People in ff14 dungeons are pretty terrible and i miss WoW because of this

If you’re in a group and party sync is enabled, sure you can, I do it all the time.

As for tanking in FFXIV? I don’t know, I’ve tried playing that game three different times, but it was so monotonous, hated the loading screens, the constant global cooldowns, generic and dull rotations, hardly any skills, alts aren’t really viable as one character can do it all.

It’s the one MMORPG i probably hate the most.

I really have to wonder these particular stories seem to crop up with my experience has been the exact opposite, with years in both games taken into account. I’d only have to guess that you’ve been extraordinarily lucky in WoW and similarly unlucky in FFXIV.

Though one detail I can guess at was there was a definite surge of WoW players near the launch of Shadowbringers… and they were starting to bring some of the negative attitudes with them into FFXIV. While new players are great, definitely don’t want THAT type of attitude coming into the game.

… which probably gives me a strange reason to appreciate WoW Classic for drawing a good chunk of the “problem players” away.

The general idea is to do the content as intended, which may require scaling you down to match the content. Considering they allow max level players to queue up with low level players, it’s the only realistic way to balance it; while annoying at first, you eventually just start to roll with it.

If it’s a problem, that’s were other content comes in. PotD, floors 51+ (randomly generated layouts) lock to level 60 regardless of your actual level with that class if I’m not mistaken… so that works for low level jobs up to level 60. For 60-70, there’s HoH which largely follows the same general concept.

And of course, the content in pretty much every roulette except leveling and guildhests (basically training missions) is level 50+… most people are fine when it comes to amount of abilities available at that point.

So you were too impatient because you couldn’t be a murder-hobo?

Also, assuming you don’t get sidetracked by all the sidequests in town, you can start fighting enemy mobs within 20-30 minutes of creating a new character (most of it being cutscenes).

Here’s a quick hint:
The MSQ has special icon, a fiery edge around the exclamation point. You only really need to do those and your class quests.

Because we genuinely enjoy it, and are patient enough to get past the opening narration.

He’s referring to FFXIV.

Classes are locked to specific weapons, and 2h axes go to Marauder (upgrades to Warrior at level 30); they’re tanks through and through. For someone looking to swing a big 2h weapon as DPS? Especially while wearing heavy plate armor? The option doesn’t really exist in FFXIV, and it’s an easy mistake to make.

Closest thing is Lancer/Dragoon, which is a DPS class which wears a slightly lighter set than tanks… but uses spears.


Being SOMEWHAT fair here… I will say the “It gets better” detail is a real problem for FFXIV, especially with the multiple expansions worth of MSQ to work through.

It genuinely does get better… but it’s a VERY slow burn starting out.

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I’d rather feel a feeling of accomplishment than feeling like I’m trapped in a sink hole for my time doing content I’ve already done.

I think FFXIV could benefit from the M+ system; maybe their game developers could use the idea to create something a little more fun, balanced, and meaningful than WoW has (not that I think M+ is bad).

That, ON TOP, of the fact that WoW charges you for wanting to play your character (azerite reforge costs and covenant restrictions in SL). FFXIV goes much further in the other direction - not necessarily better, but different.

Trade-offs.

In any case - I don’t think it’s a matter of extreme “fanboism” - just people voicing the benefits they see to FFXIV over WoW when it comes to arbitrary punishments and time sinks that only WoW imposes on its customers.

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So, uh …, why are you posting this on the WoW forums and not the FFXIV ones?

30 minutes if you rush ? That game is really trash. There’s being “impatient”, and then there’s watching 1/4 of an entire movie before being able to actually play. If at least the “movie” was interesting, but it’s just exposition of background lore without any real excitment. It’s no Xenosaga (which had extensive cutscenes and storytelling, but at least was an exciting Trilogy) which doesn’t help it.

In WoW, even if you read the quest texts on the intro quests, you’re fighting mobs at most 1 minute in.

lol - Anywhere that humans are involved will have some sour spots.

But as you stated - this being the first you’ve heard of it could just be a testament to the frequency and severity of the toxicity between the 2 games.

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That’s because it’s pretty rare in FF. I mean it’s there, just a lot more rare than WoW.

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I don’t mind grinds if I’m working towards something I want in game, whether it be a mount, a title, gear, etc. I like the action aspect of the game and things like World Quests are just vehicles for that. I’ll even do LFG Heroics even though I don’t need anything from them just because I need a scenario where I can fight stuff. The problem with FFXIV is that there aren’t enough long-term goals once you reach the end of an expansion and you’ve done the raids. If there were, I’d probably be playing it right now. I have an absolute blast going through a new expansion pack because I actually care about the story and characters (as opposed to just being merely entertained by them in WoW), but I just wish there were more things to do at the end aside from things like Gold Saucer (which I do enjoy).

I know Yoshi-P said he would rather have people unsub until the next content push rather than be bored but it would be nice if they had more long-term oriented stuff. But this may also be a problem with Square itself and budgetary restrictions despite FFXIV being such a huge success.

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I tank just fine as a warrior and most of my dungeon runs have been relatively pleasant. As a skeptic, I feel the OP isn’t telling us the whole story here as the community outside of [debatably] savage raids are mostly chill,understanding and more forgiving of mistakes especially if you let them know you’re relatively new to a role [and pending on the data center]

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Did you tell your group at the beginning you’re a new tank and will be making smaller pulls because you’re not so great? Also, if they insult you in the dungeon, just report them. FF14 takes that stuff seriously and will suspend them.

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Then you’re doing it wrong. Marauder and warriors have stances and combos to keep their threat up.

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Cool opinion. Mine is that the only thing WoW has on FFXIV is server response and combat simplicity.

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I did my first two dungeons as gladiator and just ripped through chain pulling lol. Nobody had time to complain. As long as you constantly look at map everything will be fine.

They lose access to their abilities as well. You’re not at a notable disadvantage in leveling dungeons.

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Posting in a Edgyjojomeme thread.

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Interesting. I just picked up FF14 and its expansions and tanked my first dungeon as a glad/paladin. I let the group know that I am familiar with tanking (from WoW and other games), but it is my first time on FF14. Absolutely helpful and offered me some advice. So far my experience with FF14 has been pleasant, and I’ve been enjoying myself a lot more than over here.

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I play both WOW and FF14 and I would love the housing system from ff in WOW and the scaled dungeons from ff as well. In wow once you out level a dungeon you never go back (minus transmog) in ff14 all old content is more relevant and i love that.

There’s a thread for pug stories on the General section of the FFXIV forums. It’s like 2600 pages long.

http://forum.square-enix.com/ffxiv/threads/265146-Tales-from-Duty-Finder-Some-make-you-laugh-some-make-you-cry.-Let-s-vent./page2534

The community there can be toxic too.

Yes you can. I as a level 120 monk was able to que for random classics with my level 22 friend. Just enable party sync

Are there any achievements/rewards associated with completing the end-game content across the various jobs?

Seems like an easy way to reward diverse play when they allow so much player agency.