tank with a two hander and let your dps off the leash.

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The only time my groups have used CC is on those Enforcer ogres in LBRS, they were messing the tank up something fierce. Everywhere else has just been completely unnecessary.

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Just to add, and sorry if this sounds rude, but if you arent stance dancing and using demo shout and thunderclap, you have no right calling other people morons. I would say the problem is you. If you are doing these things then my earlier post applies. Get a two hander, go arms, sweeping strikes and cleave your way to victory.

The speed of a run depends on the level of the healers mana. Making a healer waste water is not the goal.

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I’ve yet to be part of a group where everyone just instinctively burns down the clothie mobs first. Even when you’re part of a group where someone is taking the initiative to mark pulls, people throw the skull on the boss lol crazy

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You take less damage if mobs die faster, your party takes less damage if you hold aggro better.

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Don’t worry, most of the Retail tourists are going to be gone in a month or so. They will gradually and organically bleed out of the game as they realize it’s not Retail 2.0. Then the rest of us can continue playing in relative peace.

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2 handed is only better threat single target and on single target prot does enough aggro on its own anyway to not need 2 hand. 2 hand does nothing but hurt your mitigation. If you know how to use your abilities tanking prot with shield with just enough points in arms to stance dance is the way to go.

2 handed just hurts the healer and therefor the group.

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You take less dmg if you spec and gear properly, too.

If I had a choice between tanks,
one that was easy to heal, pulled manageable amounts and marked targets
or
one that had the 2hand axe, took hits like a clothy, and pulled everything

I’d take the “tank”. Healing is not enjoyable if I have to spam max rank heal to keep you alive and chug water at the end of every pull. And if theres no mage in the group, water is expensive.

I’ll take a slower paced group over the gogogo everytime.

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You should be using at least 11 points into arms to learn to stance dance. You should have thunderclap in retail.

Retail has not only meased up retail, it has also messed up classic. We need a separate subscription for classic to keep those retailers away

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The problem here, and I’m going to include the OP here as part of it, since he gave no indication he’s not part of it. Is that there is no communication.

When you get into a group, especially a random pug, you have to discuss a few things. And yes you have plenty of time before everyone zones in to do this.

  1. How loot works. Who’s getting what? Are leather casters rolling on cloth? Are DPS warriors rolling on mail or leather? Is everyone rolling need on BoE rare/epic drops? Is the chanter getting the trash loot to disenchant and hand out the mats at the end?

  2. What is everyone’s role? If the group has a Druid, Warrior, Shaman/Paladin, and Priest, who’s tanking and who’s healing? This is especially import to us Warlocks, we need to know who to soulstone and who to give the healthstone to.

  3. How are pulls being done? This kinda goes with number two. Because the tank is NOT always the puller. Who’s responsible for marking targets? What CC is going on what mark (Usually Skull is first dead, Cross is next or sap, Moon is sheep, square is freeze, and so forth).

  4. What quests does everyone have? Many quest mobs are very much optional or have no or undesirable loot so groups will skip these normally unless someone needs them.

  5. Mechanics. Even though this is classic, there are certain mechanics that need to be addressed. For example in RFC, the demon boss has a small knockback. This can kill a player if they are knocked into the lava. Arugal in SFK has a charm about halfway through the fight that hits the tank. And many other bosses have add phases and other little things players are not going to be accustomed to after 15 years.

These things need to be touched on in every group. Do NOT assume everyone knows the marking targets, or the mechanics, or that everyone has the same looting priority. Everyone came from a different server or game with very much different standards. Assume nothing. Get everyone on the same page as soon as the group is running to the dungeon.

Group leaders, you set the standard. If you got the crown icon, then tell everyone what they need to expect before they even enter. With the exception of mechanics, that can be done right before the encounter in question. If you need to, make a macro before hand.

Something like “These raid marks get this CC. Loot rules are the following: x”

Its pretty simple and it gets rid of confusion. Also if you don’t like what the group leader puts out. Maybe you don’t like their loot priority. Don’t argue with them. Its their group. Start your own or join another. Everyone gets to run their group how they wish. Besides they can just throw on master loot and your words and actions then mean nothing.

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Waste of time? It is a game mate, people play games to spend time, it is not a work. If you do not have an half hour time, patient, in a game maybe you should consider not to play it.

This mentality that you have infected MMOs, the aim of a game is to have fun, it is not a race to finish as soon as possible. Slow or fast, there is no better, best or superior groups.

He does not need to give any example, you are the living example. You want higher levels, big AOEs and faster groups so with “minimal effort” you will get the highest outcome.

If you think playing slow is a waste of time and not having fun maybe you should really return to retail. I heard in Retail, everything is fast and adorned with shinny epics. I heard you do not “waste time” with fast groups with aoe in retail.

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So you’re fine with the tank spending 5 minutes on every dungeon pull? I mean, if you want to play that way, you do you…don’t force everyone else to play slow because you want to.

I mean that’s YOUR opinion. Some people have fun going fast.

…Uh, what? You couldn’t be MORE wrong if you tried. Of course there are and there’s nothing wrong with that being the case.

Imagine that, some low level scrub telling max levels they should go back to retail

:joy: :joy: :joy:

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Fixed that for you.

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He’s not wrong though…

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